public void IsOnePairFailOnEmptyHand() { // Get an instance of a PokerGame IPokerRules game = new FunPoker(); PokerHand hand = null; // Set the hand // Check if it's true Assert.IsFalse(game.IsOnePair(hand)); }
public void IsOnePairFail() { // Get an instance of a PokerGame IPokerRules game = new FunPoker(); PokerHand hand = new PokerHand(); // Set the hand hand.Cards.Add(new Card(SuitEnum.Heart, ValueEnum.One)); hand.Cards.Add(new Card(SuitEnum.Spade, ValueEnum.One)); hand.Cards.Add(new Card(SuitEnum.Club, ValueEnum.One)); hand.Cards.Add(new Card(SuitEnum.Spade, ValueEnum.King)); hand.Cards.Add(new Card(SuitEnum.Diamond, ValueEnum.Three)); // Check if it's true Assert.IsFalse(game.IsOnePair(hand)); }