public BitmapEffectInputData(BitmapEffect bitmapEffect, BitmapEffectInput bitmapEffectInput) { BitmapEffect = bitmapEffect; BitmapEffectInput = bitmapEffectInput; }
public override void PushEffect( BitmapEffect effect, BitmapEffectInput effectInput) { _drawingContext.PushEffect( effect, effectInput ); }
public override void PushEffect( BitmapEffect effect, BitmapEffectInput effectInput) { if (!IsPushNoOp()) { // This API has been deprecated, so any BitmapEffect is ignored. PushPointStack(_point); } }
public abstract void PushEffect( BitmapEffect effect, BitmapEffectInput effectInput);
public override void PushEffect( BitmapEffect effect, BitmapEffectInput effectInput) { VerifyApiNonstructuralChange(); #if DEBUG MediaTrace.DrawingContextOp.Trace("PushEffect(const)"); #endif unsafe { EnsureRenderData(); MILCMD_PUSH_EFFECT record = new MILCMD_PUSH_EFFECT ( _renderData.AddDependentResource(effect), _renderData.AddDependentResource(effectInput) ); // Assert that the calculated packet size is the same as the size returned by sizeof(). Debug.Assert(sizeof(MILCMD_PUSH_EFFECT) == 8); _renderData.WriteDataRecord(MILCMD.MilPushEffect, (byte*)&record, 8 /* sizeof(MILCMD_PUSH_EFFECT) */); } _stackDepth++; if (_renderData.BitmapEffectStackDepth == 0) { _renderData.BeginTopLevelBitmapEffect(_stackDepth); } }
public override void PushEffect( BitmapEffect effect, BitmapEffectInput effectInput) { Debug.Assert(false); }
public override void PushEffect( BitmapEffect effect, BitmapEffectInput effectInput) { // Ensure the type stack PushTypeStack(PushType.BitmapEffect); // This API has been deprecated, so any BitmapEffect is ignored. }
public VerticalIndicator() { _effect = new OuterGlowBitmapEffect { GlowColor = Colors.White, GlowSize = 20, Opacity = 1 }; _effect.Freeze(); }
//该方法用于在画布上绘制一个图形,两个点用于表示图像的填充区域,image是原始的图片,angle是角度,只有{0,90,180,270}三个角度可选 /*** public void drawImage(Point leftTop, Point rightBottom, BitmapImage bitmapImage) { double left = leftTop.X; double top = leftTop.Y; double width = Math.Abs(leftTop.X - rightBottom.X); double height = Math.Abs(leftTop.Y - rightBottom.Y); double leftWithRatio = left * this.widthRatio; double topWithRatio = top * this.heightRatio; double widthWithRatio = width * this.widthRatio; double heightWithRatio = height * this.heightRatio; Image shelfImage = new Image(); //RotateTransform rotateTransform = new RotateTransform(angle); //DropShadowBitmapEffect bitmapEffect = new DropShadowBitmapEffect(); //Color myShadowColor = new Color(); //myShadowColor.ScA = 1; //myShadowColor.ScB = 0; //myShadowColor.ScG = 0; //myShadowColor.ScR = 0; //bitmapEffect.Color = myShadowColor; //bitmapEffect.Direction = 320; //bitmapEffect.ShadowDepth = 10; //bitmapEffect.Softness = 0.1; //bitmapEffect.Opacity = 0.1; shelfImage.Source = bitmapImage; shelfImage.Stretch = Stretch.Uniform; //shelfImage.BitmapEffect = bitmapEffect; //shelfImage.RenderTransform = rotateTransform; //shelfImage.Width = widthWithRatio;shelfImage.Height = heightWithRatio; shelfImage.Width = heightWithRatio; shelfImage.Height = widthWithRatio; Canvas.SetTop(shelfImage,topWithRatio);//adjust the postion Canvas.SetLeft(shelfImage, leftWithRatio); Canvas.SetZIndex(shelfImage, -10); this.currentCanvas.Children.Add(shelfImage); } ***/ public void drawImage(Point leftTop, Point rightBottom, BitmapImage bitmapImage, Transform rotateTransform, BitmapEffect bitmapEffect) { double left = leftTop.X; double top = leftTop.Y; double width = Math.Abs(leftTop.X - rightBottom.X); double height = Math.Abs(leftTop.Y - rightBottom.Y); double leftWithRatio = left * this.widthRatio; double topWithRatio = top * this.heightRatio; double widthWithRatio = width * this.widthRatio; double heightWithRatio = height * this.heightRatio; Image shelfImage = new Image(); shelfImage.Source = bitmapImage; shelfImage.Stretch = Stretch.Fill; shelfImage.RenderTransform = rotateTransform; shelfImage.BitmapEffect = bitmapEffect; shelfImage.Width = widthWithRatio-3; shelfImage.Height = heightWithRatio; //shelfImage.Width = heightWithRatio; shelfImage.Height = widthWithRatio; Canvas.SetTop(shelfImage, topWithRatio);//adjust the postion Canvas.SetLeft(shelfImage, leftWithRatio); Canvas.SetZIndex(shelfImage, -10); this.currentCanvas.Children.Add(shelfImage); }
public override void PushEffect( BitmapEffect effect, BitmapEffectInput effectInput) { #if DEBUG MediaTrace.DrawingContextOp.Trace("PushEffect(const)"); #endif // // Verify that parameters & state are valid // VerifyApiNonstructuralChange(); // // Instantiate a new drawing group and set it as the _currentDrawingGroup // PushNewDrawingGroup(); // // Set the transform on the new DrawingGroup // // NOTE: [....] Disabling this API for now _currentDrawingGroup.BitmapEffect = effect; _currentDrawingGroup.BitmapEffectInput = (effectInput != null) ? effectInput : new BitmapEffectInput(); }