public static string GiveMeStateFromEnum(Enum stateFromCore) { string res = ""; switch (stateFromCore.ToString()) { case "queued_for_checking": res = "Queued For Checking"; break; case "checking_files": res = "Checking Files"; break; case "downloading_metadata": res = "Downloading Metadata"; break; case "downloading": res = "Downloading"; break; case "finished": res = "Finished"; break; case "seeding": res = "Seeding"; break; case "allocating": res = "Allocating"; break; case "checking_resume_data": res = "Checking Resume Data"; break; default: res = "Error"; break; } return res; }
internal EventListener(Enum pEvent, Delegate pCallback) { Event = pEvent; ListenerType = pCallback.Target.GetType(); ListenerHashCode = pCallback.Target.GetHashCode(); Callback = pCallback; }
public int BunnyMask(GUIContent content, Enum enumValue) { var enumType = enumValue.GetType(); var enumNames = Enum.GetNames(enumType); var enumValues = Enum.GetValues(enumType) as int[]; return BunnyMask(content, Convert.ToInt32(enumValue), enumValues, enumNames); }
public override object Serialize (IDesignerSerializationManager manager, object value) { if (manager == null) throw new ArgumentNullException ("manager"); if (value == null) throw new ArgumentNullException ("value"); Enum[] enums = null; TypeConverter converter = TypeDescriptor.GetConverter (value); if (converter.CanConvertTo (typeof (Enum[]))) enums = (Enum[]) converter.ConvertTo (value, typeof (Enum[])); else enums = new Enum[] { (Enum) value }; CodeExpression left = null; CodeExpression right = null; foreach (Enum e in enums) { right = GetEnumExpression (e); if (left == null) // just the first time left = right; else left = new CodeBinaryOperatorExpression (left, CodeBinaryOperatorType.BitwiseOr, right); } return left; }
public static bool Contains(this Enum keys, Enum flag) { ulong keysVal = Convert.ToUInt64(keys); ulong flagVal = Convert.ToUInt64(flag); return (keysVal & flagVal) == flagVal; }
public static void Publish(Enum message, params object[] parameters) { object parameter = null; if (parameters.Length == 1) parameter = parameters[0]; else if (parameters.Length > 1) parameter = parameters; Publish(message.ToString(), parameter); }
public static string GetDescription(this Type type, Enum value) { if (!EnumTypeCaches.ContainsKey(type)) { EnumTypeCaches[type] = new Dictionary<Enum, string>(); } if(!EnumTypeCaches[type].ContainsKey(value)) { var name = Enum.GetName(type, value); if (!string.IsNullOrEmpty(name)) { var field = type.GetField(name); if (field != null) { var attr = Attribute.GetCustomAttribute(field, typeof(DescriptionAttribute)) as DescriptionAttribute; if (attr != null) { EnumTypeCaches[type][value] = attr.Description; return attr.Description; } } } } return EnumTypeCaches[type][value]; }
public IDbDataParameter Add(string paramName, Enum paramType, int paramSize, ParameterDirection paramDirection, byte precision, byte scale, string sourceColumn, object paramValue) { IDbDataParameter param = _command.CreateParameter(); param.ParameterName = paramName; if(paramType is DbType) { param.DbType = (DbType)paramType; } param.Direction = paramDirection; if(sourceColumn != null && sourceColumn != string.Empty) param.SourceColumn = sourceColumn; if(paramSize > 0) param.Size = paramSize; if(precision > 0) param.Precision = precision; if(scale > 0) param.Scale = scale; if(paramValue != null && param.Value != DBNull.Value) param.Value = paramValue; _parameters.Add(param); return param; }
internal static string EnumToTranslation(this ResourceManager r, Enum value) { var type = value.GetType(); var name = Enum.GetName(type, value); var key = type.Name + name; return r.GetString(key) ?? "Key: " + key; }
