Equal() static private method

static private Equal ( string thisname, string thisURN, string name, string URN ) : bool
thisname string
thisURN string
name string
URN string
return bool
示例#1
0
        // equal & ! attribute then move
        // "a/b/c"     pointer from a move to b
        // return true if reach c and c is an element and c is the axis
        internal bool MoveToChild(string name, string?URN, int depth, ForwardAxis parent)
        {
            // an attribute can never be the same as an element
            if (Asttree.IsAttribute(this.curNode))
            {
                return(false);
            }

            // either moveToParent or moveToChild status will have to be changed into unmatch...
            if (this.isMatch)
            {
                this.isMatch = false;
            }

            if (!AxisStack.Equal(this.curNode.Name, this.curNode.Urn, name, URN))
            {
                return(false);
            }

            if (this.curDepth == -1)
            {
                SetDepth(depth);
            }
            else if (depth > this.curDepth)
            {
                return(false);
            }

            // matched ...
            if (this.curNode == parent.TopNode)
            {
                this.isMatch = true;
                return(true);
            }

            // move down this.curNode
            DoubleLinkAxis nowNode = (DoubleLinkAxis)(this.curNode.Next !);

            if (Asttree.IsAttribute(nowNode))
            {
                this.isMatch = true;                    // for attribute
                return(false);
            }

            this.curNode = nowNode;
            this.curDepth++;
            return(false);
        }
示例#2
0
 internal bool MoveToChild(string name, string URN, int depth, ForwardAxis parent)
 {
     if (!Asttree.IsAttribute(this.curNode))
     {
         if (this.isMatch)
         {
             this.isMatch = false;
         }
         if (!AxisStack.Equal(this.curNode.Name, this.curNode.Urn, name, URN))
         {
             return(false);
         }
         if (this.curDepth == -1)
         {
             this.SetDepth(depth);
         }
         else if (depth > this.curDepth)
         {
             return(false);
         }
         if (this.curNode == parent.TopNode)
         {
             this.isMatch = true;
             return(true);
         }
         DoubleLinkAxis next = (DoubleLinkAxis)this.curNode.Next;
         if (Asttree.IsAttribute(next))
         {
             this.isMatch = true;
             return(false);
         }
         this.curNode = next;
         this.curDepth++;
     }
     return(false);
 }