public static APIMsgConclusion makeClientMove(Connect4Command command) { return(new APIMsgConclusion() { msg = command.move.ToString(), target = MsgTarget.Server, status = ResponseStatus.Success }); }
private APIMsgConclusion handleMakeClientMove(JSONObject jObj) { Connect4Command command = new Connect4Command(); command.move = (int)jObj.GetField(Consts.Fields.move).i; return(APIGameLogic.makeClientMove(command)); }
/// <summary> /// Returns a list of possible available moves, depening on the specified current board. /// </summary> /// <param name="command"></param> /// <returns>APIMsgConclusion</returns> public static APIMsgConclusion evaluateBoard(Connect4Command command) { string boardMsg = command.board.encodeBoard(false, false, true); return(new APIMsgConclusion() { msg = boardMsg, status = ResponseStatus.Success, target = MsgTarget.Player }); }
private APIMsgConclusion handleSimulateMove(JSONObject jObj) { Connect4Command command = parseAPICommand(jObj, Consts.Actions.simMove); command.player = (int)jObj.GetField(Consts.Fields.player).i; command.getPossibleMoves = jObj.HasField(Consts.Fields.possibleMoves); command.move = (int)jObj.GetField(Consts.Fields.move).i; return(APIGameLogic.simulateMove(command)); }
/// <summary> /// Returns a list of possible available moves, depening on the specified current board. /// </summary> /// <param name="command"></param> /// <returns>APIMsgConclusion</returns> public static APIMsgConclusion aquirePossibleMoves(Connect4Command command) { getPossibleMoves(command.board); string boardMsg = command.board.encodeBoard(false, true, command.evaluate); return(new APIMsgConclusion() { msg = boardMsg, status = ResponseStatus.Success, target = MsgTarget.Player }); }
private Connect4Command parseAPICommand(JSONObject jObj, string action) { Connect4Command command = new Connect4Command() { action = action }; command.evaluate = action == Consts.Actions.evalBoard || jObj.HasField(Consts.Fields.evaluate); command.board = command.board = new Board(jObj.GetField(Consts.Fields.board), command.evaluate); return(command); }
/// <summary> /// Simulates the future board, depending on the specified current board and move. /// </summary> /// <param name="command"></param> /// <returns>APIMsgConclusion</returns> public static APIMsgConclusion simulateMove(Connect4Command command) { playMove(command.board, command.move, command.player); if (command.getPossibleMoves) { getPossibleMoves(command.board); } string boardMsg = command.board.encodeBoard(true, command.getPossibleMoves, command.evaluate); return(new APIMsgConclusion() { msg = boardMsg, status = ResponseStatus.Success, target = MsgTarget.Player }); }
private APIMsgConclusion handleEvalBoard(JSONObject jObj) { Connect4Command command = parseAPICommand(jObj, Consts.Actions.evalBoard); return(APIGameLogic.evaluateBoard(command)); }
private APIMsgConclusion handleGetPossibleMoves(JSONObject jObj) { Connect4Command command = parseAPICommand(jObj, Consts.Actions.simMove); return(APIGameLogic.aquirePossibleMoves(command)); }