EndCriticalRegion() public static method

public static EndCriticalRegion ( ) : void
return void
示例#1
0
        public void Exit()
        {
            //This is the fast path for the thread tracking is disabled, otherwise go to the slow path
            if ((m_owner & LOCK_ID_DISABLE_MASK) == 0)
            {
                ExitSlowPath(true);
            }
            else
            {
                Interlocked.Decrement(ref m_owner);
            }

#if !FEATURE_CORECLR
            Thread.EndCriticalRegion();
#endif
        }
        public void ExitReadLock()
        {
            ReaderWriterCount lrwc = null;

            EnterMyLock();

            lrwc = GetThreadRWCount(true);

            if (lrwc == null || lrwc.readercount < 1)
            {
                //You have to be holding the read lock to make this call.
                ExitMyLock();
                throw new SynchronizationLockException(SR.GetString(SR.SynchronizationLockException_MisMatchedRead));
            }

            if (fIsReentrant)
            {
                if (lrwc.readercount > 1)
                {
                    lrwc.readercount--;
                    ExitMyLock();
#if !FEATURE_NETCORE
                    Thread.EndCriticalRegion();
#endif // !FEATURE_NETCORE
                    return;
                }

                if (Thread.CurrentThread.ManagedThreadId == upgradeLockOwnerId)
                {
                    fUpgradeThreadHoldingRead = false;
                }
            }

            Debug.Assert(owners > 0, "ReleasingReaderLock: releasing lock and no read lock taken");

            --owners;

            Debug.Assert(lrwc.readercount == 1);
            lrwc.readercount--;

            ExitAndWakeUpAppropriateWaiters();
#if !FEATURE_NETCORE
            Thread.EndCriticalRegion();
#endif // !FEATURE_NETCORE
        }
        public bool TryEnterWriteLock(int millisecondsTimeout)
        {
            Thread.BeginCriticalRegion();
            bool flag = false;

            try
            {
                flag = this.TryEnterWriteLockCore(millisecondsTimeout);
            }
            finally
            {
                if (!flag)
                {
                    Thread.EndCriticalRegion();
                }
            }
            return(flag);
        }
示例#4
0
        public bool TryEnterUpgradeableReadLock(int millisecondsTimeout)
        {
            Thread.BeginCriticalRegion();
            bool result = false;

            try
            {
                result = TryEnterUpgradeableReadLockCore(millisecondsTimeout);
            }
            finally
            {
                if (!result)
                {
                    Thread.EndCriticalRegion();
                }
            }
            return(result);
        }
示例#5
0
        public void ReleaseMutex()
        {
            if (Win32Native.ReleaseMutex(safeWaitHandle))
            {
#if !FEATURE_CORECLR
                Thread.EndCriticalRegion();
                Thread.EndThreadAffinity();
#endif
            }
            else
            {
#if FEATURE_CORECLR
                throw new Exception(Environment.GetResourceString("Arg_SynchronizationLockException"));
#else
                throw new ApplicationException(Environment.GetResourceString("Arg_SynchronizationLockException"));
#endif // FEATURE_CORECLR
            }
        }
示例#6
0
        public void Exit(bool useMemoryBarrier)
        {
            // This is the fast path for the thread tracking is diabled and not to use memory barrier, otherwise go to the slow path
            // The reason not to add else statement if the usememorybarrier is that it will add more barnching in the code and will prevent
            // method inlining, so this is optimized for useMemoryBarrier=false and Exit() overload optimized for useMemoryBarrier=true
            if ((m_owner & LOCK_ID_DISABLE_MASK) != 0 && !useMemoryBarrier)
            {
                int tmpOwner = m_owner;
                m_owner = tmpOwner & (~LOCK_ANONYMOUS_OWNED);
            }
            else
            {
                ExitSlowPath(useMemoryBarrier);
            }

#if !FEATURE_CORECLR
            Thread.EndCriticalRegion();
#endif
        }
 private void MutexCleanupCode(object userData, bool exceptionThrown)
 {
     Mutex.MutexCleanupInfo mutexCleanupInfo = (Mutex.MutexCleanupInfo)userData;
     if (!this.hasThreadAffinity)
     {
         if (mutexCleanupInfo.mutexHandle != null && !mutexCleanupInfo.mutexHandle.IsInvalid)
         {
             if (mutexCleanupInfo.inCriticalRegion)
             {
                 Win32Native.ReleaseMutex(mutexCleanupInfo.mutexHandle);
             }
             mutexCleanupInfo.mutexHandle.Dispose();
         }
         if (mutexCleanupInfo.inCriticalRegion)
         {
             Thread.EndCriticalRegion();
             Thread.EndThreadAffinity();
         }
     }
 }
        public void ExitUpgradeableReadLock()
        {
            int managedThreadId = Thread.CurrentThread.ManagedThreadId;

