/// <summary> /// Returns the mouse cursor position from cached values /// </summary> protected override Vector2 GetLocationInternal() { var p = control.PointToClient(Cursor.Position); var clientSize = control.ClientSize; var position = new Vector2((float)p.X / clientSize.Width, (float)p.Y / clientSize.Height); position.Saturate(); return position; }
protected override Vector2 GetLocationInternal() { System.Drawing.Point p = System.Drawing.Point.Empty; if (control.InvokeRequired) { control.Invoke(new Action(delegate { p = control.PointToClient(Cursor.Position); })); } else { p = control.PointToClient(Cursor.Position); } var clientSize = control.ClientSize; var position = new Vector2((float)p.X / clientSize.Width, (float)p.Y / clientSize.Height); position.Saturate(); return position; }
/// <summary> /// Creates a <see cref="PointerPoint"/> instance from current mouse state. /// </summary> /// <param name="eventType">The type of pointer event.</param> /// <param name="pointerUpdateKind">The kind of pointer event.</param> /// <param name="wheelDelta">The current mouse wheel delta.</param> private void CreateAndAddPoint(PointerEventType eventType, PointerUpdateKind pointerUpdateKind, int wheelDelta) { var p = control.PointToClient(Control.MousePosition); var mouseButtons = Control.MouseButtons; var clientSize = control.ClientSize; var position = new Vector2((float)p.X / clientSize.Width, (float)p.Y / clientSize.Height); position.Saturate(); var point = new PointerPoint { EventType = eventType, DeviceType = PointerDeviceType.Mouse, KeyModifiers = GetCurrentKeyModifiers(), PointerId = 0, Position = position, Timestamp = (ulong)DateTime.Now.Ticks, ContactRect = new RectangleF(position.X, position.Y, 0f, 0f), IsBarrelButtonPressed = false, IsCanceled = false, IsEraser = false, IsHorizontalMouseWheel = false, IsInRange = false, IsInverted = false, IsLeftButtonPressed = (mouseButtons & MouseButtons.Left) != 0, IsMiddleButtonPressed = (mouseButtons & MouseButtons.Middle) != 0, IsPrimary = true, IsRightButtonPressed = (mouseButtons & MouseButtons.Right) != 0, IsXButton1Pressed = (mouseButtons & MouseButtons.XButton1) != 0, IsXButton2Pressed = (mouseButtons & MouseButtons.XButton2) != 0, MouseWheelDelta = wheelDelta, Orientation = 0f, TouchConfidence = false, // ? Twist = 0f, XTilt = 0f, YTilt = 0f, PointerUpdateKind = pointerUpdateKind }; manager.AddPointerEvent(ref point); }
/// <inheritdoc /> internal override void SetLocation(Vector2 point) { point.Saturate(); var clientSize = control.ClientSize; Cursor.Position = control.PointToScreen(new System.Drawing.Point((int)(point.X * clientSize.Width), (int)(point.Y * clientSize.Height))); }
/// <summary> /// Creates a platform-independent instance of <see cref="PointerPoint"/> class from WP8-specific objects. /// </summary> /// <param name="type">The pointer event type.</param> /// <param name="point">The WP8-specific instance of pointer point.</param> /// <returns>An instance of <see cref="PointerPoint"/> class.</returns> private void CreateAndAddPoint(PointerEventType type, global::Windows.UI.Input.PointerPoint point) { if (point == null) throw new ArgumentNullException("point"); // If we can't access the uiElement (this can happen here), then run this code on the UI thread if (!uiElement.Dispatcher.CheckAccess()) { uiElement.Dispatcher.BeginInvoke(() => CreateAndAddPoint(type, point)); return; } var p = point.Position; var properties = point.Properties; var contactRect = properties.ContactRect; var width = (float)uiElement.ActualWidth; var height = (float)uiElement.ActualHeight; var position = new Vector2((float)p.X / width, (float)p.Y / height); position.Saturate(); var result = new PointerPoint { EventType = type, DeviceType = PointerDeviceType.Touch, KeyModifiers = KeyModifiers.None, PointerId = point.PointerId, Position = position, Timestamp = point.Timestamp, ContactRect = new RectangleF((float)contactRect.X / width, (float)contactRect.Y / height, (float)contactRect.Width / width, (float)contactRect.Height / height), IsBarrelButtonPressed = properties.IsBarrelButtonPressed, IsCanceled = properties.IsCanceled, IsEraser = properties.IsEraser, IsHorizontalMouseWheel = properties.IsHorizontalMouseWheel, IsInRange = properties.IsInRange, IsInverted = properties.IsInverted, IsLeftButtonPressed = properties.IsLeftButtonPressed, IsMiddleButtonPressed = properties.IsMiddleButtonPressed, IsPrimary = properties.IsPrimary, IsRightButtonPressed = properties.IsRightButtonPressed, IsXButton1Pressed = properties.IsXButton1Pressed, IsXButton2Pressed = properties.IsXButton2Pressed, MouseWheelDelta = properties.MouseWheelDelta, Orientation = properties.Orientation, TouchConfidence = properties.TouchConfidence, Twist = properties.Twist, XTilt = properties.XTilt, YTilt = properties.YTilt, PointerUpdateKind = PointerUpdateKind.Other }; manager.AddPointerEvent(ref result); }
/// <summary> /// Returns the mouse cursor position from cached values /// </summary> protected override Vector2 GetLocationInternal() { Point p; GetCursorPos(out p); ScreenToClient(control.Handle, ref p); var clientSize = control.ClientSize; var position = new Vector2((float)p.X / clientSize.Width, (float)p.Y / clientSize.Height); position.Saturate(); return position; }
private void FillPointInformation(ref PointerPoint point, PointerEventType eventType, PointerDeviceType deviceType, PointerUpdateKind updateKind, System.Windows.Point positionPoint) { var position = new Vector2((float)(positionPoint.X / element.ActualWidth), (float)(positionPoint.Y / element.ActualHeight)); position.Saturate(); point.EventType = eventType; point.DeviceType = deviceType; point.KeyModifiers = GetPressedKeyModifiers(); point.PointerId = 0; point.Position = position; point.Timestamp = (ulong)DateTime.Now.Ticks; point.ContactRect = new RectangleF(position.X, position.Y, 0f, 0f); point.IsBarrelButtonPressed = false; point.IsCanceled = false; point.IsEraser = false; point.IsHorizontalMouseWheel = false; point.IsInRange = false; point.IsInverted = false; point.IsPrimary = true; point.MouseWheelDelta = 0; point.Orientation = 0f; point.TouchConfidence = false; point.Twist = 0f; point.XTilt = 0f; point.YTilt = 0f; point.PointerUpdateKind = updateKind; }
/// <summary> /// Decodes a single touch point and creates from it the <see cref="PointerPoint"/> class. /// </summary> /// <param name="input">The touch point input structure.</param> private void DecodeAndDispatchTouchPoint(TOUCHINPUT input) { var p = control.PointToClient(new System.Drawing.Point(AdjustX(input.x), AdjustY(input.y))); var mask = input.dwMask; var flags = input.dwFlags; var isPrimary = (flags & User32.TOUCHEVENTF_PRIMARY) != 0; PointerUpdateKind pointerUpdateKind; PointerEventType eventType; if ((flags & User32.TOUCHEVENTF_DOWN) != 0) { pointerUpdateKind = PointerUpdateKind.LeftButtonPressed; eventType = PointerEventType.Pressed; } else if ((flags & User32.TOUCHEVENTF_DOWN) != 0) { pointerUpdateKind = PointerUpdateKind.LeftButtonReleased; eventType = PointerEventType.Released; } else { pointerUpdateKind = PointerUpdateKind.Other; eventType = PointerEventType.Moved; } var clientSize = control.ClientSize; var position = new Vector2((float)p.X / clientSize.Width, (float)p.Y / clientSize.Height); position.Saturate(); var point = new PointerPoint { EventType = eventType, DeviceType = ((flags & User32.TOUCHEVENTF_PEN) != 0) ? PointerDeviceType.Pen : PointerDeviceType.Touch, PointerId = (uint)input.dwID, Timestamp = (ulong)input.dwTime, Position = position, KeyModifiers = GetCurrentKeyModifiers(), IsPrimary = isPrimary, IsInRange = (flags & User32.TOUCHEVENTF_INRANGE) != 0, TouchConfidence = (flags & User32.TOUCHEVENTF_PALM) != 0, PointerUpdateKind = pointerUpdateKind, }; if ((mask & User32.TOUCHINPUTMASKF_CONTACTAREA) != 0) point.ContactRect = new RectangleF(position.X, position.Y, (float)AdjustX(input.cxContact) / clientSize.Width, (float)AdjustY(input.cyContact) / clientSize.Height); manager.AddPointerEvent(ref point); }
/// <inheritdoc /> protected override Vector2 GetLocationInternal() { var p = Mouse.GetPosition(element); var position = new Vector2((float)(p.X / element.ActualWidth), (float)(p.Y / element.ActualHeight)); position.Saturate(); return position; }