public void Cleared() { //remove the spawner from the tracker UnitSpawnerTracker.RemoveSpawner(this); //inform the GameControl that the spawner has been cleared (which would in term check for objective) GameControl.UnitSpawnerCleared(this); }
public void Cleared() { //remove the spawner from the tracker UnitSpawnerTracker.RemoveSpawner(this); //inform the GameControl that the spawner has been cleared (which would in term check for objective) GameControl.UnitSpawnerCleared(this); }