            if (!this.fIsReentrant)
            {
                if (managedThreadId != this.upgradeLockOwnerId)
                {
                    throw new SynchronizationLockException(System.SR.GetString("SynchronizationLockException_MisMatchedUpgrade"));
                }
                this.EnterMyLock();
            }
            else
            {
                this.EnterMyLock();
                ReaderWriterCount threadRWCount = this.GetThreadRWCount(managedThreadId, true);
                if (threadRWCount == null)
                {
                    this.ExitMyLock();
                    throw new SynchronizationLockException(System.SR.GetString("SynchronizationLockException_MisMatchedUpgrade"));
                }
                RecursiveCounts rc = threadRWCount.rc;
                if (rc.upgradecount < 1)
                {
                    this.ExitMyLock();
                    throw new SynchronizationLockException(System.SR.GetString("SynchronizationLockException_MisMatchedUpgrade"));
                }
                rc.upgradecount--;
                if (rc.upgradecount > 0)
                {
                    this.ExitMyLock();
                    Thread.EndCriticalRegion();
                    return;
                }
                this.fUpgradeThreadHoldingRead = false;
            }
            this.owners--;
            this.upgradeLockOwnerId = -1;
            this.ExitAndWakeUpAppropriateWaiters();
            Thread.EndCriticalRegion();
        }
        private bool TryEnterUpgradeableReadLock(TimeoutTracker timeout)
        {
#if !FEATURE_NETCORE
            Thread.BeginCriticalRegion();
#endif // !FEATURE_NETCORE
            bool result = false;
            try
            {
                result = TryEnterUpgradeableReadLockCore(timeout);
            }
            finally
            {
#if !FEATURE_NETCORE
                if (!result)
                {
                    Thread.EndCriticalRegion();
                }
#endif // !FEATURE_NETCORE
            }
            return(result);
        }
        public void ExitWriteLock()
        {
            int managedThreadId = Thread.CurrentThread.ManagedThreadId;

            if (!this.fIsReentrant)
            {
                if (managedThreadId != this.writeLockOwnerId)
                {
                    throw new SynchronizationLockException(System.SR.GetString("SynchronizationLockException_MisMatchedWrite"));
                }
                this.EnterMyLock();
            }
            else
            {
                this.EnterMyLock();
                ReaderWriterCount threadRWCount = this.GetThreadRWCount(managedThreadId, false);
                if (threadRWCount == null)
                {
                    this.ExitMyLock();
                    throw new SynchronizationLockException(System.SR.GetString("SynchronizationLockException_MisMatchedWrite"));
                }
                RecursiveCounts rc = threadRWCount.rc;
                if (rc.writercount < 1)
                {
                    this.ExitMyLock();
                    throw new SynchronizationLockException(System.SR.GetString("SynchronizationLockException_MisMatchedWrite"));
                }
                rc.writercount--;
                if (rc.writercount > 0)
                {
                    this.ExitMyLock();
                    Thread.EndCriticalRegion();
                    return;
                }
            }
            this.ClearWriterAcquired();
            this.writeLockOwnerId = -1;
            this.ExitAndWakeUpAppropriateWaiters();
            Thread.EndCriticalRegion();
        }
        public void ExitReadLock()
        {
            int managedThreadId             = Thread.CurrentThread.ManagedThreadId;
            ReaderWriterCount threadRWCount = null;

            this.EnterMyLock();
            threadRWCount = this.GetThreadRWCount(managedThreadId, true);
            if (!this.fIsReentrant)
            {
                if (threadRWCount == null)
                {
                    this.ExitMyLock();
                    throw new SynchronizationLockException(System.SR.GetString("SynchronizationLockException_MisMatchedRead"));
                }
            }
            else
            {
                if ((threadRWCount == null) || (threadRWCount.readercount < 1))
                {
                    this.ExitMyLock();
                    throw new SynchronizationLockException(System.SR.GetString("SynchronizationLockException_MisMatchedRead"));
                }
                if (threadRWCount.readercount > 1)
                {
                    threadRWCount.readercount--;
                    this.ExitMyLock();
                    Thread.EndCriticalRegion();
                    return;
                }
                if (managedThreadId == this.upgradeLockOwnerId)
                {
                    this.fUpgradeThreadHoldingRead = false;
                }
            }
            this.owners--;
            threadRWCount.readercount--;
            this.ExitAndWakeUpAppropriateWaiters();
            Thread.EndCriticalRegion();
        }
示例#12
0
        public void Exit(bool useMemoryBarrier)
        {
            if (IsThreadOwnerTrackingEnabled && !IsHeldByCurrentThread)
            {
                throw new System.Threading.SynchronizationLockException(
                          Environment2.GetResourceString("SpinLock_Exit_SynchronizationLockException"));
            }

