/// <summary> /// Method that removes an item from the inventory system. /// </summary> /// <param name="selectedGameItemQuantity"></param> public void RemoveGameItemFromInventory(GameItemQuantity selectedGameItemQuantity) { GameItemQuantity gameItemQuantity = _inventory.FirstOrDefault(i => i.GameItem.ItemId == selectedGameItemQuantity.GameItem.ItemId); // The item isn't in the inventory yet, so we need to add it as a new quantity. if (gameItemQuantity != null) { // Clearing the equipped weapon or armor if the item dropped was the only one. if (gameItemQuantity.Quantity == 1) { if (gameItemQuantity.GameItem.ItemId == _equippedWeapon.ItemId) { _equippedWeapon = GameData.GetGameItemById(0002); } if (gameItemQuantity.GameItem.ItemId == _equippedArmor.ItemId) { _equippedArmor = GameData.GetGameItemById(0001); } _inventory.Remove(gameItemQuantity); } else { gameItemQuantity.Quantity--; } } UpdateInventory(); }
/// <summary> /// adds selected item to inventory by adding a new spot or adding the correct quantity to an existing one /// </summary> ////////////////////////////////////////////////////////////////////////////////////////////////////////// /// /// /// <param name="selectedGameItemQuantity"></param> public void AddGameItemQuantityToInventory(GameItemQuantity selectedGameItemQuantity) { //find the item if it is in the inventory ////////////////////////////////////////// GameItemQuantity gameItemQuantity = _inventory.FirstOrDefault(i => i.GameItem.Id == selectedGameItemQuantity.GameItem.Id); //if the game item is not in the inventory add a new GameItemQuantity object into the inventory /////////////////////////////////////////////////////////////////////////////////////////////////// if (gameItemQuantity == null) { GameItemQuantity newGameItemQuantity = new GameItemQuantity(); newGameItemQuantity.GameItem = selectedGameItemQuantity.GameItem; newGameItemQuantity.Quantity = 1; _inventory.Add(newGameItemQuantity); } //if the selectedGameItemQuantity is in the inventory then add the appropriate quantity /////////////////////////////////////////////////////////////////////////////////////////// else { gameItemQuantity.Quantity++; } UpdateInventoryCategories(); }
//Removes an Item from the players inventory public void RemoveGameItemQuantityFromInventory(GameItemQuantity selectedGameItemQuantity) { GameItemQuantity gameItemQuantity = _inventory.FirstOrDefault(i => i.GameItem.Id == selectedGameItemQuantity.GameItem.Id); if (gameItemQuantity != null) { if (selectedGameItemQuantity.Quantity == 1) { _inventory.Remove(gameItemQuantity); } else { gameItemQuantity.Quantity--; } } UpdateInventoryCategories(); }
/// <summary> /// remove selected item from location or update quantity /// </summary> public void RemoveGameItemQuantityFromLocation(GameItemQuantity selectedGameItemQuantity) { // locate selected item in location GameItemQuantity gameItemQuantity = _gameItems.FirstOrDefault(i => i.GameItem.Id == selectedGameItemQuantity.GameItem.Id); if (gameItemQuantity != null) { if (selectedGameItemQuantity.Quantity == 1) { _gameItems.Remove(gameItemQuantity); } else { gameItemQuantity.Quantity--; } } UpdateLocationGameItems(); }
/// <summary> /// Method that removes an item from the inventory system. /// </summary> /// <param name="selectedGameItemQuantity"></param> public void RemoveGameItemFromInventory(GameItemQuantity selectedGameItemQuantity) { GameItemQuantity gameItemQuantity = _locationInventory.FirstOrDefault(i => i.GameItem.ItemId == selectedGameItemQuantity.GameItem.ItemId); // The item isn't in the inventory yet, so we need to add it as a new quantity. if (gameItemQuantity != null) { if (gameItemQuantity.Quantity == 1) { _locationInventory.Remove(gameItemQuantity); } else { gameItemQuantity.Quantity--; } } UpdateInventory(); }
