InternalReset() private method

private InternalReset ( ) : void
return void
        [System.Security.SecurityCritical]  // auto-generated
        internal override unsafe int GetBytes(char *chars, int charCount,
                                              byte *bytes, int byteCount, EncoderNLS encoder)
        {
            // Just need to ASSERT, this is called by something else internal that checked parameters already
            Contract.Assert(bytes != null, "[SBCSCodePageEncoding.GetBytes]bytes is null");
            Contract.Assert(byteCount >= 0, "[SBCSCodePageEncoding.GetBytes]byteCount is negative");
            Contract.Assert(chars != null, "[SBCSCodePageEncoding.GetBytes]chars is null");
            Contract.Assert(charCount >= 0, "[SBCSCodePageEncoding.GetBytes]charCount is negative");

            // Assert because we shouldn't be able to have a null encoder.
            Contract.Assert(encoderFallback != null, "[SBCSCodePageEncoding.GetBytes]Attempting to use null encoder fallback");

            CheckMemorySection();

            // Need to test fallback
            EncoderReplacementFallback fallback = null;

            // Get any left over characters
            char charLeftOver = (char)0;

            if (encoder != null)
            {
                charLeftOver = encoder.charLeftOver;
                Contract.Assert(charLeftOver == 0 || Char.IsHighSurrogate(charLeftOver),
                                "[SBCSCodePageEncoding.GetBytes]leftover character should be high surrogate");
                fallback = encoder.Fallback as EncoderReplacementFallback;

                // Verify that we have no fallbackbuffer, for SBCS its always empty, so just assert
                Contract.Assert(!encoder.m_throwOnOverflow || !encoder.InternalHasFallbackBuffer ||
                                encoder.FallbackBuffer.Remaining == 0,
                                "[SBCSCodePageEncoding.GetBytes]Expected empty fallback buffer at start");
//                if (encoder.m_throwOnOverflow && encoder.InternalHasFallbackBuffer &&
//                    encoder.FallbackBuffer.Remaining > 0)
//                    throw new ArgumentException(Environment.GetResourceString("Argument_EncoderFallbackNotEmpty",
//                        this.EncodingName, encoder.Fallback.GetType()));
            }
            else
            {
                // If we aren't using default fallback then we may have a complicated count.
                fallback = this.EncoderFallback as EncoderReplacementFallback;
            }

            // prepare our end
            char *charEnd   = chars + charCount;
            byte *byteStart = bytes;
            char *charStart = chars;

            // See if we do the fast default or slightly slower fallback
            if (fallback != null && fallback.MaxCharCount == 1)
            {
                // Make sure our fallback character is valid first
                byte bReplacement = mapUnicodeToBytes[fallback.DefaultString[0]];

                // Check for replacements in range, otherwise fall back to slow version.
                if (bReplacement != 0)
                {
                    // We should have exactly as many output bytes as input bytes, unless there's a left
                    // over character, in which case we may need one more.

                    // If we had a left over character will have to add a ?  (This happens if they had a funky
                    // fallback last time, but not this time.) (We can't spit any out though
                    // because with fallback encoder each surrogate is treated as a seperate code point)
                    if (charLeftOver > 0)
                    {
                        // Have to have room
                        // Throw even if doing no throw version because this is just 1 char,
                        // so buffer will never be big enough
                        if (byteCount == 0)
                        {
                            ThrowBytesOverflow(encoder, true);
                        }

                        // This'll make sure we still have more room and also make sure our return value is correct.
                        *(bytes++) = bReplacement;
                        byteCount--;                // We used one of the ones we were counting.
                    }

                    // This keeps us from overrunning our output buffer
                    if (byteCount < charCount)
                    {
                        // Throw or make buffer smaller?
                        ThrowBytesOverflow(encoder, byteCount < 1);

                        // Just use what we can
                        charEnd = chars + byteCount;
                    }

                    // Simple way
                    while (chars < charEnd)
                    {
                        char ch2 = *chars;
                        chars++;

                        byte bTemp = mapUnicodeToBytes[ch2];

                        // Check for fallback
                        if (bTemp == 0 && ch2 != (char)0)
                        {
                            *bytes = bReplacement;
                        }
                        else
                        {
                            *bytes = bTemp;
                        }

                        bytes++;
                    }

                    // Clear encoder
                    if (encoder != null)
                    {
                        encoder.charLeftOver = (char)0;
                        encoder.m_charsUsed  = (int)(chars - charStart);
                    }
                    return((int)(bytes - byteStart));
                }
            }

            // Slower version, have to do real fallback.