public Resource(ResourceManager resourceManager, Enum stringResource) { ResourceManager = resourceManager; StringResource = stringResource; LastModified = DateTime.UtcNow; }
/// <summary> /// No type-safety check. /// </summary> public static bool HasFlag(this Enum e1, Enum e2) { ulong e = Convert.ToUInt64(e1); ulong f = Convert.ToUInt64(e2); return (e & f) == f; }
public override void SelectConcept(Enum concept) { base.SelectConcept(concept); if(concept.GetType().Equals(typeof(DataAccessConceptsList))) { switch((DataAccessConceptsList)concept) { case DataAccessConceptsList.WorkingWithFilesExamples: conceptExecutionClass = new WorkingWithFilesExamples(); break; case DataAccessConceptsList.WorkingWithStreams: conceptExecutionClass = new WorkingWithStreams(); break; case DataAccessConceptsList.WorkingWithADO_DOTNET_Concepts: conceptExecutionClass = new WorkingWithADO_DOTNET_Concepts(); break; case DataAccessConceptsList.WorkingWithXMLConcepts: conceptExecutionClass = new WorkingWithXMLExamples(); break; case DataAccessConceptsList.LINQExamples: conceptExecutionClass = new LINQExamples(); break; case DataAccessConceptsList.SerializationAndDeserializationExamples: conceptExecutionClass = new SerializationAndDeserializationExamples(); break; case DataAccessConceptsList.ImplementingClassHierarchy: conceptExecutionClass = new ClassHierarchyExample(); break; } } }
public void Add(Enum id, IOBoardController ioBoard) { if (ioBoard == null) throw new ArgumentNullException(nameof(ioBoard)); ExposeToApi(ioBoard); _ioBoards.Add(id, ioBoard); }
private SetEnumEvent(CtorType ctorType, int position, Enum val, String name) { this.ctorType = ctorType; this.position = position; this.val = val; this.name = name; }
/*============================================================================*/ /* Public Functions */ /*============================================================================*/ public void MapListener(IEventDispatcher dispatcher, Enum type, Delegate listener, Type eventClass = null) { if (eventClass == null) { eventClass = typeof(Event); } List<EventMapConfig> currentListeners = _suspended ? _suspendedListeners : _listeners; EventMapConfig config; int i = currentListeners.Count; while (i-- > 0) { config = currentListeners [i]; if (config.Equals (dispatcher, type, listener, eventClass)) return; } Delegate callback = eventClass == typeof(Event) ? listener : (Action<IEvent>)delegate(IEvent evt){ RouteEventToListener(evt, listener, eventClass); }; config = new EventMapConfig (dispatcher, type, listener, eventClass, callback); currentListeners.Add (config); if (!_suspended) { dispatcher.AddEventListener (type, callback); } }
public void UnmapListener(IEventDispatcher dispatcher, Enum type, Delegate listener, Type eventClass = null) { if (eventClass == null) { eventClass = typeof(Event); } List<EventMapConfig> currentListeners = _suspended ? _suspendedListeners : _listeners; EventMapConfig config; int i = currentListeners.Count; while (i-- > 0) { config = currentListeners [i]; if (config.Equals (dispatcher, type, listener, eventClass)) { if (!_suspended) { dispatcher.RemoveEventListener (type, config.callback); } currentListeners.RemoveAt (i); return; } } }
public static string GetStringValue(Enum value) { string output; var type = value.GetType(); if (StringValues.ContainsKey(value)) { output = StringValues[value].Value; } else { var fi = type.GetField(value.ToString()); var attrs = fi.GetCustomAttributes(typeof (StringValueAttribute), false) as StringValueAttribute[]; if (attrs != null && attrs.Length > 0) { output = attrs[0].Value; // Put it in the cache. lock(StringValues) { // Double check if (!StringValues.ContainsKey(value)) { StringValues.Add(value, attrs[0]); } } } else { return value.ToString(); } } return output; }
