public void OnGUI() { TDE.InitGUIStyle(); //if(!CheckIsPlaying()) return; if (window == null) { Init(); } if (instance == null && !GetSpawnManager()) { return; } Undo.RecordObject(this, "window"); Undo.RecordObject(instance, "SpawnManager"); //if(GUI.Button(new Rect(window.position.width-130, 5, 125, 25), "Save")) TDE.SetDirty(); if (GUI.Button(new Rect(window.position.width - 130, 5, 125, 25), "Creep Editor")) { UnitCreepEditorWindow.Init(); } //if(GUI.Button(new Rect(window.position.width-130, 35, 125, 25), "Generate")) instance.GenerateWave(); if (!instance.endlessMode && !instance.genWaveOnStart) { string text = configureGenerator ? "Wave List" : "Configure"; if (GUI.Button(new Rect(window.position.width - 130, 35, 125, 25), text)) { configureGenerator = !configureGenerator; } } else { configureGenerator = false; } float startX = 5; float startY = 5; width = 150; startY = DrawGeneralSetting(startX, startY) + 5; Rect visibleRect = new Rect(startX, startY, window.position.width - startX * 2, window.position.height - (startY + 5)); Rect contentRect = new Rect(startX, startY, contentWidth - 20, contentHeight); GUI.color = new Color(.85f, .85f, .85f, 1f); GUI.Box(visibleRect, ""); GUI.color = white; scrollPos = GUI.BeginScrollView(visibleRect, scrollPos, contentRect); if (!instance.endlessMode && !instance.genWaveOnStart && !configureGenerator) { startY = DrawWaveList(startX, startY + 5); contentWidth = (subWaveBlockWidth + 10) * maxSubWaveSize + 20; } else { startY = DrawGeneratorParameter(startX, startY + 5); contentWidth = (RscDB.GetCount() + 5) * (genAttBlockWidth + 10) + 75; } contentHeight = startY - visibleRect.y - spaceY * 2; GUI.EndScrollView(); if (GUI.changed) { EditorUtility.SetDirty(instance); } if (GUI.changed) { TDE.SetDirty(); } }
public void OnGUI() { TDE.InitGUIStyle(); if (!CheckIsPlaying()) { return; } if (window == null) { Init(); } List <UnitTower> towerList = TowerDB.GetList(); Undo.RecordObject(this, "window"); Undo.RecordObject(TowerDB.GetDB(), "towerDB"); if (towerList.Count > 0) { Undo.RecordObject(towerList[selectID], "tower"); } if (GUI.Button(new Rect(Math.Max(260, window.position.width - 120), 5, 100, 25), "Save")) { TDE.SetDirty(); } UnitTower newTower = null; TDE.Label(5, 7, 150, 17, "Add New Tower:", "Drag tower prefab to this slot to add it to the list"); newTower = (UnitTower)EditorGUI.ObjectField(new Rect(115, 7, 150, 17), newTower, typeof(UnitTower), false); if (newTower != null) { Select(NewItem(newTower)); } float startX = 5; float startY = 55; if (minimiseList) { if (GUI.Button(new Rect(startX, startY - 20, 30, 18), ">>")) { minimiseList = false; } } else { if (GUI.Button(new Rect(startX, startY - 20, 30, 18), "<<")) { minimiseList = true; } } Vector2 v2 = DrawTowerList(startX, startY, towerList); startX = v2.x + 25; if (towerList.Count == 0) { return; } Rect visibleRect = new Rect(startX, startY, window.position.width - startX, window.position.height - startY); Rect contentRect = new Rect(startX, startY, contentWidth, contentHeight); scrollPos = GUI.BeginScrollView(visibleRect, scrollPos, contentRect); v2 = DrawUnitConfigurator(startX, startY, towerList[selectID]); contentWidth = v2.x - startX; contentHeight = v2.y - 55; GUI.EndScrollView(); if (GUI.changed) { TDE.SetDirty(); } }
public void OnGUI() { TDE.InitGUIStyle(); if (!CheckIsPlaying()) { return; } if (window == null) { Init(); } List <Ability> abilityList = AbilityDB.GetList(); Undo.RecordObject(this, "window"); Undo.RecordObject(AbilityDB.GetDB(), "abilityDB"); if (GUI.Button(new Rect(Math.Max(260, window.position.width - 120), 5, 100, 25), "Save")) { TDE.SetDirty(); } if (GUI.Button(new Rect(5, 5, 120, 25), "Create New")) { Select(NewItem()); } if (abilityList.Count > 0 && GUI.Button(new Rect(130, 5, 100, 25), "Clone Selected")) { Select(NewItem(selectID)); } float startX = 5; float startY = 55; if (minimiseList) { if (GUI.Button(new Rect(startX, startY - 20, 30, 18), ">>")) { minimiseList = false; } } else { if (GUI.Button(new Rect(startX, startY - 20, 30, 18), "<<")) { minimiseList = true; } } Vector2 v2 = DrawAbilityList(startX, startY, abilityList); startX = v2.x + 25; if (abilityList.Count == 0) { return; } Rect visibleRect = new Rect(startX, startY, window.position.width - startX, window.position.height - startY); Rect contentRect = new Rect(startX, startY, contentWidth, contentHeight); scrollPos = GUI.BeginScrollView(visibleRect, scrollPos, contentRect); v2 = DrawAbilityConfigurator(startX, startY, abilityList[selectID]); contentWidth = v2.x - startX; contentHeight = v2.y - 55; GUI.EndScrollView(); if (GUI.changed) { TDE.SetDirty(); } }