            // For fallback we may need a fallback buffer, we know we aren't default fallback
            EncoderFallbackBuffer fallbackBuffer = null;

            // prepare our end
            byte *byteEnd = bytes + byteCount;

            // We may have a left over character from last time, try and process it.
            if (charLeftOver > 0)
            {
                // Since left over char was a surrogate, it'll have to be fallen back.
                // Get Fallback
                Contract.Assert(encoder != null, "[SBCSCodePageEncoding.GetBytes]Expect to have encoder if we have a charLeftOver");
                fallbackBuffer = encoder.FallbackBuffer;
                fallbackBuffer.InternalInitialize(chars, charEnd, encoder, true);

                // This will fallback a pair if *chars is a low surrogate
                fallbackBuffer.InternalFallback(charLeftOver, ref chars);
                if (fallbackBuffer.Remaining > byteEnd - bytes)
                {
                    // Throw it, if we don't have enough for this we never will
                    ThrowBytesOverflow(encoder, true);
                }
            }

            // Now we may have fallback char[] already from the encoder fallback above

            // Go ahead and do it, including the fallback.
            char ch;

            while ((ch = (fallbackBuffer == null) ? '\0' : fallbackBuffer.InternalGetNextChar()) != 0 ||
                   chars < charEnd)
            {
                // First unwind any fallback
                if (ch == 0)
                {
                    // No fallback, just get next char
                    ch = *chars;
                    chars++;
                }

                // get byte for this char
                byte bTemp = mapUnicodeToBytes[ch];

                // Check for fallback, this'll catch surrogate pairs too.
                if (bTemp == 0 && ch != (char)0)
                {
                    // Get Fallback
                    if (fallbackBuffer == null)
                    {
                        // Create & init fallback buffer
                        if (encoder == null)
                        {
                            fallbackBuffer = this.encoderFallback.CreateFallbackBuffer();
                        }
                        else
                        {
                            fallbackBuffer = encoder.FallbackBuffer;
                        }
                        // chars has moved so we need to remember figure it out so Exception fallback
                        // index will be correct
                        fallbackBuffer.InternalInitialize(charEnd - charCount, charEnd, encoder, true);
                    }

                    // Make sure we have enough room.  Each fallback char will be 1 output char
                    // (or recursion exception will be thrown)
                    fallbackBuffer.InternalFallback(ch, ref chars);
                    if (fallbackBuffer.Remaining > byteEnd - bytes)
                    {
                        // Didn't use this char, reset it
                        Contract.Assert(chars > charStart,
                                        "[SBCSCodePageEncoding.GetBytes]Expected chars to have advanced (fallback)");
                        chars--;
                        fallbackBuffer.InternalReset();

                        // Throw it & drop this data
                        ThrowBytesOverflow(encoder, chars == charStart);
                        break;
                    }
                    continue;
                }

                // We'll use this one
                // Bounds check
                if (bytes >= byteEnd)
                {
                    // didn't use this char, we'll throw or use buffer
                    Contract.Assert(fallbackBuffer == null || fallbackBuffer.bFallingBack == false,
                                    "[SBCSCodePageEncoding.GetBytes]Expected to NOT be falling back");
                    if (fallbackBuffer == null || fallbackBuffer.bFallingBack == false)
                    {
                        Contract.Assert(chars > charStart,
                                        "[SBCSCodePageEncoding.GetBytes]Expected chars to have advanced (normal)");
                        chars--;                                        // don't use last char
                    }
                    ThrowBytesOverflow(encoder, chars == charStart);    // throw ?
                    break;                                              // don't throw, stop
                }

                // Go ahead and add it
                *bytes = bTemp;
                bytes++;
            }

            // encoder stuff if we have one
            if (encoder != null)
            {
                // Fallback stuck it in encoder if necessary, but we have to clear MustFlush cases
                if (fallbackBuffer != null && !fallbackBuffer.bUsedEncoder)
                {
                    // Clear it in case of MustFlush
                    encoder.charLeftOver = (char)0;
                }