            if (useMemoryBarrier)
            {
                if (IsThreadOwnerTrackingEnabled)
                {
                    Interlocked.Exchange(ref m_owner, LOCK_UNOWNED);
                }
                else
                {
                    Interlocked.Decrement(ref m_owner);
                }
            }
            else
            {
                if (IsThreadOwnerTrackingEnabled)
                {
                    m_owner = LOCK_UNOWNED;
                }
                else
                {
                    int tmpOwner = m_owner;
                    Contract.Assert((tmpOwner & LOCK_ANONYMOUS_OWNED) == LOCK_ANONYMOUS_OWNED, "The lock is not held.");
                    m_owner = tmpOwner - 1;
                }
            }
#if !FEATURE_CORECLR
            Thread.EndCriticalRegion();
#endif
        }
示例#13
0
        public void TryEnter(int millisecondsTimeout, ref bool lockTaken)
        {
            if (lockTaken)
            {
                lockTaken = false;
                throw new ArgumentException(Environment.GetResourceString("SpinLock_TryReliableEnter_ArgumentException"));
            }
            if (millisecondsTimeout < -1)
            {
                throw new ArgumentOutOfRangeException("millisecondsTimeout", millisecondsTimeout, Environment.GetResourceString("SpinLock_TryEnter_ArgumentOutOfRange"));
            }
            int owner           = this.m_owner;
            int managedThreadId = 0;

            if (this.IsThreadOwnerTrackingEnabled)
            {
                if (owner == 0)
                {
                    managedThreadId = Thread.CurrentThread.ManagedThreadId;
                }
            }
            else if ((owner & 1) == 0)
            {
                managedThreadId = owner | 1;
            }
            if (managedThreadId != 0)
            {
                Thread.BeginCriticalRegion();
                if (Interlocked.CompareExchange(ref this.m_owner, managedThreadId, owner, ref lockTaken) == owner)
                {
                    return;
                }
                Thread.EndCriticalRegion();
            }
            this.ContinueTryEnter(millisecondsTimeout, ref lockTaken);
        }
示例#14
0
        private void MutexCleanupCode(Object userData, bool exceptionThrown)
        {
            MutexCleanupInfo cleanupInfo = (MutexCleanupInfo)userData;

            // If hasThreadAffinity isn’t true, we’ve thrown an exception in the above try, and we must free the mutex
            // on this OS thread before ending our thread affninity.
            if (!hasThreadAffinity)
            {
                if (cleanupInfo.mutexHandle != null && !cleanupInfo.mutexHandle.IsInvalid)
                {
                    if (cleanupInfo.inCriticalRegion)
                    {
                        Win32Native.ReleaseMutex(cleanupInfo.mutexHandle);
                    }
                    cleanupInfo.mutexHandle.Dispose();
                }

                if (cleanupInfo.inCriticalRegion)
                {
                    Thread.EndCriticalRegion();
                    Thread.EndThreadAffinity();
                }
            }
        }
        // Token: 0x06003D91 RID: 15761 RVA: 0x000E49DC File Offset: 0x000E2BDC
        private void ContinueTryEnter(int millisecondsTimeout, ref bool lockTaken)
        {
            Thread.EndCriticalRegion();
            if (lockTaken)
            {
                lockTaken = false;
                throw new ArgumentException(Environment.GetResourceString("SpinLock_TryReliableEnter_ArgumentException"));
            }
            if (millisecondsTimeout < -1)
            {
                throw new ArgumentOutOfRangeException("millisecondsTimeout", millisecondsTimeout, Environment.GetResourceString("SpinLock_TryEnter_ArgumentOutOfRange"));
            }
            uint startTime = 0U;

            if (millisecondsTimeout != -1 && millisecondsTimeout != 0)
            {
                startTime = TimeoutHelper.GetTime();
            }
            if (CdsSyncEtwBCLProvider.Log.IsEnabled())
            {
                CdsSyncEtwBCLProvider.Log.SpinLock_FastPathFailed(this.m_owner);
            }
            if (this.IsThreadOwnerTrackingEnabled)
            {
                this.ContinueTryEnterWithThreadTracking(millisecondsTimeout, startTime, ref lockTaken);
                return;
            }
            int num   = int.MaxValue;
            int owner = this.m_owner;

            if ((owner & 1) == 0)
            {
                Thread.BeginCriticalRegion();
                if (Interlocked.CompareExchange(ref this.m_owner, owner | 1, owner, ref lockTaken) == owner)
                {
                    return;
                }
                Thread.EndCriticalRegion();
            }
            else if ((owner & 2147483646) != SpinLock.MAXIMUM_WAITERS)
            {
                num = (Interlocked.Add(ref this.m_owner, 2) & 2147483646) >> 1;
            }
            if (millisecondsTimeout == 0 || (millisecondsTimeout != -1 && TimeoutHelper.UpdateTimeOut(startTime, millisecondsTimeout) <= 0))
            {
                this.DecrementWaiters();
                return;
            }
            int processorCount = PlatformHelper.ProcessorCount;

