public static Keyboard InitKeyboard() { Keyboard keyboard = new Keyboard(320, 128, 3, 32, 0); // Each view with keys in a up position. keyboard.BitmapUp = new Bitmap[4] { Resources.GetBitmap(Resources.BitmapResources.Keyboard_320x128_Uppercase), Resources.GetBitmap(Resources.BitmapResources.Keyboard_320x128_Lowercase), Resources.GetBitmap(Resources.BitmapResources.Keyboard_320x128_Numbers), Resources.GetBitmap(Resources.BitmapResources.Keyboard_320x128_Symbols) }; // We must set the default key content. string[][] keyContent = new string[4][]; // Letters keyContent[0] = new string[10] { "q", "w", "e", "r", "t", "y", "u", "i", "o", "p" }; keyContent[1] = new string[9] { "a", "s", "d", "f", "g", "h", "j", "k", "l" }; keyContent[2] = new string[9] { Keyboard.ActionKey.ToggleCase, "z", "x", "c", "v", "b", "n", "m", Keyboard.ActionKey.Backspace }; keyContent[3] = new string[5] { Keyboard.ActionKey.ToNumbers, ",", Keyboard.ActionKey.Space, ".", Keyboard.ActionKey.Return }; keyboard.SetViewKeyContent(Keyboard.View.Letters, keyContent); // Numbers keyContent[0] = new string[10] { "1", "2", "3", "4", "5", "6", "7", "8", "9", "0" }; keyContent[1] = new string[10] { "@", "#", "$", "%", "&", "*", "-", "+", "(", ")" }; keyContent[2] = new string[9] { Keyboard.ActionKey.ToSymbols, "!", "\"", "'", ":", ";", "/", "?", Keyboard.ActionKey.Backspace }; keyContent[3] = new string[5] { Keyboard.ActionKey.ToLetters, ",", Keyboard.ActionKey.Space, ".", Keyboard.ActionKey.Return }; keyboard.SetViewKeyContent(Keyboard.View.Numbers, keyContent); // Symbols keyContent[0] = new string[10] { "~", "`", "|", "•", "√", "π", "÷", "×", "{", "}" }; keyContent[1] = new string[10] { Keyboard.ActionKey.Tab, "£", "¢", "€", "º", "^", "_", "=", "[", "]" }; keyContent[2] = new string[9] { Keyboard.ActionKey.ToNumbers, "™", "®", "©", "¶", "\\", "<", ">", Keyboard.ActionKey.Backspace }; keyContent[3] = new string[5] { Keyboard.ActionKey.ToLetters, ",", Keyboard.ActionKey.Space, ".", Keyboard.ActionKey.Return }; keyboard.SetViewKeyContent(Keyboard.View.Symbols, keyContent); int[][] keyWidth = new int[4][]; // Letters keyWidth[0] = new int[10] { 32, 32, 32, 32, 32, 32, 32, 32, 32, 32 }; keyWidth[1] = new int[9] { 32, 32, 32, 32, 32, 32, 32, 32, 32 }; keyWidth[2] = new int[9] { 48, 32, 32, 32, 32, 32, 32, 32, 48 }; keyWidth[3] = new int[5] { 48, 32, 160, 32, 48 }; keyboard.SetViewKeyWidth(Keyboard.View.Letters, keyWidth); // Numbers keyWidth[0] = new int[10] { 32, 32, 32, 32, 32, 32, 32, 32, 32, 32 }; keyWidth[1] = new int[10] { 32, 32, 32, 32, 32, 32, 32, 32, 32, 32 }; keyWidth[2] = new int[9] { 48, 32, 32, 32, 32, 32, 32, 32, 48 }; keyWidth[3] = new int[5] { 48, 32, 160, 32, 48 }; keyboard.SetViewKeyWidth(Keyboard.View.Numbers, keyWidth); // Symbols keyWidth[0] = new int[10] { 32, 32, 32, 32, 32, 32, 32, 32, 32, 32 }; keyWidth[1] = new int[10] { 32, 32, 32, 32, 32, 32, 32, 32, 32, 32 }; keyWidth[2] = new int[9] { 48, 32, 32, 32, 32, 32, 32, 32, 48 }; keyWidth[3] = new int[5] { 48, 32, 160, 32, 48 }; keyboard.SetViewKeyWidth(Keyboard.View.Symbols, keyWidth); keyboard.CalculateKeys(); return keyboard; }