public void _StartGame() { if (turnMode == _TurnMode.FactionPerTurn && moveOrder != _MoveOrder.Free) { FactionManager.EndTurn_FactionPerTurn(); TBTK.OnNewTurn(IsPlayerTurn()); } else { EndTurn(); } }
public IEnumerator _EndTurn() { if (GameControl.GetGamePhase() == _GamePhase.Over) { yield break; } yield return(new WaitForSeconds(0.2f)); currentTurnID += 1; if (turnMode == _TurnMode.FactionPerTurn) { if (moveOrder == _MoveOrder.Free) { FactionManager.EndTurn_FactionPerTurn(); } else { if (FactionManager.SelectNextUnitInFaction_NotFree()) { TBTK.OnNewTurn(IsPlayerTurn()); yield break; } else { FactionManager.EndTurn_FactionPerTurn(); } } } else if (turnMode == _TurnMode.FactionUnitPerTurn) { CheckPlayerMoveFlag(false); FactionManager.EndTurn_FactionUnitPerTurn(); } IterateEndTurn(); if (turnMode == _TurnMode.UnitPerTurn) { FactionManager.EndTurn_UnitPerTurn(); } TBTK.OnNewTurn(IsPlayerTurn()); }