            if (num < processorCount)
            {
                int num2 = 1;
                for (int i = 1; i <= num * 100; i++)
                {
                    Thread.SpinWait((num + i) * 100 * num2);
                    if (num2 < processorCount)
                    {
                        num2++;
                    }
                    owner = this.m_owner;
                    if ((owner & 1) == 0)
                    {
                        Thread.BeginCriticalRegion();
                        int value = ((owner & 2147483646) == 0) ? (owner | 1) : (owner - 2 | 1);
                        if (Interlocked.CompareExchange(ref this.m_owner, value, owner, ref lockTaken) == owner)
                        {
                            return;
                        }
                        Thread.EndCriticalRegion();
                    }
                }
            }
            if (millisecondsTimeout != -1 && TimeoutHelper.UpdateTimeOut(startTime, millisecondsTimeout) <= 0)
            {
                this.DecrementWaiters();
                return;
            }
            int num3 = 0;

            for (;;)
            {
                owner = this.m_owner;
                if ((owner & 1) == 0)
                {
                    Thread.BeginCriticalRegion();
                    int value2 = ((owner & 2147483646) == 0) ? (owner | 1) : (owner - 2 | 1);
                    if (Interlocked.CompareExchange(ref this.m_owner, value2, owner, ref lockTaken) == owner)
                    {
                        break;
                    }
                    Thread.EndCriticalRegion();
                }
                if (num3 % 40 == 0)
                {
                    Thread.Sleep(1);
                }
                else if (num3 % 10 == 0)
                {
                    Thread.Sleep(0);
                }
                else
                {
                    Thread.Yield();
                }
                if (num3 % 10 == 0 && millisecondsTimeout != -1 && TimeoutHelper.UpdateTimeOut(startTime, millisecondsTimeout) <= 0)
                {
                    goto Block_26;
                }
                num3++;
            }
            return;

Block_26:
            this.DecrementWaiters();
        }
示例#16
0
        /// <summary>
        /// Try acquire the lock with long path, this is usually called after the first path in Enter and
        /// TryEnter failed The reason for short path is to make it inline in the run time which improves the
        /// performance. This method assumed that the parameter are validated in Enter ir TryENter method
        /// </summary>
        /// <param name="millisecondsTimeout">The timeout milliseconds</param>
        /// <param name="lockTaken">The lockTaken param</param>
        private void ContinueTryEnter(int millisecondsTimeout, ref bool lockTaken)
        {
            long startTicks = 0;

            if (millisecondsTimeout != Timeout.Infinite && millisecondsTimeout != 0)
            {
                startTicks = DateTime.UtcNow.Ticks;
            }

#if !FEATURE_PAL && !FEATURE_CORECLR   // PAL doesn't support  eventing, and we don't compile CDS providers for Coreclr
            if (CdsSyncEtwBCLProvider.Log.IsEnabled())
            {
                CdsSyncEtwBCLProvider.Log.SpinLock_FastPathFailed(m_owner);
            }
#endif

            if (IsThreadOwnerTrackingEnabled)
            {
                // Slow path for enabled thread tracking mode
                ContinueTryEnterWithThreadTracking(millisecondsTimeout, startTicks, ref lockTaken);
                return;
            }

            // then thread tracking is disabled
            // In this case there are three ways to acquire the lock
            // 1- the first way the thread either tries to get the lock if it's free or updates the waiters, if the turn >= the processors count then go to 3 else go to 2
            // 2- In this step the waiter threads spins and tries to acquire the lock, the number of spin iterations and spin count is dependent on the thread turn
            // the late the thread arrives the more it spins and less frequent it check the lock avilability
            // Also the spins count is increaes each iteration
            // If the spins iterations finished and failed to acquire the lock, go to step 3
            // 3- This is the yielding step, there are two ways of yielding Thread.Yield and Sleep(1)
            // If the timeout is expired in after step 1, we need to decrement the waiters count before returning

            int observedOwner;

            //***Step 1, take the lock or update the waiters

            // try to acquire the lock directly if possoble or update the waiters count
            SpinWait spinner = new SpinWait();
            while (true)
            {
                observedOwner = m_owner;
                if ((observedOwner & LOCK_ANONYMOUS_OWNED) == LOCK_UNOWNED)
                {
#if !FEATURE_CORECLR
                    Thread.BeginCriticalRegion();
#endif

#if PFX_LEGACY_3_5
                    if (Interlocked.CompareExchange(ref m_owner, observedOwner | 1, observedOwner) == observedOwner)
                    {
                        lockTaken = true;
                        return;
                    }
#else
                    if (Interlocked.CompareExchange(ref m_owner, observedOwner | 1, observedOwner, ref lockTaken) == observedOwner)
                    {
                        return;
                    }
#endif