static string GetLocalizeCaption(Enum value) { string capture = string.Empty; EnumDescriptor descriptor = new EnumDescriptor(typeof(DomainComponents.Common.Gender)); capture = descriptor.GetCaption(value); return capture; }
public void Dispatch(Enum eventType, GameEvent gameEvent) { gameEvent.EventIndex = ++LastEventIndex; if (Parent != null) { Parent.Dispatch(eventType, gameEvent); } else { if (Handlers.ContainsKey(eventType)) { List<EventHandler> handlersForEventType = Handlers[eventType]; if (handlersForEventType != null && handlersForEventType.Count > 0) { handlersForEventType.ForEach( h => { if (!gameEvent.StopPropagation) { h(gameEvent); } }); } } } }
static KeyInfo ValuePair(Enum token, object value) { KeyInfo k=new KeyInfo(); k.ki_key=(int)(object)token; k.ki_name=token.ToString(); return k; }
public Room AddRoom(Enum id) { var room = new Room(this, id.ToString()); _rooms.Add(id, room); return room; }
public Car(string name, string description, double price, string carType, int yearOfProduction, Enum condition) : base(name, description, price) { this.CarType = carType; this.YearOfProduction = yearOfProduction; this.Condition = condition; }
public FingerName getPrev(Enum current) { //set current index to last int currentIdx = 5; //initialize a Enum FingerName FingerName f = FingerName.UNKNOWN; //loop to find the current Enum index and value foreach (var value in Enum.GetValues(typeof(FingerName))) { if (current == value) { f = (FingerName)value; break; } else { currentIdx--; } } //minus 1 to get previous index of Enum int prevIdx = currentIdx - 1; //check if previous index is more than 0 if (prevIdx < 0) { prevIdx = (FingerName.GetValues(typeof(FingerName)).Length) - 1; } //return the value of previous Enum return f; }
/// <summary> /// Returns the string version of a http status response code /// </summary> /// <param name="statusCode"></param> /// <returns></returns> public static string getEnumHttpResponse(Enum statusCode) { string _httpResponse = ""; switch (getEnumValue(statusCode)) { case 200: _httpResponse = "HTTP/1.1 200 OK"; break; case 404: _httpResponse = "HTTP/1.1 404 Not Found"; break; case 423: _httpResponse = "HTTP/1.1 423 Locked"; break; case 424: _httpResponse = "HTTP/1.1 424 Failed Dependency"; break; case 507: _httpResponse = "HTTP/1.1 507 Insufficient Storage"; break; default: break; } return _httpResponse; }
public static bool HasFlag(this Enum enumRef, Enum flag) { long value = Convert.ToInt64(enumRef); long flagVal = Convert.ToInt64(flag); return (value & flagVal) == flagVal; }
public FingerName getNext(Enum current) { //set current index to 0 int currentIdx = 0; //initialize a Enum FingerName FingerName f = FingerName.UNKNOWN; //loop to find the current Enum index and value foreach (var value in Enum.GetValues(typeof(FingerName))) { if (current == value) { f = (FingerName)value; break; } else { currentIdx++; } } //add 1 to get next index of Enum int nextIdx = currentIdx + 1; //check if next index value is UNKNOWN if (nextIdx == Enum.GetValues(typeof(FingerName)).Length) { nextIdx = 0; } //return the value of next Enum return f; }
public static string GetStringValue(Enum value) { string output = null; Type type = value.GetType(); //Check first in our cached results... if (_stringValues.ContainsKey(value)) output = (_stringValues[value] as StringValueAttribute).Value; else { //Look for our 'StringValueAttribute' //in the field's custom attributes FieldInfo fi = type.GetField(value.ToString()); StringValueAttribute[] attrs = fi.GetCustomAttributes(typeof(StringValueAttribute), false) as StringValueAttribute[]; if (attrs.Length > 0) { _stringValues.Add(value, attrs[0]); output = attrs[0].Value; } } return output; }
