protected virtual void Setup2DCamera() { if (_2DCamera == null) { _2DCamera = new GameObject("2D Camera").AddComponent <Camera>(); _base2DCamera = _2DCamera.gameObject.AddComponent <TBCamera2D>(); _2DCamera.transform.MakeZeroedChildOf(_trackingVolume); _base2DCamera.Initialize(); } _base2DCamera.transform.localRotation = Quaternion.identity; }
private void SetupNativeCamera(VRPlatform platform) { _centerEyeTransform = new GameObject().transform; _centerEyeTransform.MakeZeroedChildOf(_trackingVolume); _centerEyeTransform.gameObject.name = "Standard VR Camera"; _centerEyeTransform.gameObject.tag = "MainCamera"; _primaryCamera = _centerEyeTransform.gameObject.AddComponent <Camera>(); switch (platform) { case VRPlatform.OculusMobile: case VRPlatform.OculusPC: _cameraMode = CameraMode.Single; _baseCamera = _primaryCamera.gameObject.AddComponent <TBCameraOculus>(); break; case VRPlatform.SteamVR: _cameraMode = CameraMode.Single; _baseCamera = _primaryCamera.gameObject.AddComponent <TBSteamVRCamera>(); break; #if TB_HAS_UNITY_PS4 case VRPlatform.PlayStationVR: _cameraMode = CameraMode.Single; _baseCamera = _primaryCamera.gameObject.AddComponent <TBCameraPSVR>(); break; #endif case VRPlatform.Daydream: _cameraMode = CameraMode.Single; _baseCamera = _primaryCamera.gameObject.AddComponent <TBCameraGoogle>(); break; default: _cameraMode = CameraMode.Single; _baseCamera = _primaryCamera.gameObject.AddComponent <TBCameraBase>(); break; } _baseCamera.Initialize(); if (TBTracking.OnNodeConnected != null) { TBTracking.OnNodeConnected(UnityEngine.XR.XRNode.CenterEye, _centerEyeTransform); TBTracking.OnNodeConnected(UnityEngine.XR.XRNode.Head, _centerEyeTransform); TBTracking.OnNodeConnected(UnityEngine.XR.XRNode.TrackingReference, _trackingVolume); } _trackingVolume.localScale = Vector3.one; }
private void SetupNativeCamera(VRPlatform platform) { _primaryCamera = _centerEyeTransform.gameObject.AddComponent <Camera>(); switch (platform) { case VRPlatform.OculusMobile: case VRPlatform.OculusPC: _cameraMode = CameraMode.Single; _baseCamera = _primaryCamera.gameObject.AddComponent <TBCameraOculus>(); break; case VRPlatform.SteamVR: _cameraMode = CameraMode.Single; _baseCamera = _primaryCamera.gameObject.AddComponent <TBSteamVRCamera>(); break; #if TB_HAS_UNITY_PS4 case VRPlatform.PlayStationVR: _cameraMode = CameraMode.Single; _baseCamera = _primaryCamera.gameObject.AddComponent <TBCameraPSVR>(); break; #endif case VRPlatform.Daydream: _cameraMode = CameraMode.Single; _baseCamera = _primaryCamera.gameObject.AddComponent <TBCameraGoogle>(); break; default: _cameraMode = CameraMode.Single; _baseCamera = _primaryCamera.gameObject.AddComponent <TBCameraBase>(); break; } _baseCamera.Initialize(); _trackingVolume.localScale = Vector3.one; }