void OnGUI() { scrollPos = EditorGUILayout.BeginScrollView(scrollPos); TBEditorInputSettings.ShowMaps <OVRInput.RawButton>(ref TBEditorInputOculus.controllers, TBController_Oculus_QuestLeft.instance.GetDefaultDefs(), TBController_Oculus_QuestLeft.instance.GetName(), TBEditorStyles.sectionOverlayOculus, TBEditorStyles.solidOculus); TBEditorInputSettings.ShowMaps <OVRInput.RawButton>(ref TBEditorInputOculus.controllers, TBController_Oculus_QuestRight.instance.GetDefaultDefs(), TBController_Oculus_QuestRight.instance.GetName(), TBEditorStyles.sectionOverlayOculus, TBEditorStyles.solidOculus); EditorGUILayout.EndScrollView(); }
void OnGUI() { scrollPos = EditorGUILayout.BeginScrollView(scrollPos); TBEditorInputSettings.ShowMaps <GvrControllerButton>(ref TBEditorInputGoogle.controllers, TBController_Google_Daydream6DOFLeft.instance.GetDefaultDefs(), TBController_Google_Daydream6DOFLeft.instance.GetName(), TBEditorStyles.sectionOverlayGoogle, TBEditorStyles.solidGoogle); TBEditorInputSettings.ShowMaps <GvrControllerButton>(ref TBEditorInputGoogle.controllers, TBController_Google_Daydream6DOFRight.instance.GetDefaultDefs(), TBController_Google_Daydream6DOFRight.instance.GetName(), TBEditorStyles.sectionOverlayGoogle, TBEditorStyles.solidGoogle); EditorGUILayout.EndScrollView(); }
void OnGUI() { scrollPos = EditorGUILayout.BeginScrollView(scrollPos); TBEditorInputSettings.ShowMaps <TBWindowsMRInput.Button>(ref TBEditorInputWindowsMR.controllers, TBController_WindowsMR_MotionControllerLeft.instance.GetDefaultDefs(), TBController_WindowsMR_MotionControllerLeft.instance.GetName(), TBEditorStyles.sectionOverlayWindows, TBEditorStyles.solidWindows); TBEditorInputSettings.ShowMaps <TBWindowsMRInput.Button>(ref TBEditorInputWindowsMR.controllers, TBController_WindowsMR_MotionControllerRight.instance.GetDefaultDefs(), TBController_WindowsMR_MotionControllerRight.instance.GetName(), TBEditorStyles.sectionOverlayWindows, TBEditorStyles.solidWindows); EditorGUILayout.EndScrollView(); }
void OnGUI() { scrollPos = EditorGUILayout.BeginScrollView(scrollPos); TBEditorInputSettings.ShowMaps <EVRButtonId>(ref TBEditorInputSteamVR.controllers, TBController_SteamVR_WindowsMixedRealityLeft.instance.GetDefaultDefs(), TBController_SteamVR_WindowsMixedRealityLeft.instance.GetName(), TBEditorStyles.sectionOverlaySteam, TBEditorStyles.solidSteam); TBEditorInputSettings.ShowMaps <EVRButtonId>(ref TBEditorInputSteamVR.controllers, TBController_SteamVR_WindowsMixedRealityRight.instance.GetDefaultDefs(), TBController_SteamVR_WindowsMixedRealityRight.instance.GetName(), TBEditorStyles.sectionOverlaySteam, TBEditorStyles.solidSteam); EditorGUILayout.EndScrollView(); }
void OnGUI() { scrollPos = EditorGUILayout.BeginScrollView(scrollPos); EditorGUILayout.HelpBox("Vive Controller support through Oculus Utiltiies is only used as a fallback if Steam VR plugin is not enabled. Note that you must disable this feature before making a build for Oculus Store, since Open VR DLLs are not permitted in builds for Oculus.", MessageType.Info); TBEditorInputSettings.ShowMaps <OVRInput.RawButton>(ref TBEditorInputOculus.controllers, TBController_Oculus_ViveControllerLeft.instance.GetDefaultDefs(), TBController_Oculus_ViveControllerLeft.instance.GetName(), TBEditorStyles.sectionOverlayOculus, TBEditorStyles.solidOculus); TBEditorInputSettings.ShowMaps <OVRInput.RawButton>(ref TBEditorInputOculus.controllers, TBController_Oculus_ViveControllerRight.instance.GetDefaultDefs(), TBController_Oculus_ViveControllerRight.instance.GetName(), TBEditorStyles.sectionOverlayOculus, TBEditorStyles.solidOculus); EditorGUILayout.EndScrollView(); }
void OnGUI() { TBEditorInputSettings.ShowMaps <OVRInput.RawButton>(ref TBEditorInputOculus.controllers, TBController_Oculus_GearVRTouchpad.instance.GetDefaultDefs(), TBController_Oculus_GearVRTouchpad.instance.GetName(), TBEditorStyles.sectionOverlayOculus, TBEditorStyles.solidOculus); }
void OnGUI() { TBEditorInputSettings.ShowMaps <GvrControllerButton>(ref TBEditorInputGoogle.controllers, TBController_Google_Daydream.instance.GetDefaultDefs(), TBController_Google_Daydream.instance.GetName(), TBEditorStyles.sectionOverlayGoogle, TBEditorStyles.solidGoogle); }
void OnGUI() { TBEditorInputSettings.ShowMaps <TBXInput.TBXInputButton>(ref TBEditorInputXInput.controllers, TBController_XInput_Gamepad.instance.GetDefaultDefs(), TBController_XInput_Gamepad.instance.GetName(), TBEditorStyles.sectionOverlaySteam, TBEditorStyles.solidSteam); }