/// <summary> /// add a game treasure to the traveler's inventory /// </summary> /// <param name="itemID">game item ID</param> private void AddItemToTravelersTreasure(int itemID) { Treasure item; item = _gameYLocation.GetTreasuretByID(itemID); item.YearTimeLocationID = 0; _gameTraveler.TimeTravelersTreasures.Add(item); }