public void OnExitButton(GameObject butObj) { HideTooltip(); if (!BuildManager.UseDragNDrop()) { BuildManager.ClearSampleTower(); } }
public void OnExitHoverButton(GameObject butObj) { if (GameControl.GetSelectedTower() != null && !GameControl.GetSelectedTower().IsSampleTower()) { return; } BuildManager.ClearSampleTower(); //clear tooltip UITowerInfo.Hide(); }