#if !FEATURE_CORECLR
                    Thread.EndCriticalRegion();
#endif
                }
                else //failed to acquire the lock,then try to update the waiters. If the waiters count reached the maximum, jsut break the loop to avoid overflow
                if ((observedOwner & WAITERS_MASK) == MAXIMUM_WAITERS || Interlocked.CompareExchange(ref m_owner, observedOwner + 2, observedOwner) == observedOwner)
                {
                    break;
                }

                spinner.SpinOnce();
            }

            // Check the timeout.
            if (millisecondsTimeout == 0 ||
                (millisecondsTimeout != Timeout.Infinite &&
                 TimeoutExpired(startTicks, millisecondsTimeout)))
            {
                DecrementWaiters();
                return;
            }

            //***Step 2. Spinning
            //lock acquired failed and waiters updated
            int turn           = ((observedOwner + 2) & WAITERS_MASK) / 2;
            int processorCount = PlatformHelper.ProcessorCount;
            if (turn < processorCount)
            {
                int processFactor = 1;
                for (int i = 1; i <= turn * SPINNING_FACTOR; i++)
                {
                    Thread.SpinWait((turn + i) * SPINNING_FACTOR * processFactor);
                    if (processFactor < processorCount)
                    {
                        processFactor++;
                    }
                    observedOwner = m_owner;
                    if ((observedOwner & LOCK_ANONYMOUS_OWNED) == LOCK_UNOWNED)
                    {
#if !FEATURE_CORECLR
                        Thread.BeginCriticalRegion();
#endif

                        int newOwner = (observedOwner & WAITERS_MASK) == 0 ? // Gets the number of waiters, if zero
                                       observedOwner | 1                     // don't decrement it. just set the lock bit, it is zzero because a previous call of Exit(false) ehich corrupted the waiters
                            : (observedOwner - 2) | 1;                       // otherwise decrement the waiters and set the lock bit
                        Contract.Assert((newOwner & WAITERS_MASK) >= 0);
#if PFX_LEGACY_3_5
                        if (Interlocked.CompareExchange(ref m_owner, newOwner, observedOwner) == observedOwner)
                        {
                            lockTaken = true;
                            return;
                        }
#else
                        if (Interlocked.CompareExchange(ref m_owner, newOwner, observedOwner, ref lockTaken) == observedOwner)
                        {
                            return;
                        }
#endif

#if !FEATURE_CORECLR
                        Thread.EndCriticalRegion();
#endif
                    }
                }
            }

            // Check the timeout.
            if (millisecondsTimeout != Timeout.Infinite && TimeoutExpired(startTicks, millisecondsTimeout))
            {
                DecrementWaiters();
                return;
            }

            //*** Step 3, Yielding
            //Sleep(1) every 50 yields
            int yieldsoFar = 0;
            while (true)
            {
                observedOwner = m_owner;
                if ((observedOwner & LOCK_ANONYMOUS_OWNED) == LOCK_UNOWNED)
                {
#if !FEATURE_CORECLR
                    Thread.BeginCriticalRegion();
#endif
                    int newOwner = (observedOwner & WAITERS_MASK) == 0 ? // Gets the number of waiters, if zero
                                   observedOwner | 1                     // don't decrement it. just set the lock bit, it is zzero because a previous call of Exit(false) ehich corrupted the waiters
                           : (observedOwner - 2) | 1;                    // otherwise decrement the waiters and set the lock bit
                    Contract.Assert((newOwner & WAITERS_MASK) >= 0);
#if PFX_LEGACY_3_5
                    if (Interlocked.CompareExchange(ref m_owner, newOwner, observedOwner) == observedOwner)
                    {
                        lockTaken = true;
                        return;
                    }
#else
                    if (Interlocked.CompareExchange(ref m_owner, newOwner, observedOwner, ref lockTaken) == observedOwner)
                    {
                        return;
                    }
#endif

#if !FEATURE_CORECLR
                    Thread.EndCriticalRegion();
#endif
                }

                if (yieldsoFar % SLEEP_ONE_FREQUENCY == 0)
                {
                    Thread.Sleep(1);
                }
                else if (yieldsoFar % SLEEP_ZERO_FREQUENCY == 0)
                {
                    Thread.Sleep(0);
                }
                else
                {
#if PFX_LEGACY_3_5
                    Platform.Yield();
#else
                    Thread.Yield();
#endif
                }

                if (yieldsoFar % TIMEOUT_CHECK_FREQUENCY == 0)
                {
                    //Check the timeout.
                    if (millisecondsTimeout != Timeout.Infinite && TimeoutExpired(startTicks, millisecondsTimeout))
                    {
                        DecrementWaiters();
                        return;
                    }
                }

                yieldsoFar++;
            }
        }
示例#17
0
        private void ContinueTryEnter(int millisecondsTimeout, ref bool lockTaken)
        {
            int  owner;
            long startTicks = 0L;