private static IEnumerable<Enum> GetFlags(Enum value, Enum[] values) { ulong bits = Convert.ToUInt64(value); List<Enum> results = new List<Enum>(); for (int i = values.Length - 1; i >= 0; i--) { ulong mask = Convert.ToUInt64(values[i]); if (i == 0 && mask == 0L) { break; } if ((bits & mask) == mask) { results.Add(values[i]); bits -= mask; } } if (bits != 0L) { return Enumerable.Empty<Enum>(); } if (Convert.ToUInt64(value) != 0L) { return results.Reverse<Enum>(); } if (bits == Convert.ToUInt64(value) && values.Length > 0 && Convert.ToUInt64(values[0]) == 0L) { return values.Take(1); } return Enumerable.Empty<Enum>(); }
public static bool HasFlag(this Enum thisInstance, Enum flag) { ulong instanceVal = Convert.ToUInt64(thisInstance); ulong flagVal = Convert.ToUInt64(flag); return (instanceVal & flagVal) == flagVal; }
/// <summary> /// Enumeration valued field. /// </summary> /// <param name="Node">Node</param> /// <param name="FieldName">Name of field</param> /// <param name="StringIds">Corresponding String IDs</param> /// <param name="Timepoint">Timepoint of field value.</param> /// <param name="Value">Value</param> /// <param name="Type">Type of value.</param> public FieldEnum(string NodeId, string FieldName, FieldLanguageStep[] StringIds, DateTime Timepoint, Enum Value, ReadoutType Type) : base(NodeId, FieldName, StringIds, Timepoint, Type) { this.value = Value.ToString(); this.dataType = Value.GetType ().FullName; }
public void UnbindBool(System.Enum id, BoolMPCallbackObj _cb) { if (!boolMessageObj.ContainsKey(id)) { boolMessageObj.Add(id, _cb); } else { boolMessageObj [id] += _cb; } }
public void UnbindInt(System.Enum id, IntMPCallbackObj _cb) { if (!intMessageObj.ContainsKey(id)) { intMessageObj.Add(id, _cb); } else { intMessageObj [id] += _cb; } }
public void BindFloat(System.Enum id, FloatMPCallbackFloat _cb) { if (!flaotMessageFloat.ContainsKey(id)) { flaotMessageFloat.Add(id, _cb); } else { flaotMessageFloat [id] += _cb; } }
public void UnbindFloat(System.Enum id, FloatMPCallbackObj _cb) { if (!flaotMessageObj.ContainsKey(id)) { flaotMessageObj.Add(id, _cb); } else { flaotMessageObj [id] += _cb; } }
public void UnbindString(System.Enum id, StringMPCallbackObj _cb) { if (!stringMessageObj.ContainsKey(id)) { stringMessageObj.Add(id, _cb); } else { stringMessageObj [id] += _cb; } }
public static System.Enum EnumField(string handle, string tooltip, System.Enum field, bool isField = true) { if (CanDraw == true) { var fieldRect = ReserveField(handle, tooltip); field = DrawEditableEnum(fieldRect, field, isField); } return(field); }
internal override void DoStart() { fabrikatNames = new string[Fabrikat.Count + 1]; for (int i = 0; i < Fabrikat.Count; i++) { fabrikatNames[i] = Fabrikat[i].name; } fabrikatNames[Fabrikat.Count] = "StopProduction"; UnitState = unitState = OPTIONS.StopProduction; }
public static System.Enum ShowEnumField(string fieldName, System.Enum value, GUISkin skin) { GUILayout.BeginVertical(); GUILayout.BeginHorizontal(); EditorGUILayout.LabelField(fieldName, skin.label, FieldLabelGUIOption, FieldDefaultHeightGUIOption); var output = EditorGUILayout.EnumPopup(value, skin.GetStyle("Dropdown"), FieldMaxWidthGUIOption); GUILayout.EndHorizontal(); GUILayout.EndVertical(); return(output); }
