public TFRaycastHit2D Raycast(FixVec2 origin, FixVec2 direction, Fix distance, TFLayerMask mask) { TFRaycastHit2D hit = dynamicTree.Raycast(this, origin, origin + direction * distance, mask); return(hit); }
public bool Raycast(FixVec2 pointA, FixVec2 pointB, out TFRaycastHit2D hit) { hit = default; dynamicTree.Raycast(this, pointA, pointB); return(false); }