            if ((millisecondsTimeout != -1) && (millisecondsTimeout != 0))
            {
                startTicks = DateTime.UtcNow.Ticks;
            }
            if (CdsSyncEtwBCLProvider.Log.IsEnabled())
            {
                CdsSyncEtwBCLProvider.Log.SpinLock_FastPathFailed(this.m_owner);
            }
            if (this.IsThreadOwnerTrackingEnabled)
            {
                this.ContinueTryEnterWithThreadTracking(millisecondsTimeout, startTicks, ref lockTaken);
                return;
            }
            SpinWait wait = new SpinWait();

            while (true)
            {
                owner = this.m_owner;
                if ((owner & 1) == 0)
                {
                    Thread.BeginCriticalRegion();
                    if (Interlocked.CompareExchange(ref this.m_owner, owner | 1, owner, ref lockTaken) == owner)
                    {
                        return;
                    }
                    Thread.EndCriticalRegion();
                }
                else if (((owner & 0x7ffffffe) == MAXIMUM_WAITERS) || (Interlocked.CompareExchange(ref this.m_owner, owner + 2, owner) == owner))
                {
                    break;
                }
                wait.SpinOnce();
            }
            if ((millisecondsTimeout == 0) || ((millisecondsTimeout != -1) && TimeoutExpired(startTicks, millisecondsTimeout)))
            {
                this.DecrementWaiters();
                return;
            }
            int num3           = ((owner + 2) & 0x7ffffffe) / 2;
            int processorCount = PlatformHelper.ProcessorCount;

            if (num3 < processorCount)
            {
                int num5 = 1;
                for (int i = 1; i <= (num3 * 100); i++)
                {
                    Thread.SpinWait(((num3 + i) * 100) * num5);
                    if (num5 < processorCount)
                    {
                        num5++;
                    }
                    owner = this.m_owner;
                    if ((owner & 1) == 0)
                    {
                        Thread.BeginCriticalRegion();
                        int num7 = ((owner & 0x7ffffffe) == 0) ? (owner | 1) : ((owner - 2) | 1);
                        if (Interlocked.CompareExchange(ref this.m_owner, num7, owner, ref lockTaken) == owner)
                        {
                            return;
                        }
                        Thread.EndCriticalRegion();
                    }
                }
            }
            if ((millisecondsTimeout != -1) && TimeoutExpired(startTicks, millisecondsTimeout))
            {
                this.DecrementWaiters();
                return;
            }
            int num8 = 0;

Label_015F:
            owner = this.m_owner;
            if ((owner & 1) == 0)
            {
                Thread.BeginCriticalRegion();
                int num9 = ((owner & 0x7ffffffe) == 0) ? (owner | 1) : ((owner - 2) | 1);
                if (Interlocked.CompareExchange(ref this.m_owner, num9, owner, ref lockTaken) == owner)
                {
                    return;
                }
                Thread.EndCriticalRegion();
            }
            if ((num8 % 40) == 0)
            {
                Thread.Sleep(1);
            }
            else if ((num8 % 10) == 0)
            {
                Thread.Sleep(0);
            }
            else
            {
                Thread.Yield();
            }
            if ((((num8 % 10) == 0) && (millisecondsTimeout != -1)) && TimeoutExpired(startTicks, millisecondsTimeout))
            {
                this.DecrementWaiters();
            }
            else
            {
                num8++;
                goto Label_015F;
            }
        }
示例#18
0
        private void ContinueTryEnter(int millisecondsTimeout, ref bool lockTaken)
        {
            Thread.EndCriticalRegion();
            if (lockTaken)
            {
                lockTaken = false;
                throw new ArgumentException(Environment.GetResourceString("SpinLock_TryReliableEnter_ArgumentException"));
            }
            if (millisecondsTimeout < -1)
            {
                throw new ArgumentOutOfRangeException("millisecondsTimeout", (object)millisecondsTimeout, Environment.GetResourceString("SpinLock_TryEnter_ArgumentOutOfRange"));
            }
            uint startTime = 0;