public static System.Enum EnumSelection(string label, string toolTip, System.Enum selectedEnum, SerializedProperty selected, ref bool changed) { EditorGUILayout.BeginHorizontal(); GUILayout.Label(new GUIContent(label, toolTip), GUILayout.MaxWidth(150)); var newValue = EditorGUILayout.EnumPopup(selectedEnum); EditorGUILayout.EndHorizontal(); changed |= newValue != selectedEnum; selected.enumValueIndex = System.Convert.ToInt32(newValue); return(newValue); }
public static bool EnumTryParse(string value, ref System.Enum e) { foreach (string name in System.Enum.GetNames(e.GetType())) { if (name == value) { e = (System.Enum)System.Enum.Parse(e.GetType(), value); return(true); } } return(false); }
static public System.Enum DrawEnumField(System.Enum value, string title, string tooltip, bool enabled, params GUILayoutOption[] options) { if (enabled) { return(EditorGUILayout.EnumPopup(new GUIContent(title, tooltip), value, options)); } Color saveColor = GUI.color; GUI.color = new Color(1f, 1f, 1f, 0.25f); EditorGUILayout.EnumPopup(new GUIContent(title, tooltip), value, options); GUI.color = saveColor; return(value); }
static public System.Enum DrawEnumField(System.Enum value, string title, bool enabled = true) { if (enabled) { return(EditorGUILayout.EnumPopup(title, value)); } Color saveColor = GUI.color; GUI.color = new Color(1f, 1f, 1f, 0.25f); EditorGUILayout.EnumPopup(title, value); GUI.color = saveColor; return(value); }
public static IEnumerable <SelectListItem> ToSelectList <T>(this System.Enum enumValue) { return (System.Enum.GetValues(enumValue.GetType()).Cast <T>() .Select( x => new SelectListItem { Text = ((System.Enum)(object) x).ToDescription(), Value = x.ToString(), Selected = (enumValue.Equals(x)) })); }
//Same reaction mechanic, but no volume calculations public void MakepHIndicators(SelectionObjectData object1, SelectionObjectData object2) { //Two objects react to get a resultant object System.Enum result = Reactions.React(object1.item, object2.item); //pH papers doesn't have volume. So, volume calculations is not needed //pH calculations is also needed. //TODO: Check if the item is present in the inventory //If present, compare it with it's slot's item description //If not, add it to a new slot along with the item description information to the slot. }
public static System.Enum ToEnum(this int value, System.Type enumTypeOf, bool caseSensitive = true) { try { System.Enum result = (System.Enum)System.Enum.Parse(enumTypeOf, value.ToString(), !caseSensitive); return(result); } catch (System.ArgumentException) { Debug.Log("string.ToEnum() '" + value + "' is not a enum(" + enumTypeOf + ") value!"); } return(default(System.Enum)); }
public static System.Enum FieldEnum(string label, System.Enum target, bool large) { GUILayout.BeginHorizontal(); { GUILayout.Label(label, (large ? LARGE_LABEL_WIDTH : LABEL_WIDTH)); GUILayout.Label(":", LABEL_SEPARATOR_WIDTH); target = EditorGUILayout.EnumPopup(target); } GUILayout.EndHorizontal(); return(target); }
void Hide(bool result, System.Enum value) { foreach (var ui in tokens) { DestroyEnumToken(ui); } tokens.Clear(); gameObject.SetActive(false); var closeActionCopy = closeAction; closeAction = null; closeActionCopy?.Invoke(result, value); }
public static void StopListening(System.Enum eventType, UnityAction listener) { if (instance == null) { return; } UnityEvent thisEvent = null; if (instance.eventDictionary.TryGetValue(eventType, out thisEvent)) { thisEvent.RemoveListener(listener); } }
void SetLanguage(System.Enum type) { var language = (Language)type; int index = (int)language; for (int i = 0; i < settings.Length; i++) { if (language == settings[i].Type) { text.text = settings[i].Value; break; } } }
