public ResizeTool(GameViewSizeChanger window, string label, int width, int height) { Window = window; Label = label; Width = width; Height = height; }
public static void Open() { GameViewSizeChanger window = GetWindow <GameViewSizeChanger>("GameViewSizeChanger"); window.Init(useResize: true); }
public DrawTextureResizeTool(GameViewSizeChanger window, string label, int width, int height, string portraitTextureGuid, string landscapeTextureGuid) : base(window, label, width, height) { PortraitTexture = AssetDatabase.LoadAssetAtPath <Texture>(AssetDatabase.GUIDToAssetPath(portraitTextureGuid)); LandscapeTexture = AssetDatabase.LoadAssetAtPath <Texture>(AssetDatabase.GUIDToAssetPath(landscapeTextureGuid)); }