/// <inheritdoc /> IQuantity IQuantity.ToUnit(UnitSystem unitSystem) => ToUnit(unitSystem);
/// <inheritdoc /> IQuantity <PowerRatioUnit> IQuantity <PowerRatioUnit> .ToUnit(UnitSystem unitSystem) => ToUnit(unitSystem);
/// <inheritdoc /> IQuantity <DurationUnit> IQuantity <DurationUnit> .ToUnit(UnitSystem unitSystem) => ToUnit(unitSystem);
/// <inheritdoc /> IQuantity <TemperatureUnit> IQuantity <TemperatureUnit> .ToUnit(UnitSystem unitSystem) => ToUnit(unitSystem);
/// <inheritdoc /> IQuantity <LapseRateUnit> IQuantity <LapseRateUnit> .ToUnit(UnitSystem unitSystem) => ToUnit(unitSystem);
/// <inheritdoc /> IQuantity <HeatTransferCoefficientUnit> IQuantity <HeatTransferCoefficientUnit> .ToUnit(UnitSystem unitSystem) => ToUnit(unitSystem);
/// <inheritdoc /> IQuantity <PressureChangeRateUnit> IQuantity <PressureChangeRateUnit> .ToUnit(UnitSystem unitSystem) => ToUnit(unitSystem);