                // Set our chars used count
                encoder.m_charsUsed = (int)(chars - charStart);
            }

            // Expect Empty fallback buffer for SBCS
            Contract.Assert(fallbackBuffer == null || fallbackBuffer.Remaining == 0,
                            "[SBCSEncoding.GetBytes]Expected Empty fallback buffer at end");

            return((int)(bytes - byteStart));
        }
示例#2
0
        internal override unsafe int GetBytes(char *chars, int charCount, byte *bytes, int byteCount, EncoderNLS encoder)
        {
            char ch1 = char.MinValue;
            EncoderReplacementFallback replacementFallback;

            if (encoder != null)
            {
                ch1 = encoder.charLeftOver;
                replacementFallback = encoder.Fallback as EncoderReplacementFallback;
            }
            else
            {
                replacementFallback = this.EncoderFallback as EncoderReplacementFallback;
            }
            char *charEnd = chars + charCount;
            byte *numPtr1 = bytes;
            char *chPtr   = chars;

            if (replacementFallback != null && replacementFallback.MaxCharCount == 1)
            {
                char ch2 = replacementFallback.DefaultString[0];
                if ((int)ch2 <= (int)byte.MaxValue)
                {
                    if ((int)ch1 > 0)
                    {
                        if (byteCount == 0)
                        {
                            this.ThrowBytesOverflow(encoder, true);
                        }
                        *bytes++ = (byte)ch2;
                        --byteCount;
                    }
                    if (byteCount < charCount)
                    {
                        this.ThrowBytesOverflow(encoder, byteCount < 1);
                        charEnd = chars + byteCount;
                    }
                    while (chars < charEnd)
                    {
                        char ch3     = *chars++;
                        *    bytes++ = (int)ch3 <= (int)byte.MaxValue ? (byte)ch3 : (byte)ch2;
                    }
                    if (encoder != null)
                    {
                        encoder.charLeftOver = char.MinValue;
                        encoder.m_charsUsed  = (int)(chars - chPtr);
                    }
                    return((int)(bytes - numPtr1));
                }
            }
            byte *numPtr2 = bytes + byteCount;
            EncoderFallbackBuffer encoderFallbackBuffer = (EncoderFallbackBuffer)null;

            if ((int)ch1 > 0)
            {
                encoderFallbackBuffer = encoder.FallbackBuffer;
                encoderFallbackBuffer.InternalInitialize(chars, charEnd, encoder, true);
                encoderFallbackBuffer.InternalFallback(ch1, ref chars);
                if ((long)encoderFallbackBuffer.Remaining > numPtr2 - bytes)
                {
                    this.ThrowBytesOverflow(encoder, true);
                }
            }
            char ch4;

            while ((int)(ch4 = encoderFallbackBuffer == null ? char.MinValue : encoderFallbackBuffer.InternalGetNextChar()) != 0 || chars < charEnd)
            {
                if ((int)ch4 == 0)
                {
                    ch4    = *chars;
                    chars += 2;
                }
                if ((int)ch4 > (int)byte.MaxValue)
                {
                    if (encoderFallbackBuffer == null)
                    {
                        encoderFallbackBuffer = encoder != null ? encoder.FallbackBuffer : this.encoderFallback.CreateFallbackBuffer();
                        encoderFallbackBuffer.InternalInitialize(charEnd - charCount, charEnd, encoder, true);
                    }
                    encoderFallbackBuffer.InternalFallback(ch4, ref chars);
                    if ((long)encoderFallbackBuffer.Remaining > numPtr2 - bytes)
                    {
                        chars -= 2;
                        encoderFallbackBuffer.InternalReset();
                        this.ThrowBytesOverflow(encoder, chars == chPtr);
                        break;
                    }
                }
                else
                {
                    if (bytes >= numPtr2)
                    {
                        if (encoderFallbackBuffer == null || !encoderFallbackBuffer.bFallingBack)
                        {
                            chars -= 2;
                        }
                        this.ThrowBytesOverflow(encoder, chars == chPtr);
                        break;
                    }
                    *bytes = (byte)ch4;
                    ++bytes;
                }
            }
            if (encoder != null)
            {
                if (encoderFallbackBuffer != null && !encoderFallbackBuffer.bUsedEncoder)
                {
                    encoder.charLeftOver = char.MinValue;
                }
                encoder.m_charsUsed = (int)(chars - chPtr);
            }
            return((int)(bytes - numPtr1));
        }
        internal unsafe override int GetBytes(char *chars, int charCount, byte *bytes, int byteCount, EncoderNLS encoder)
        {
            base.CheckMemorySection();
            char c = '\0';
            EncoderReplacementFallback encoderReplacementFallback;

