private static void ShaderRenderModePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PixelShader target = ((PixelShader)d); target.PropertyChanged(ShaderRenderModeProperty); }
//------------------------------------------------------ // // Public Properties // //------------------------------------------------------ private static void UriSourcePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PixelShader target = ((PixelShader)d); target.UriSourcePropertyChangedHook(e); target.PropertyChanged(UriSourceProperty); }