internal static Rect GetOnScreenPosition(Rect floatRect) { Rect rect1 = floatRect; floatRect = floatRect.LogicalToDeviceUnits(); Rect rect2; Rect rect3; Screen.FindMaximumSingleMonitorRectangle(floatRect, out rect2, out rect3); if (floatRect.IntersectsWith(rect3)) return rect1; Screen.FindMonitorRectsFromPoint(NativeMethods.NativeMethods.GetCursorPos(), out rect2, out rect3); var rect4 = rect3.DeviceToLogicalUnits(); if (rect1.Width > rect4.Width) rect1.Width = rect4.Width; if (rect1.Height > rect4.Height) rect1.Height = rect4.Height; if (rect4.Right <= rect1.X) rect1.X = rect4.Right - rect1.Width; if (rect4.Left > rect1.X + rect1.Width) rect1.X = rect4.Left; if (rect4.Bottom <= rect1.Y) rect1.Y = rect4.Bottom - rect1.Height; if (rect4.Top > rect1.Y + rect1.Height) rect1.Y = rect4.Top; return rect1; }