public override void Start(IPracticeWindow owner) { base.Start(owner); swap = false; nav = new Navigator(owner); navMenu = new NavigatorMenu(nav, true); MergeMenu(navMenu.Menu); phraseLabel = new Label(); translationLabel = new Label(); translationLabel.ForeColor = System.Drawing.SystemColors.GrayText; bigFont = new System.Drawing.Font(GameArea.FindForm().Font.FontFamily, 24); smallFont = new System.Drawing.Font(GameArea.FindForm().Font.FontFamily, 16); foreach (var l in new[] { phraseLabel, translationLabel }) { l.AutoSize = true; l.Font = bigFont; l.BackColor = Color.Transparent; GameArea.Controls.Add(l); } GameArea.Resize += new EventHandler(GameArea_Resize); GameArea.PreviewKeyDown += new PreviewKeyDownEventHandler(GameArea_PreviewKeyDown); foreach (Control c in new Control[] { phraseLabel, translationLabel, GameArea }) { c.MouseUp += new MouseEventHandler(GameArea_MouseUp); } navMenu.Back += delegate { GoBack(); }; navMenu.Forward += delegate { GoForward(); }; navMenu.End += delegate { GoToEnd(); }; navMenu.Edit += delegate { var newItem = Dialogs.EditPracticeItem.Show(nav.CurrentItem); if (newItem != null) { nav.UpdateCurrentItem(newItem); } Update(); Layout(); }; navMenu.Swap += delegate { SwapItems(); }; translationLabel.Visible = false; Update(); Layout(); }
public override void Start(IPracticeWindow owner) { base.Start(owner); swap = false; nav = new Navigator(owner); navMenu = new NavigatorMenu(nav, true); MergeMenu(navMenu.Menu); phraseLabel = new Label(); translationLabel = new Label(); translationLabel.ForeColor = System.Drawing.SystemColors.GrayText; bigFont = new System.Drawing.Font(GameArea.FindForm().Font.FontFamily, 24); smallFont = new System.Drawing.Font(GameArea.FindForm().Font.FontFamily, 16); foreach (var l in new[] { phraseLabel, translationLabel }) { l.AutoSize = true; l.Font = bigFont; l.BackColor = Color.Transparent; GameArea.Controls.Add(l); } GameArea.Resize += GameArea_Resize; GameArea.PreviewKeyDown += GameArea_PreviewKeyDown; foreach (Control c in new Control[] { phraseLabel, translationLabel, GameArea }) { c.MouseUp += GameArea_MouseUp; } navMenu.Back += delegate { GoBack(); }; navMenu.Forward += delegate { GoForward(); }; navMenu.End += delegate { GoToEnd(); }; navMenu.Edit += delegate { var newItem = Dialogs.EditPracticeItem.Show(nav.CurrentItem); if (newItem != null) nav.UpdateCurrentItem(newItem); Update(); Layout(); }; navMenu.Swap += delegate { SwapItems(); }; translationLabel.Visible = false; Update(); Layout(); }