/// <summary>
 /// Sets the passed torque variable to the value
 /// </summary>
 /// <param name="variable">Torque Variable to change, can be a simple or complex type.  i.e. "Client" or "Player.client"</param>
 /// <param name="value"></param>
 public void SetVar(UInt32 variable, bool value)
     {
     m_ts.SetVar(variable.AsString(), value.AsString());
     }
 /// <summary>
 /// Sets the passed torque variable to the value
 /// </summary>
 /// <param name="variable">Torque Variable to change, can be a simple or complex type.  i.e. "Client" or "Player.client"</param>
 /// <param name="value"></param>
 public void SetVar(string variable, UInt32 value)
     {
     m_ts.SetVar(variable, value.AsString());
     }
 internal void SetVar(UInt32 variable, bool value)
     {
     _SetVar(variable.AsString(), value.ToString(CultureInfo.InvariantCulture));
     }
 /// <summary>
 /// Sets the passed torque variable to the value
 /// </summary>
 /// <param name="variable">Torque Variable to change, can be a simple or complex type.  i.e. "Client" or "Player.client"</param>
 /// <param name="value"></param>
 public void SetVar(UInt32 variable, string value)
     {
     m_ts.SetVar(variable.AsString(), value);
     }
 internal void SetVar(UInt32 variable, UInt64 value)
     {
     _SetVar(variable.AsString(), value.AsString());
     }
 internal void SetVar(UInt32 variable, string value)
     {
     _SetVar(variable.AsString(), value);
     }
 internal void SetVar(string variable, UInt32 value)
     {
     _SetVar(variable, value.AsString());
     }
示例#8
0
 public void SetVar(UInt32 variable, UInt32 value)
 {
     _SetVar(variable.AsString(), value.AsString());
 }
示例#9
0
 public void SetVar(string variable, UInt32 value)
 {
     _SetVar(variable, value.AsString(), true);
 }