public bool ReadMap() { switch (id) { case CharsetType.General: { if (file == string.Empty) { code = Charcode.AnsiGeneric; return(true); } // FIXME - implement reading charmap from file... return(true); } case CharsetType.Symbol: { if (file == string.Empty) { code = Charcode.AnsiSymbol; return(true); } // FIXME - implement reading charmap from file... return(true); } default: { return(false); } } }
public bool ReadMap() { switch (id) { case CharsetType.General: { if (file == string.Empty) { code = Charcode.AnsiGeneric; return true; } // FIXME - implement reading charmap from file... return true; } case CharsetType.Symbol: { if (file == string.Empty) { code = Charcode.AnsiSymbol; return true; } // FIXME - implement reading charmap from file... return true; } default: { return false; } } }