/// <summary>
 ///     Calculates the squared distance between two vectors.
 /// </summary>
 /// <param name="vector2">Extended SharpDX Vector2</param>
 /// <param name="toVector4">SharpDX Vector4</param>
 /// <returns>The squared distance between the two vectors.</returns>
 public static float DistanceSquared(this Vector2 vector2, Vector4 toVector4)
 {
     return Vector2.DistanceSquared(vector2, toVector4.ToVector2());
 }
 /// <summary>
 ///     Extends a Vector2 to a Vector4.
 /// </summary>
 /// <param name="vector2">Extended SharpDX Vector2 (From)</param>
 /// <param name="toVector4">SharpDX Vector4 (To)</param>
 /// <param name="distance">Distance (float units)</param>
 /// <returns>Extended Vector2</returns>
 public static Vector2 Extend(this Vector2 vector2, Vector4 toVector4, float distance)
 {
     return vector2 + distance * (toVector4.ToVector2() - vector2).Normalized();
 }
示例#3
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 /// <summary>
 /// Extension wrapper for Vector2.Distance method
 /// </summary>
 /// <param name="v1">First vector</param>
 /// <param name="v2">Second vector</param>
 /// <returns>The distance between two vectors</returns>
 public static float Distance2D(this Vector4 v1, Vector4 v2)
 {
     return Vector2.Distance(v1.ToVector2(), v2.ToVector2());
 }