            if (encoder != null)
            {
                c = encoder.charLeftOver;
                encoderReplacementFallback = (encoder.Fallback as EncoderReplacementFallback);
            }
            else
            {
                encoderReplacementFallback = (base.EncoderFallback as EncoderReplacementFallback);
            }
            char *ptr  = chars + charCount;
            byte *ptr2 = bytes;
            char *ptr3 = chars;

            if (encoderReplacementFallback != null && encoderReplacementFallback.MaxCharCount == 1)
            {
                byte b = this.mapUnicodeToBytes[encoderReplacementFallback.DefaultString[0]];
                if (b != 0)
                {
                    if (c > '\0')
                    {
                        if (byteCount == 0)
                        {
                            base.ThrowBytesOverflow(encoder, true);
                        }
                        *(bytes++) = b;
                        byteCount--;
                    }
                    if (byteCount < charCount)
                    {
                        base.ThrowBytesOverflow(encoder, byteCount < 1);
                        ptr = chars + byteCount;
                    }
                    while (chars < ptr)
                    {
                        char c2 = *chars;
                        chars++;
                        byte b2 = this.mapUnicodeToBytes[c2];
                        if (b2 == 0 && c2 != '\0')
                        {
                            *bytes = b;
                        }
                        else
                        {
                            *bytes = b2;
                        }
                        bytes++;
                    }
                    if (encoder != null)
                    {
                        encoder.charLeftOver = '\0';
                        encoder.m_charsUsed  = (int)((long)(chars - ptr3));
                    }
                    return((int)((long)(bytes - ptr2)));
                }
            }
            EncoderFallbackBuffer encoderFallbackBuffer = null;
            byte *ptr4 = bytes + byteCount;

            if (c > '\0')
            {
                encoderFallbackBuffer = encoder.FallbackBuffer;
                encoderFallbackBuffer.InternalInitialize(chars, ptr, encoder, true);
                encoderFallbackBuffer.InternalFallback(c, ref chars);
                if ((long)encoderFallbackBuffer.Remaining > (long)(ptr4 - bytes))
                {
                    base.ThrowBytesOverflow(encoder, true);
                }
            }
            char c3;

            while ((c3 = ((encoderFallbackBuffer == null) ? '\0' : encoderFallbackBuffer.InternalGetNextChar())) != '\0' || chars < ptr)
            {
                if (c3 == '\0')
                {
                    c3 = *chars;
                    chars++;
                }
                byte b3 = this.mapUnicodeToBytes[c3];
                if (b3 == 0 && c3 != '\0')
                {
                    if (encoderFallbackBuffer == null)
                    {
                        if (encoder == null)
                        {
                            encoderFallbackBuffer = this.encoderFallback.CreateFallbackBuffer();
                        }
                        else
                        {
                            encoderFallbackBuffer = encoder.FallbackBuffer;
                        }
                        encoderFallbackBuffer.InternalInitialize(ptr - charCount, ptr, encoder, true);
                    }
                    encoderFallbackBuffer.InternalFallback(c3, ref chars);
                    if ((long)encoderFallbackBuffer.Remaining > (long)(ptr4 - bytes))
                    {
                        chars--;
                        encoderFallbackBuffer.InternalReset();
                        base.ThrowBytesOverflow(encoder, chars == ptr3);
                        break;
                    }
                }
                else
                {
                    if (bytes >= ptr4)
                    {
                        if (encoderFallbackBuffer == null || !encoderFallbackBuffer.bFallingBack)
                        {
                            chars--;
                        }
                        base.ThrowBytesOverflow(encoder, chars == ptr3);
                        break;
                    }
                    *bytes = b3;
                    bytes++;
                }
            }
            if (encoder != null)
            {
                if (encoderFallbackBuffer != null && !encoderFallbackBuffer.bUsedEncoder)
                {
                    encoder.charLeftOver = '\0';
                }
                encoder.m_charsUsed = (int)((long)(chars - ptr3));
            }
            return((int)((long)(bytes - ptr2)));
        }
示例#4
0
        internal override unsafe int GetBytes(char *chars, int charCount, byte *bytes, int byteCount, EncoderNLS encoder)
        {
            char ch3;

