private void findNeighbours(Map map, Coord loc, List<Coord> neighbours) { //var explorableDirs = new Direction[] //{ // Direction.North, // Direction.East, // Direction.South, // Direction.West, //}; var explorableDirs = (Direction[])Enum.GetValues(typeof(Direction)); foreach (var dir in explorableDirs) { var to = loc.CoordFromDirection(dir); if (to.X >= 0 && to.X < map.Width && to.Y >= 0 && to.Y < map.Height && (map[to].Walkable || map[to].IsAttackable())) { neighbours.Add(to); } } }