private void ra1_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e) { if (e.KeyCode == Keys.Enter) { ra2.Focus(); } }
private void m_txtREGISTERTYPENO_VCHR_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e) { if (e.KeyCode == Keys.Enter) { ra1.Focus(); } }
private void cbServer_SelectedIndexChanged(object sender, System.EventArgs e) { string sLogin = string.Empty; if (cbServer.SelectedItem != null) { sLogin = ((SqlLogin)cbServer.SelectedItem).Login; } if (sLogin == string.Empty) { rbAuthNT.Checked = true; txtLogin.Clear(); txtPassword.Clear(); rbAuthNT.Focus(); } else { rbAuthSQL.Checked = true; txtLogin.Text = sLogin; txtPassword.Clear(); rbAuthSQL.Focus(); } }
private void frmBeforeAnaSummary_Load(object sender, System.EventArgs e) { m_rdbA1.Focus(); }
private void GetPoll() { pollGroupBox.Controls.Clear(); selectedChoice = -1; Label lblTopText = new Label(); Label lblTopText2 = new Label(); Label lblTopText3 = new Label(); lblTopText.Name = "lblTopText"; lblTopText.Text = "Poll #" + (currentPoll + 1); lblTopText.Location = new System.Drawing.Point(10, 15); lblTopText.Width = pollGroupBox.Width; lblTopText.TextAlign = ContentAlignment.MiddleLeft; lblTopText.ForeColor = Color.Brown; lblTopText.Font = new Font("Times New Roman", 11, FontStyle.Bold); lblTopText.Height = 17; pollGroupBox.Controls.Add(lblTopText); lblTopText2.Name = "lblTopText2"; lblTopText2.Text = "Name: " + survey.Polls[currentPoll].Name; lblTopText2.Location = new System.Drawing.Point( 10, lblTopText.Top + lblTopText.Height ); lblTopText2.Width = pollGroupBox.Width; lblTopText2.TextAlign = ContentAlignment.MiddleLeft; lblTopText2.ForeColor = Color.Green; lblTopText2.Font = new Font("Times New Roman", 11); lblTopText2.Height = 17; pollGroupBox.Controls.Add(lblTopText2); lblTopText3.Name = "lblTopText3"; lblTopText3.Text = StringWorkHelper.WrapString("Description: " + survey.Polls[currentPoll].Description,65); lblTopText3.Location = new System.Drawing.Point( 10, lblTopText2.Top + lblTopText2.Height ); lblTopText3.Width = pollGroupBox.Width; lblTopText3.TextAlign = ContentAlignment.MiddleLeft; lblTopText3.ForeColor = Color.Green; lblTopText3.Font = new Font("Times New Roman", 11); lblTopText3.AutoSize = true; pollGroupBox.Controls.Add(lblTopText3); int index = 0; foreach (Choice curChoice in survey.Polls[currentPoll].Choices) { index++; RadioButton radioButton = new RadioButton(); radioButton.Name = index.ToString(); radioButton.Text = index.ToString() + ". " + curChoice.choice; radioButton.Width = 300; radioButton.Location = new System.Drawing.Point(10, lblTopText3.Top + lblTopText3.Height + 20 * (index - 1)); radioButton.CheckedChanged += delegate(Object sender2, EventArgs e2) { selectedChoice = Convert.ToInt32(((RadioButton)sender2).Name) - 1; }; pollGroupBox.Controls.Add(radioButton); if ( index == 1 ) radioButton.Focus(); } TextBox customChoiceBox = new TextBox(); if (!(survey.TestMode) && (survey.Polls[currentPoll].CustomChoiceEnabled)) { index++; RadioButton radioButton = new RadioButton(); radioButton.Name = index.ToString(); radioButton.Text = index.ToString() + ". " + "Other choice:"; radioButton.Location = new System.Drawing.Point(10, lblTopText3.Top + lblTopText3.Height + 20 * (index - 1)); radioButton.CheckedChanged += delegate(Object sender2, EventArgs e2) { selectedChoice = Convert.ToInt32(((RadioButton)sender2).Name) - 1; }; customChoiceBox.Name = "customChoiceBox"; customChoiceBox.Text = String.Empty; customChoiceBox.Location = new System.Drawing.Point(radioButton.Left + radioButton.Width + 10, lblTopText3.Top + lblTopText3.Height + 20 * (index - 1)); customChoiceBox.Width = 200; pollGroupBox.Controls.Add(radioButton); pollGroupBox.Controls.Add(customChoiceBox); } Button btnSubmit = new Button(); btnSubmit.Name = "btnSubmit"; btnSubmit.Text = "Next"; btnSubmit.TextAlign = ContentAlignment.MiddleLeft; btnSubmit.Image = Ilsrep.PollApplication.PollClientGUI.Properties.Resources.bullet_go; btnSubmit.ImageAlign = ContentAlignment.MiddleRight; btnSubmit.Padding = new Padding(11, 0, 11, 0); btnSubmit.Location = new System.Drawing.Point(this.pollGroupBox.Width - btnSubmit.Width-10, lblTopText3.Top + lblTopText.Height + 20 * (index + 1)); btnSubmit.Click += delegate { if (selectedChoice == -1) { MessageBox.Show("Select a choice", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } if (!(survey.TestMode) && (survey.Polls[currentPoll-1].CustomChoiceEnabled)) { customChoice = customChoiceBox.Text; } ProcessResult(); if (currentPoll < survey.Polls.Count) { GetPoll(); } else { ProcessResults(); } }; pollGroupBox.Controls.Add(btnSubmit); this.AcceptButton = btnSubmit; currentPoll++; }
private void ConnectNow_Click(object sender, System.EventArgs e) { switch (windowState) { case ConnectionWindowState.NotConnected: { if (ServerAddress.Text == "") { ServerAddress.Focus(); MessageBox.Show("You must enter a server."); return; } if (PortNumber.Text == "") { PortNumber.Focus(); MessageBox.Show("You must enter a port."); return; } if (Email.Text == "") { Email.Focus(); MessageBox.Show("You must enter an e-mail."); return; } if ((!NetworkProtocolTypeTCP.Checked) && (!NetworkProtocolTypeUDP.Checked)) { NetworkProtocolTypeTCP.Focus(); MessageBox.Show("You must select a protocol type."); return; } Strive.Network.Messages.NetworkProtocolType protocol; if (NetworkProtocolTypeTCP.Checked) { protocol = Strive.Network.Messages.NetworkProtocolType.TcpOnly; } else { protocol = Strive.Network.Messages.NetworkProtocolType.UdpAndTcp; } Settings.SettingsManager.AddRecentServer(ServerAddress.Text, int.Parse(PortNumber.Text), protocol); Settings.SettingsManager.AddRecentPlayer(ServerAddress.Text, int.Parse(PortNumber.Text), protocol, Email.Text, Password.Text); // TODO: is this teh ghey? might flicker loadRecentServers(); StriveWindowState = ConnectionWindowState.Connecting; Application.DoEvents(); ConnectionProgress.Visible = true; ConnectionProgress.Value = 0; timer1.Start(); Game.Play(ServerAddress.Text, Email.Text, Password.Text, int.Parse(PortNumber.Text), protocol, Game.CurrentMainWindow.RenderTarget); break; } case ConnectionWindowState.Connecting: case ConnectionWindowState.Connected: case ConnectionWindowState.Playing: { // disconnect: Game.CurrentServerConnection.Logout(); StriveWindowState = ConnectionWindowState.NotConnected; Game.Stop(); break; } } }