/// <summary> /// Sets this instance to be rotation around XYZ axes represented by a vector. /// </summary> /// <param name="rad"> Euler angles measured in radians.</param> /// <param name="trans">Optional translation vector.</param> public void SetRotationXYZ(Vector3 rad, Vector3? trans = null) { this.Q.SetRotationAroundXYZAxes(rad); this.T = trans.GetValueOrDefault(); }
/// <summary> /// Sets this instance to be rotation around XYZ axes represented by a vector. /// </summary> /// <param name="cosha">Cosine of angle of rotation around axis.</param> /// <param name="sinha">Sine of angle of rotation around axis.</param> /// <param name="axis"> Axis of rotation.</param> /// <param name="trans"></param> public void SetRotationAA(float cosha, float sinha, Vector3 axis, Vector3? trans = null) { this.Q.SetRotationAngleAxis(cosha, sinha, axis); this.T = trans.GetValueOrDefault(); }