/// <summary> /// initialize the player info /// </summary> private void InitializeMission() { Player pirate = _gameConsoleView.GetInitialPirateInfo(); // player information _gamePirate.Age = pirate.Age; _gamePirate.Gender = pirate.Gender; _gamePirate.Personality = pirate.Personality; _gamePirate.Name = _gameConsoleView.GetPirateName(pirate, PlayerAction.None, _currentLocation); _gamePirate.IslandLocationId = 1; ////player information //_gamePirate.Age = 50; //_gamePirate.Gender = Character.GenderType.MALE; //_gamePirate.Personality = true; //_gamePirate.Name = "Bill"; // to be edited _gamePirate.ShipOwner = true; _gamePirate.Coin = 0; _gamePirate.Weapon = Player.WeaponType.FISTS; _gamePirate.Ship = Ship.ShipType.BritishManOWar; // // default player stats // _gamePirate.ExperiencePoints = 0; _gamePirate.Health = 100; _gamePirate.Lives = 3; // default player inventroy _gamePirate.Inventory.Add(_gameUniverse.GetObjectById(24)); // // echo the pirates's info // _gameConsoleView.DisplayGamePlayScreen("Quest Setup - Complete", Text.InitializeMissionEchoPirateInfo(_gamePirate), ActionMenu.MissionIntro, ""); _gameConsoleView.DisplayColoredText("", PlayerAction.None, _currentLocation); _gameConsoleView.GetContinueKey(); }
/// <summary> /// initialize the player info /// </summary> private void InitializeMission() { // Player pirate = _gameConsoleView.GetInitialPirateInfo(); ////player information //_gamePirate.Age = pirate.Age; //_gamePirate.Gender = pirate.Gender; //_gamePirate.Personality = pirate.Personality; //_gamePirate.Name = _gameConsoleView.GetPirateName(pirate, PlayerAction.None, _currentLocation); _gamePirate.IslandLocationId = 1; //player information _gamePirate.Age = 50; _gamePirate.Gender = Character.GenderType.MALE; _gamePirate.Personality = true; _gamePirate.Name = "Bill"; _gamePirate.TreasureInventory.Add((Treasure)_gameUniverse.GameObjects[3]); // // default player stats // _gamePirate.ExperiencePoints = 0; _gamePirate.Health = 100; _gamePirate.Lives = 3; // default player inventroy _gamePirate.Inventory.Add(_gameUniverse.GetObjectById(35)); // // echo the pirates's info // _gameConsoleView.DisplayGamePlayScreen("Quest Setup - Complete", Text.InitializeMissionEchoPrisonerInfo(_gamePirate), ActionMenu.MissionIntro, ""); _gameConsoleView.DisplayColoredText("", PlayerAction.None, _currentLocation); _gameConsoleView.GetContinueKey(); }