            if (millisecondsTimeout != -1 && millisecondsTimeout != 0)
            {
                startTime = TimeoutHelper.GetTime();
            }
            if (CdsSyncEtwBCLProvider.Log.IsEnabled())
            {
                CdsSyncEtwBCLProvider.Log.SpinLock_FastPathFailed(this.m_owner);
            }
            if (this.IsThreadOwnerTrackingEnabled)
            {
                this.ContinueTryEnterWithThreadTracking(millisecondsTimeout, startTime, ref lockTaken);
            }
            else
            {
                int num1       = int.MaxValue;
                int comparand1 = this.m_owner;
                if ((comparand1 & 1) == 0)
                {
                    Thread.BeginCriticalRegion();
                    if (Interlocked.CompareExchange(ref this.m_owner, comparand1 | 1, comparand1, ref lockTaken) == comparand1)
                    {
                        return;
                    }
                    Thread.EndCriticalRegion();
                }
                else if ((comparand1 & 2147483646) != SpinLock.MAXIMUM_WAITERS)
                {
                    num1 = (Interlocked.Add(ref this.m_owner, 2) & 2147483646) >> 1;
                }
                if (millisecondsTimeout == 0 || millisecondsTimeout != -1 && TimeoutHelper.UpdateTimeOut(startTime, millisecondsTimeout) <= 0)
                {
                    this.DecrementWaiters();
                }
                else
                {
                    int processorCount = PlatformHelper.ProcessorCount;
                    if (num1 < processorCount)
                    {
                        int num2 = 1;
                        for (int index = 1; index <= num1 * 100; ++index)
                        {
                            Thread.SpinWait((num1 + index) * 100 * num2);
                            if (num2 < processorCount)
                            {
                                ++num2;
                            }
                            int comparand2 = this.m_owner;
                            if ((comparand2 & 1) == 0)
                            {
                                Thread.BeginCriticalRegion();
                                if (Interlocked.CompareExchange(ref this.m_owner, (comparand2 & 2147483646) == 0 ? comparand2 | 1 : comparand2 - 2 | 1, comparand2, ref lockTaken) == comparand2)
                                {
                                    return;
                                }
                                Thread.EndCriticalRegion();
                            }
                        }
                    }
                    if (millisecondsTimeout != -1 && TimeoutHelper.UpdateTimeOut(startTime, millisecondsTimeout) <= 0)
                    {
                        this.DecrementWaiters();
                    }
                    else
                    {
                        int num2 = 0;
                        while (true)
                        {
                            int comparand2 = this.m_owner;
                            if ((comparand2 & 1) == 0)
                            {
                                Thread.BeginCriticalRegion();
                                if (Interlocked.CompareExchange(ref this.m_owner, (comparand2 & 2147483646) == 0 ? comparand2 | 1 : comparand2 - 2 | 1, comparand2, ref lockTaken) != comparand2)
                                {
                                    Thread.EndCriticalRegion();
                                }
                                else
                                {
                                    break;
                                }
                            }
                            if (num2 % 40 == 0)
                            {
                                Thread.Sleep(1);
                            }
                            else if (num2 % 10 == 0)
                            {
                                Thread.Sleep(0);
                            }
                            else
                            {
                                Thread.Yield();
                            }
                            if (num2 % 10 != 0 || millisecondsTimeout == -1 || TimeoutHelper.UpdateTimeOut(startTime, millisecondsTimeout) > 0)
                            {
                                ++num2;
                            }
                            else
                            {
                                goto label_40;
                            }
                        }
                        return;

label_40:
                        this.DecrementWaiters();
                    }
                }
            }
        }
示例#19
0
        /// <summary>
        /// Try acquire the lock with long path, this is usually called after the first path in Enter and
        /// TryEnter failed The reason for short path is to make it inline in the run time which improves the
        /// performance. This method assumed that the parameter are validated in Enter ir TryENter method
        /// </summary>
        /// <param name="millisecondsTimeout">The timeout milliseconds</param>
        /// <param name="lockTaken">The lockTaken param</param>
        private void ContinueTryEnter(int millisecondsTimeout, ref bool lockTaken)
        {
            //Leave the critical region which is entered by the fast path
#if !FEATURE_CORECLR
            Thread.EndCriticalRegion();
#endif
            // The fast path doesn't throw any exception, so we have to validate the parameters here
            if (lockTaken)
            {
                lockTaken = false;
                throw new System.ArgumentException(Environment.GetResourceString("SpinLock_TryReliableEnter_ArgumentException"));
            }

            if (millisecondsTimeout < -1)
            {
                throw new ArgumentOutOfRangeException(
                          "millisecondsTimeout", millisecondsTimeout, Environment.GetResourceString("SpinLock_TryEnter_ArgumentOutOfRange"));
            }


            uint startTime = 0;
            if (millisecondsTimeout != Timeout.Infinite && millisecondsTimeout != 0)
            {
                startTime = TimeoutHelper.GetTime();
            }

#if !FEATURE_CORECLR
            if (CdsSyncEtwBCLProvider.Log.IsEnabled())
            {
                CdsSyncEtwBCLProvider.Log.SpinLock_FastPathFailed(m_owner);
            }
#endif

            if (IsThreadOwnerTrackingEnabled)
            {
                // Slow path for enabled thread tracking mode
                ContinueTryEnterWithThreadTracking(millisecondsTimeout, startTime, ref lockTaken);
                return;
            }

            // then thread tracking is disabled
            // In this case there are three ways to acquire the lock
            // 1- the first way the thread either tries to get the lock if it's free or updates the waiters, if the turn >= the processors count then go to 3 else go to 2
            // 2- In this step the waiter threads spins and tries to acquire the lock, the number of spin iterations and spin count is dependent on the thread turn
            // the late the thread arrives the more it spins and less frequent it check the lock avilability
            // Also the spins count is increases each iteration
            // If the spins iterations finished and failed to acquire the lock, go to step 3
            // 3- This is the yielding step, there are two ways of yielding Thread.Yield and Sleep(1)
            // If the timeout is expired in after step 1, we need to decrement the waiters count before returning

            int observedOwner;
            int turn = int.MaxValue;
            //***Step 1, take the lock or update the waiters

