public static ProceduralAnimationController Play(ProceduralAnimation animation, FrameworkElement associatedElement) { ProceduralAnimationController controller = GetAnimationController(associatedElement); controller.PlayCore(animation); return(controller); }
private static ProceduralAnimationController GetAnimationController(FrameworkElement fe) { ProceduralAnimationController controller = (ProceduralAnimationController)fe.GetValue(AnimationControllerProperty); if (controller == null) { controller = new ProceduralAnimationController(fe); fe.SetValue(AnimationControllerProperty, controller); } return(controller); }
/// <summary> /// Stops playing the animation mid-way. The specified stopState determines /// the state in which the element being animated is left in. /// </summary> /// <param name="stopState">The state of the element upon stopping the animation.</param> public void Stop(ProceduralAnimationStopState stopState) { ProceduralAnimationController.Stop(this, stopState); _controller = null; }
/// <summary> /// Schedules the animation to be played. /// </summary> /// <param name="associatedElement">The element to use to control the animation.</param> public void Play(FrameworkElement associatedElement) { _completed = false; _controller = ProceduralAnimationController.Play(this, associatedElement); }
/// <summary> /// Stops playing the animation mid-way. The specified stopState determines /// the state in which the element being animated is left in. /// </summary> /// <param name="stopState">The state of the element upon stopping the animation.</param> public void Stop(ProceduralAnimationStopState stopState) { ProceduralAnimationController.Stop(this, stopState); _controller = null; }
/// <summary> /// Schedules the animation to be played. /// </summary> /// <param name="associatedElement">The element to use to control the animation.</param> public void Play(FrameworkElement associatedElement) { _completed = false; _controller = ProceduralAnimationController.Play(this, associatedElement); }
private static ProceduralAnimationController GetAnimationController(FrameworkElement fe) { ProceduralAnimationController controller = (ProceduralAnimationController)fe.GetValue(AnimationControllerProperty); if (controller == null) { controller = new ProceduralAnimationController(fe); fe.SetValue(AnimationControllerProperty, controller); } return controller; }