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { currentProperty = property; ExtendEnumAttribute source = (ExtendEnumAttribute)attribute; System.Enum enumVal = GetBaseProperty <System.Enum>(property); enumNames = (property.enumDisplayNames).OfType <string>().ToList(); if (source.display) { int[] enumValues = (int[])(System.Enum.GetValues(enumVal.GetType())); for (int i = 0; i < enumNames.Count; i++) { enumNames[i] += " | " + enumValues[i]; } } EditorGUI.BeginProperty(position, label, property); if (!showWindow) { if (enumNames.Count != 0) { enumNames.Add("Add New..."); int newValue = EditorGUI.Popup(position, property.displayName, property.intValue, enumNames.ToArray()); if (newValue == enumNames.Count - 1) { NewValuePopup popup = new NewValuePopup(); PopupWindow.Show(new Rect(Screen.width / 2 - popupWidth / 2, position.y - popupHeight / 2, 0, 0), popup); newValueText = ""; } else { property.intValue = newValue; } } else { EditorGUI.LabelField(position, "Extendable Enums needs at least one value in your declared enum."); } } else { EditorGUI.LabelField(position, "Waiting for new value input."); } EditorGUI.EndProperty(); }
void DrawInspector() { if (inspected == null) { return; } foreach (string key in inspectorFields.Keys) { System.Type fieldType = inspectorFields[key].FieldType; if (fieldType == typeof(string)) { string editorText = EditorGUILayout.TextField(CleanName(key), (string)inspectorFields[key].GetValue(inspected)); UpdateProperty <string>(key, editorText); } else if (fieldType == typeof(int)) { int editorInt = EditorGUILayout.IntField(CleanName(key), (int)inspectorFields[key].GetValue(inspected)); UpdateProperty <int>(key, editorInt); } else if (fieldType == typeof(float)) { float editorFloat = EditorGUILayout.FloatField(CleanName(key), (float)inspectorFields[key].GetValue(inspected)); UpdateProperty <float>(key, editorFloat); } else if (fieldType == typeof(bool)) { bool editorBool = EditorGUILayout.Toggle(CleanName(key), (bool)inspectorFields[key].GetValue(inspected)); UpdateProperty <bool>(key, editorBool); } else if (fieldType == typeof(Vector3)) { Vector3 editorVec3 = EditorGUILayout.Vector3Field(CleanName(key), (Vector3)inspectorFields[key].GetValue(inspected)); UpdateProperty <Vector3>(key, editorVec3); } else if (fieldType.IsEnum) { System.Enum editorEnum = EditorGUILayout.EnumPopup(CleanName(key), (System.Enum)inspectorFields[key].GetValue(inspected)); UpdateProperty <System.Enum>(key, editorEnum); } else if (fieldType == typeof(GameObject)) { GameObject editorObj = EditorGUILayout.ObjectField(CleanName(key), (GameObject)inspectorFields[key].GetValue(inspected), typeof(GameObject), true) as GameObject; UpdateProperty <GameObject>(key, editorObj); } } }
public static void StartListening(System.Enum eventType, UnityAction listener) { UnityEvent thisEvent = null; if (instance.eventDictionary.TryGetValue(eventType, out thisEvent)) { thisEvent.AddListener(listener); } else { thisEvent = new UnityEvent(); thisEvent.AddListener(listener); instance.eventDictionary.Add(eventType, thisEvent); } }
private void MaterialsGUI() { EditorGUILayout.BeginVertical(); { EditorGUILayout.BeginHorizontal(); { GUILayout.Label("Import Materials", GUILayout.Width(LABEL_WIDTH)); PostprocessorSetting.Instance.ImportMaterials = EditorGUILayout.Toggle(PostprocessorSetting.Instance.ImportMaterials); } EditorGUILayout.EndHorizontal(); if (PostprocessorSetting.Instance.ImportMaterials) { EditorGUILayout.BeginHorizontal(); { GUILayout.Label("Material Naming", GUILayout.Width(LABEL_WIDTH)); System.Enum selected = PostprocessorSetting.Instance.MaterialNaming = (ModelImporterMaterialName)EditorGUILayout.EnumPopup(PostprocessorSetting.Instance.MaterialNaming); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { