ToUInt64() static public method

static public ToUInt64 ( byte buffer, int offset, int count ) : System.UInt64
buffer byte
offset int
count int
return System.UInt64
示例#1
0
        public ulong ToULong()
        {
            ValueHandleType type = _type;

            if (type == ValueHandleType.Zero)
            {
                return(0);
            }
            if (type == ValueHandleType.One)
            {
                return(1);
            }
            if (type >= ValueHandleType.Int8 && type <= ValueHandleType.Int64)
            {
                long value = ToLong();
                if (value >= 0)
                {
                    return((ulong)value);
                }
            }
            if (type == ValueHandleType.UInt64)
            {
                return(GetUInt64());
            }
            if (type == ValueHandleType.UTF8)
            {
                return(XmlConverter.ToUInt64(_bufferReader.Buffer, _offset, _length));
            }
            return(XmlConverter.ToUInt64(GetString()));
        }
示例#2
0
        public ulong ToULong()
        {
            ValueHandleType type = this.type;

            switch (type)
            {
            case ValueHandleType.Zero:
                return(0L);

            case ValueHandleType.One:
                return(1L);
            }
            if ((type >= ValueHandleType.Int8) && (type <= ValueHandleType.Int64))
            {
                long num = this.ToLong();
                if (num >= 0L)
                {
                    return((ulong)num);
                }
            }
            if (type == ValueHandleType.UInt64)
            {
                return(this.GetUInt64());
            }
            if (type == ValueHandleType.UTF8)
            {
                return(XmlConverter.ToUInt64(this.bufferReader.Buffer, this.offset, this.length));
            }
            return(XmlConverter.ToUInt64(this.GetString()));
        }