/// <summary> /// add selected item to inventory or update quantity if already in inventory /// </summary> /// <param name="selectedGameItemQuantity">selected item</param> public void AddGameItemQuantityToInventory(GameItemQuantity selectedGameItemQuantity) { // locate selected item in inventory GameItemQuantity gameItemQuantity = _inventory.FirstOrDefault(i => i.GameItem.Id == selectedGameItemQuantity.GameItem.Id); if (gameItemQuantity == null) { GameItemQuantity newGameItemQuantity = new GameItemQuantity(); newGameItemQuantity.GameItem = selectedGameItemQuantity.GameItem; newGameItemQuantity.Quantity = 1; _inventory.Add(newGameItemQuantity); } else { gameItemQuantity.Quantity++; } UpdateInventoryCategories(); }
/// <summary> /// add selected item to location or update quantity if already in location /// </summary> public void AddGameItemQuantityToLocation(GameItemQuantity selectedGameItemQuantity) { // locate selected item in location GameItemQuantity gameItemQuantity = _gameItems.FirstOrDefault(i => i.GameItem.Id == selectedGameItemQuantity.GameItem.Id); if (gameItemQuantity == null) { GameItemQuantity newGameItemQuantity = new GameItemQuantity(); newGameItemQuantity.GameItem = selectedGameItemQuantity.GameItem; newGameItemQuantity.Quantity = 1; _gameItems.Add(newGameItemQuantity); } else { gameItemQuantity.Quantity++; } UpdateLocationGameItems(); }
/// <summary> /// Method that adds an item to the inventory system: /// </summary> /// <param name="selectedGameItemQuantity"></param> public void AddGameItemToInventory(GameItemQuantity selectedGameItemQuantity) { GameItemQuantity gameItemQuantity = _inventory.FirstOrDefault(i => i.GameItem.ItemId == selectedGameItemQuantity.GameItem.ItemId); // The item isn't in the inventory yet, so we need to add it as a new quantity. if (gameItemQuantity == null) { GameItemQuantity newgameItemQuantity = new GameItemQuantity(); newgameItemQuantity.GameItem = selectedGameItemQuantity.GameItem; newgameItemQuantity.Quantity = 1; _inventory.Add(newgameItemQuantity); } else { gameItemQuantity.Quantity++; } UpdateInventory(); }
public List <GameItemQuantity> GameItemQuantitiesNotCompleted(List <GameItemQuantity> inventory) { List <GameItemQuantity> gameItemQuantitiesToComplete = new List <GameItemQuantity>(); foreach (var missionGameItem in _requiredGameItemQuantites) { GameItemQuantity inventoryItemMatch = inventory.FirstOrDefault(gi => gi.GameItem.Id == missionGameItem.GameItem.Id); if (inventoryItemMatch == null) { gameItemQuantitiesToComplete.Add(missionGameItem); } else { if (inventoryItemMatch.Quantity < missionGameItem.Quantity) { gameItemQuantitiesToComplete.Add(missionGameItem); } } } return(gameItemQuantitiesToComplete); }
/// <summary> /// remove selected item from inventory /// </summary> /// <param name="selectedGameItemQuantity"></param> public void RemoveGameItemQuantityFromInventory(GameItemQuantity selectedGameItemQuantity) { //find the item if it is in the inventory ////////////////////////////////////////// GameItemQuantity gameItemQuantity = _inventory.FirstOrDefault(i => i.GameItem.Id == selectedGameItemQuantity.GameItem.Id); //if the game item is in the inventory if there is only one remove it completely. If there is more than one subtract one from the inventory ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// if (gameItemQuantity != null) { if (selectedGameItemQuantity.Quantity == 1) { _inventory.Remove(gameItemQuantity); } else { gameItemQuantity.Quantity--; } } UpdateInventoryCategories(); }