public void Awake() { instance = this; thisObj = gameObject; canvasGroup = thisObj.GetComponent <CanvasGroup>(); if (canvasGroup == null) { canvasGroup = thisObj.AddComponent <CanvasGroup>(); } canvasGroup.alpha = 0; thisObj.SetActive(false); thisObj.GetComponent <RectTransform>().anchoredPosition = new Vector3(0, 0, 0); fpsItem.Init(); recticleSpreadDefaultSize = recticleSpreadRectT.sizeDelta; reloadProgressObj = imgReloadProgress.transform.parent.gameObject; reloadProgressObj.SetActive(false); UIItemCallback itemCallback = buttonFireObj.AddComponent <UIItemCallback>(); itemCallback.SetDownCallback(this.OnFireButtonDown); itemCallback.SetUpCallback(this.OnFireButtonUp); buttonExit.Init(); }
public void SetCallback(Callback enter = null, Callback exit = null, CallbackInputDependent down = null, CallbackInputDependent up = null) { itemCallback = rootObj.AddComponent <UIItemCallback>(); itemCallback.SetEnterCallback(enter); itemCallback.SetExitCallback(exit); itemCallback.SetDownCallback(down); itemCallback.SetUpCallback(up); }
void Start() { if (!AbilityManager.IsOn() || AbilityManager.GetAbilityCount() == 0) { thisObj.SetActive(false); return; } List <Ability> abList = AbilityManager.GetAbilityList(); for (int i = 0; i < abList.Count; i++) { if (i == 0) { buttonList[0].Init(); } else if (i > 0) { buttonList.Add(UIButton.Clone(buttonList[0].rootObj, "AbilityButton" + (i + 1))); } buttonList[i].imgIcon.sprite = abList[i].icon; buttonList[i].imgHighlight.enabled = false; buttonList[i].label.text = ""; if (abList[i].usedRemained > 0) { buttonList[i].label.text = abList[i].usedRemained.ToString(); } //else buttonList[i].label.text="∞"; if (UIMainControl.InTouchMode()) { buttonList[i].SetCallback(null, null, this.OnAbilityButton, null); } else { buttonList[i].SetCallback(this.OnHoverButton, this.OnExitButton, this.OnAbilityButton, null); } } tooltipRscItem.Init(); butCancelCanvasG = butCancelObj.AddComponent <CanvasGroup>(); OnAbilitySelectingTarget(false); UIItemCallback cancelCallback = butCancelObj.AddComponent <UIItemCallback>(); cancelCallback.SetDownCallback(this.OnCancelAbilityButton); //cancelCallback.SetUpCallback(up); tooltipObj.SetActive(false); }