            base.CheckMemorySection();
            EncoderReplacementFallback encoderFallback = null;
            char charLeftOver = '\0';

            if (encoder != null)
            {
                charLeftOver    = encoder.charLeftOver;
                encoderFallback = encoder.Fallback as EncoderReplacementFallback;
            }
            else
            {
                encoderFallback = base.EncoderFallback as EncoderReplacementFallback;
            }
            char *charEnd = chars + charCount;
            byte *numPtr  = bytes;
            char *chPtr2  = chars;

            if ((encoderFallback != null) && (encoderFallback.MaxCharCount == 1))
            {
                byte num = this.mapUnicodeToBytes[(int)((byte *)encoderFallback.DefaultString[0])];
                if (num != 0)
                {
                    if (charLeftOver > '\0')
                    {
                        if (byteCount == 0)
                        {
                            base.ThrowBytesOverflow(encoder, true);
                        }
                        bytes++;
                        bytes[0] = num;
                        byteCount--;
                    }
                    if (byteCount < charCount)
                    {
                        base.ThrowBytesOverflow(encoder, byteCount < 1);
                        charEnd = chars + byteCount;
                    }
                    while (chars < charEnd)
                    {
                        char ch2 = chars[0];
                        chars++;
                        byte num2 = this.mapUnicodeToBytes[(int)((byte *)ch2)];
                        if ((num2 == 0) && (ch2 != '\0'))
                        {
                            bytes[0] = num;
                        }
                        else
                        {
                            bytes[0] = num2;
                        }
                        bytes++;
                    }
                    if (encoder != null)
                    {
                        encoder.charLeftOver = '\0';
                        encoder.m_charsUsed  = (int)((long)((chars - chPtr2) / 2));
                    }
                    return((int)((long)((bytes - numPtr) / 1)));
                }
            }
            EncoderFallbackBuffer fallbackBuffer = null;
            byte *numPtr2 = bytes + byteCount;

            if (charLeftOver > '\0')
            {
                fallbackBuffer = encoder.FallbackBuffer;
                fallbackBuffer.InternalInitialize(chars, charEnd, encoder, true);
                fallbackBuffer.InternalFallback(charLeftOver, ref chars);
                if (fallbackBuffer.Remaining > ((long)((numPtr2 - bytes) / 1)))
                {
                    base.ThrowBytesOverflow(encoder, true);
                }
            }
            while (((ch3 = (fallbackBuffer == null) ? '\0' : fallbackBuffer.InternalGetNextChar()) != '\0') || (chars < charEnd))
            {
                if (ch3 == '\0')
                {
                    ch3 = chars[0];
                    chars++;
                }
                byte num3 = this.mapUnicodeToBytes[(int)((byte *)ch3)];
                if ((num3 == 0) && (ch3 != '\0'))
                {
                    if (fallbackBuffer == null)
                    {
                        if (encoder == null)
                        {
                            fallbackBuffer = base.encoderFallback.CreateFallbackBuffer();
                        }
                        else
                        {
                            fallbackBuffer = encoder.FallbackBuffer;
                        }
                        fallbackBuffer.InternalInitialize(charEnd - charCount, charEnd, encoder, true);
                    }
                    fallbackBuffer.InternalFallback(ch3, ref chars);
                    if (fallbackBuffer.Remaining <= ((long)((numPtr2 - bytes) / 1)))
                    {
                        continue;
                    }
                    chars--;
                    fallbackBuffer.InternalReset();
                    base.ThrowBytesOverflow(encoder, chars == chPtr2);
                    break;
                }
                if (bytes >= numPtr2)
                {
                    if ((fallbackBuffer == null) || !fallbackBuffer.bFallingBack)
                    {
                        chars--;
                    }
                    base.ThrowBytesOverflow(encoder, chars == chPtr2);
                    break;
                }
                bytes[0] = num3;
                bytes++;
            }
            if (encoder != null)
            {
                if ((fallbackBuffer != null) && !fallbackBuffer.bUsedEncoder)
                {
                    encoder.charLeftOver = '\0';
                }
                encoder.m_charsUsed = (int)((long)((chars - chPtr2) / 2));
            }
            return((int)((long)((bytes - numPtr) / 1)));
        }
        internal override unsafe int GetBytes(char *chars, int charCount, byte *bytes, int byteCount, EncoderNLS encoder)
        {
            this.CheckMemorySection();
            char ch1 = char.MinValue;
            EncoderReplacementFallback replacementFallback;

