示例#1
0
        public void AddOrUpdate(TKey key, TValue value)
        {
            _lock.EnterReadLock();
            IExpireItem <TValue> val;

            try
            {
                if (_map.TryGetValue(key, out val))
                {
                    val.ResetExpire();
                    val.Item = value;
                }
                else
                {
                    val            = new ExpireItem <TValue>();
                    val.ExpireTime = this.ExpireTime;
                    val.Async      = this.Async;
                    if (OnExpire != null)
                    {
                        val.OnExpire += Val_OnExpire;
                    }
                    val.Item = value;
                    // Store it
                    _map.Add(key, val);
                }
            }
            finally
            {
                _lock.ExitReadLock();
            }
        }
示例#2
0
        public bool Add(TKey key, TValue value)
        {
            _lock.EnterReadLock();
            IExpireItem <TValue> val;

            try
            {
                if (_map.TryGetValue(key, out val))
                {
                    return(false);
                }
                val            = new ExpireItem <TValue>();
                val.ExpireTime = this.ExpireTime;
                val.Async      = this.Async;
                if (OnExpire != null)
                {
                    val.OnExpire += Val_OnExpire;
                }
                val.Item = value;
                // Store it
                _map.Add(key, val);
                return(true);
            }
            finally
            {
                _lock.ExitReadLock();
            }
        }
示例#3
0
        public TValue Get(TKey key, Func <TValue> factory)
        {
            // Check cache
            _lock.EnterReadLock();

            _state = true;
            IExpireItem <TValue> val;

            try
            {
                if (_map.TryGetValue(key, out val) && !val.Expire)
                {
                    return(val.Item);
                }
            }
            finally
            {
                _lock.ExitReadLock();
                _state = false;
            }


            // Cache it
            _lock.EnterWriteLock();
            _state = true;
            try
            {
                // Check again
                if (_map.TryGetValue(key, out val) && !val.Expire)
                {
                    return(val.Item);
                }



                if (val == null)
                {
                    // Create it
                    val            = new ExpireItem <TValue>();
                    val.ExpireTime = this.ExpireTime;
                    val.Async      = this.Async;
                    if (OnExpire != null)
                    {
                        val.OnExpire += Val_OnExpire;
                    }
                    val.Item = factory();
                    // Store it
                    _map.Add(key, val);
                }
                else
                {
                    // Change it
                    val.Item = factory();
                }
                // Done
                return(val.Item);
            }
            finally
            {
                _lock.ExitWriteLock();
                _state = false;
            }
        }