GUILayout.Label("Material Search", GUILayout.Width(LABEL_WIDTH)); System.Enum selected = PostprocessorSetting.Instance.MaterialSearch = (ModelImporterMaterialSearch)EditorGUILayout.EnumPopup(PostprocessorSetting.Instance.MaterialSearch); } EditorGUILayout.EndHorizontal(); } GUILayout.Space(10); GUI.enabled = PostprocessorSetting.Instance.IsChanged; EditorGUILayout.BeginHorizontal(); { GUILayout.Label(""); if (GUILayout.Button("Revert", GUILayout.Width(60))) { PostprocessorSetting.Instance.Revert(); } if (GUILayout.Button("Apply", GUILayout.Width(60))) { PostprocessorSetting.Instance.Save(); } } EditorGUILayout.EndHorizontal(); GUI.enabled = true; } EditorGUILayout.EndVertical(); }
internal override void FocussedLeftOnGround(Vector3 worldPoint) { standardOrder = true; // IsMovingAsGroup = true; movement.SetKinematic(); movement.MoveToPoint = worldPoint; movement.MovingDirection = worldPoint; // gameObject.transform.position += (Movement.MovingDirection * Movement.Speed); IsAttacking = false; Target = null; movement.IsMoving = true; UnitState = OPTIONS.MoveTo; standardOrder = false; }
internal override void FocussedLeftOnEnemy(GameObject enemy) { if (GetComponent <Attackability>()) { UNIT.Options.Target = enemy; GetComponent <Attackability>().AttackPoint = enemy.transform.position; standardOrder = true; UnitState = EnumProvider.ORDERSLIST.Attack; standardOrder = false; } else { base.FocussedLeftOnEnemy(enemy); } }
public static string GetPrettyName(System.Enum e) { var nm = e.ToString(); var tp = e.GetType(); var field = tp.GetField(nm); var attrib = System.Attribute.GetCustomAttribute(field, typeof(DescriptionAttribute)) as DescriptionAttribute; if (attrib != null) { return(attrib.Description); } else { return(nm); } }
public static string get(System.Enum en) { System.Type type = en.GetType(); MemberInfo[] memInfo = type.GetMember(en.ToString()); if (memInfo != null && memInfo.Length > 0) { object[] attrs = memInfo[0].GetCustomAttributes(typeof(System.ComponentModel.DescriptionAttribute), false); if (attrs != null && attrs.Length > 0) { return(((DescriptionAttribute)attrs[0]).Description); } } return(en.ToString()); }
public static string ToString_GarbageSafe(this System.Enum eEnum) { System.Type pType = eEnum.GetType(); if (g_mapEnumToString.ContainsKey(pType) == false) { g_mapEnumToString.Add(pType, new CDictionary_ForEnumKey <System.Enum, string>()); } CDictionary_ForEnumKey <System.Enum, string> mapEnumToString = g_mapEnumToString[pType]; if (mapEnumToString.ContainsKey(eEnum) == false) { mapEnumToString.Add(eEnum, System.Enum.GetName(pType, eEnum)); } return(mapEnumToString[eEnum]); }
public void RenderDynamicEnum(string Label, System.Enum Enum, ref string Val) { List <string> Names = System.Enum.GetNames(Enum.GetType()).ToList(); if (!Names.Contains(Val) && Names.Count > 0) { Val = Names [0]; } var Value = (System.Enum)System.Enum.Parse(Enum.GetType(), Val); Value = EditorGUILayout.EnumPopup(Label, Value); var ParseValue = System.Enum.Parse(Value.GetType(), Value.ToString()); Val = (string)ParseValue.ToString(); }
public void AddLiquidToPlayer(SelectionObjectData item) { //Add the selected object to the player //Add the item only if it is acid or base. if (item.item.GetType() == typeof(AcidsList) || item.item.GetType() == typeof(BasesList)) { //If player already has a liquid in him, react System.Enum result = player.React(item); //If the result is not null, place it in the inventory if (result != null) { // if(player.GetComponent<PlayerMechanics>().volume == result) } //If the player doesn't have liquid in him, then change the liquid type, volume and pH of player appropriately } }