            // try to acquire the lock directly if possible or update the waiters count
            observedOwner = m_owner;
            if ((observedOwner & LOCK_ANONYMOUS_OWNED) == LOCK_UNOWNED)
            {
#if !FEATURE_CORECLR
                Thread.BeginCriticalRegion();
#endif

                if (Interlocked.CompareExchange(ref m_owner, observedOwner | 1, observedOwner, ref lockTaken) == observedOwner)
                {
                    return;
                }

#if !FEATURE_CORECLR
                Thread.EndCriticalRegion();
#endif
            }
            else //failed to acquire the lock,then try to update the waiters. If the waiters count reached the maximum, jsut break the loop to avoid overflow
            {
                if ((observedOwner & WAITERS_MASK) != MAXIMUM_WAITERS)
                {
                    turn = (Interlocked.Add(ref m_owner, 2) & WAITERS_MASK) >> 1;
                }
            }



            // Check the timeout.
            if (millisecondsTimeout == 0 ||
                (millisecondsTimeout != Timeout.Infinite &&
                 TimeoutHelper.UpdateTimeOut(startTime, millisecondsTimeout) <= 0))
            {
                DecrementWaiters();
                return;
            }

            //***Step 2. Spinning
            //lock acquired failed and waiters updated
            int processorCount = PlatformHelper.ProcessorCount;
            if (turn < processorCount)
            {
                int processFactor = 1;
                for (int i = 1; i <= turn * SPINNING_FACTOR; i++)
                {
                    Thread.SpinWait((turn + i) * SPINNING_FACTOR * processFactor);
                    if (processFactor < processorCount)
                    {
                        processFactor++;
                    }
                    observedOwner = m_owner;
                    if ((observedOwner & LOCK_ANONYMOUS_OWNED) == LOCK_UNOWNED)
                    {
#if !FEATURE_CORECLR
                        Thread.BeginCriticalRegion();
#endif

                        int newOwner = (observedOwner & WAITERS_MASK) == 0 ? // Gets the number of waiters, if zero
                                       observedOwner | 1                     // don't decrement it. just set the lock bit, it is zzero because a previous call of Exit(false) ehich corrupted the waiters
                            : (observedOwner - 2) | 1;                       // otherwise decrement the waiters and set the lock bit
                        Contract.Assert((newOwner & WAITERS_MASK) >= 0);

                        if (Interlocked.CompareExchange(ref m_owner, newOwner, observedOwner, ref lockTaken) == observedOwner)
                        {
                            return;
                        }

#if !FEATURE_CORECLR
                        Thread.EndCriticalRegion();
#endif
                    }
                }
            }

            // Check the timeout.
            if (millisecondsTimeout != Timeout.Infinite && TimeoutHelper.UpdateTimeOut(startTime, millisecondsTimeout) <= 0)
            {
                DecrementWaiters();
                return;
            }

            //*** Step 3, Yielding
            //Sleep(1) every 50 yields
            int yieldsoFar = 0;
            while (true)
            {
                observedOwner = m_owner;
                if ((observedOwner & LOCK_ANONYMOUS_OWNED) == LOCK_UNOWNED)
                {
#if !FEATURE_CORECLR
                    Thread.BeginCriticalRegion();
#endif
                    int newOwner = (observedOwner & WAITERS_MASK) == 0 ? // Gets the number of waiters, if zero
                                   observedOwner | 1                     // don't decrement it. just set the lock bit, it is zzero because a previous call of Exit(false) ehich corrupted the waiters
                           : (observedOwner - 2) | 1;                    // otherwise decrement the waiters and set the lock bit
                    Contract.Assert((newOwner & WAITERS_MASK) >= 0);

                    if (Interlocked.CompareExchange(ref m_owner, newOwner, observedOwner, ref lockTaken) == observedOwner)
                    {
                        return;
                    }

#if !FEATURE_CORECLR
                    Thread.EndCriticalRegion();
#endif
                }

                if (yieldsoFar % SLEEP_ONE_FREQUENCY == 0)
                {
                    Thread.Sleep(1);
                }
                else if (yieldsoFar % SLEEP_ZERO_FREQUENCY == 0)
                {
                    Thread.Sleep(0);
                }
                else
                {
                    Thread.Yield();
                }

                if (yieldsoFar % TIMEOUT_CHECK_FREQUENCY == 0)
                {
                    //Check the timeout.
                    if (millisecondsTimeout != Timeout.Infinite && TimeoutHelper.UpdateTimeOut(startTime, millisecondsTimeout) <= 0)
                    {
                        DecrementWaiters();
                        return;
                    }
                }

                yieldsoFar++;
            }
        }