private double _CalculateAccessory(Claster claster, ClasterAccessory accessory)
        {
            double result          = 0.0F;
            var    neededAccessory = _accessories.First(i => i.Item == accessory.Item && i.Claster == claster);

            result = accessory.FitnessValue / neededAccessory.FitnessValue;
            result = Math.Pow(result, _m * 2);
            return(result);
        }
        private void _CalculateCentre(Claster claster)
        {
            var tmpAcessories = _accessories.Where(i => i.Claster == claster);
            var denomSum      = tmpAcessories.Sum(i => Math.Pow(i.Accessory, _m));

            for (int i = 0; i < claster.Dimensions; i++)
            {
                var numSum = tmpAcessories.Sum(j => Math.Pow(j.Accessory, _m) * j.Item.GetValue(i));
                claster.SetCentre(i, numSum / denomSum);
            }
        }
 private void _CalculateCentre(Claster claster)
 {
     var tmpAcessories = _accessories.Where(i => i.Claster == claster);
     var denomSum = tmpAcessories.Sum(i => Math.Pow(i.Accessory, _m));
     for (int i = 0; i < claster.Dimensions; i++)
     {
         var numSum = tmpAcessories.Sum(j => Math.Pow(j.Accessory, _m) * j.Item.GetValue(i));
         claster.SetCentre(i, numSum / denomSum);
     }
 }
 private double _CalculateAccessory(Claster claster, ClasterAccessory accessory)
 {
     double result = 0.0F;
     var neededAccessory = _accessories.First(i => i.Item == accessory.Item && i.Claster == claster);
     result = accessory.FitnessValue / neededAccessory.FitnessValue;
     result = Math.Pow(result, _m * 2);
     return result;
 }