/// <summary> /// Display single option (value, buttons and description) /// </summary> /// <param name="ID">Index of option in current category. Used for coloring odd/even options</param> /// <param name="optionID">Name of an option</param> /// <param name="value">Value to display</param> /// <param name="y">Position Y</param> /// <param name="second">Display in second column</param> private void DisplayOption(int ID, string optionID, Func <string> value, int y, bool secondColumn = false) { int half_size = (_config.WindowWidth - 288) / 2; int x = 288 + (secondColumn ? half_size : 0); if (ID % 2 == 0) { DH.Box(x, y, half_size, 32, ColorsManager.DarkGray * .25f); } DH.Text(_font, value?.Invoke( ), x + 75, y + 18, false, align: AlignType.CM); DH.Text(_font, LANG.Get(optionID).ToUpper( ), x + 160, y + 18, false, align: AlignType.LM); }
/// <summary> /// Change language to previous or next from <see cref="_translations"/> /// </summary> /// <param name="toLeft">Is previous value from <see cref="_translations"/></param> private void ChangeLanguage(bool toLeft) { List <string> data = _translations.Keys.ToList( ); int currentID = data.IndexOf(_cfg["language"].ToString( )); currentID += toLeft ? -1 : 1; if (currentID < 0) { currentID = data.Count - 1; } else if (currentID >= data.Count) { currentID = 0; } _cfg["language"] = _translations.ElementAt(currentID).Key; LANG.LoadTranslations <LanguageModel>(_cfg["language"].ToString( )); }
/// <summary> /// Constructor /// </summary> /// <param name="content"><see cref="ContentService"/></param> /// <param name="input"><see cref="InputService"/></param> /// <param name="config"><see cref="ConfigurationService"/></param> /// <param name="state"><see cref="StateService"/></param> public SettingsState(ContentService content, InputService input, ConfigurationService config, StateService state) { _input = input; _config = config; _content = content; _state = state; _font = content.GetFont(FontType.Small); OnStateLoad = () => { _cfg = config.Configuration.ToDictionary(entry => entry.Key, entry => entry.Value); _changedConfig = new List <string>( ); _translations = LANG.GetAllTranslations <LanguageModel>( ); _supportedResolutions = content.Device.Adapter.SupportedDisplayModes .Where(mode => mode.Width >= 1024 && mode.Height >= 768) .OrderBy(entry => entry.Width) .ToList( ); }; Initialize(content); }
/// <summary> /// State's render /// </summary> /// <param name="time"><see cref="GameTime"/></param> public override void Render(GameTime time) { DH.RenderScene(Scene, () => { DH.Raw(_content.TEXUI_MenuBG, 32, 0); _backButton.Display( ); if (_changedConfig.Count > 0) { _saveButton.Display( ); } int half_size = (_config.WindowWidth - 288) / 2; DH.Text(_font, "section_general", 296, 48, align: AlignType.LB); DH.Line(288, 56, 288 + half_size, 56); DisplayOption(0, "language", () => _translations[_cfg["language"].ToString( )], 56); DH.Text(_font, "section_graphics", 296, 120, align: AlignType.LB); DH.Line(288, 128, 288 + half_size, 128); DisplayOption(0, "window_mode", () => LANG.Get("mode_" + ((bool)_cfg["window_fullscreen"] ? "fullscreen" : "window")), 128); DisplayOption(1, "resolution", () => $"{_cfg["window_width"]}x{_cfg["window_height"]}", 160); DH.Text(_font, "section_audio", 296, 224, align: AlignType.LB); DH.Line(288, 232, 288 + half_size, 232); DisplayOption(0, "master_volume", () => $"{((float)_cfg["master_volume"] * 100):0}%", 232); DisplayOption(1, "music_volume", () => $"{((float)_cfg["music_volume"] * 100):0}%", 264); DisplayOption(2, "sound_volume", () => $"{((float)_cfg["sound_volume"] * 100):0}%", 296); DH.Text(_font, "section_controls", 296 + half_size, 48, align: AlignType.LB); DH.Line(288 + half_size, 56, _config.WindowWidth, 56); DisplayOption(0, "key_console", () => $"{_cfg["key_console"]}", 56, true); DisplayOption(1, "key_pause", () => $"{_cfg["key_pause"]}", 88, true); DisplayOption(2, "key_move_up", () => $"{_cfg["key_move_up"]}", 120, true); DisplayOption(3, "key_move_down", () => $"{_cfg["key_move_down"]}", 152, true); DisplayOption(4, "key_move_left", () => $"{_cfg["key_move_left"]}", 184, true); DisplayOption(5, "key_move_right", () => $"{_cfg["key_move_right"]}", 216, true); DH.Line(288 + half_size, 56, 288 + half_size, 256); }); }