private SceneData[] GetOnlyFavoritesScenes()
 {
     return(_projectScenes.Where(x => Favorites.IsSceneFavorite(x) == true).ToArray());
 }
 private SceneData[] GetNotFavoritesScenes()
 {
     return(_projectScenes.Where(x => Favorites.IsSceneFavorite(x) == false).ToArray());
 }