            if (encoder != null)
            {
                ch1 = encoder.charLeftOver;
                replacementFallback = encoder.Fallback as EncoderReplacementFallback;
            }
            else
            {
                replacementFallback = this.EncoderFallback as EncoderReplacementFallback;
            }
            char *charEnd = chars + charCount;
            byte *numPtr1 = bytes;
            char *chPtr   = chars;

            if (replacementFallback != null && replacementFallback.MaxCharCount == 1)
            {
                byte num1 = this.mapUnicodeToBytes[(int)replacementFallback.DefaultString[0]];
                if ((int)num1 != 0)
                {
                    if ((int)ch1 > 0)
                    {
                        if (byteCount == 0)
                        {
                            this.ThrowBytesOverflow(encoder, true);
                        }
                        *bytes++ = num1;
                        --byteCount;
                    }
                    if (byteCount < charCount)
                    {
                        this.ThrowBytesOverflow(encoder, byteCount < 1);
                        charEnd = chars + byteCount;
                    }
                    while (chars < charEnd)
                    {
                        char ch2 = *chars;
                        chars += 2;
                        byte num2  = this.mapUnicodeToBytes[(int)ch2];
                        *    bytes = (int)num2 != 0 || (int)ch2 == 0 ? num2 : num1;
                        ++bytes;
                    }
                    if (encoder != null)
                    {
                        encoder.charLeftOver = char.MinValue;
                        encoder.m_charsUsed  = (int)(chars - chPtr);
                    }
                    return((int)(bytes - numPtr1));
                }
            }
            EncoderFallbackBuffer encoderFallbackBuffer = (EncoderFallbackBuffer)null;
            byte *numPtr2 = bytes + byteCount;

            if ((int)ch1 > 0)
            {
                encoderFallbackBuffer = encoder.FallbackBuffer;
                encoderFallbackBuffer.InternalInitialize(chars, charEnd, encoder, true);
                encoderFallbackBuffer.InternalFallback(ch1, ref chars);
                if ((long)encoderFallbackBuffer.Remaining > numPtr2 - bytes)
                {
                    this.ThrowBytesOverflow(encoder, true);
                }
            }
            char ch3;

            while ((int)(ch3 = encoderFallbackBuffer == null ? char.MinValue : encoderFallbackBuffer.InternalGetNextChar()) != 0 || chars < charEnd)
            {
                if ((int)ch3 == 0)
                {
                    ch3    = *chars;
                    chars += 2;
                }
                byte num = this.mapUnicodeToBytes[(int)ch3];
                if ((int)num == 0 && (int)ch3 != 0)
                {
                    if (encoderFallbackBuffer == null)
                    {
                        encoderFallbackBuffer = encoder != null ? encoder.FallbackBuffer : this.encoderFallback.CreateFallbackBuffer();
                        encoderFallbackBuffer.InternalInitialize(charEnd - charCount, charEnd, encoder, true);
                    }
                    encoderFallbackBuffer.InternalFallback(ch3, ref chars);
                    if ((long)encoderFallbackBuffer.Remaining > numPtr2 - bytes)
                    {
                        chars -= 2;
                        encoderFallbackBuffer.InternalReset();
                        this.ThrowBytesOverflow(encoder, chars == chPtr);
                        break;
                    }
                }
                else
                {
                    if (bytes >= numPtr2)
                    {
                        if (encoderFallbackBuffer == null || !encoderFallbackBuffer.bFallingBack)
                        {
                            chars -= 2;
                        }
                        this.ThrowBytesOverflow(encoder, chars == chPtr);
                        break;
                    }
                    *bytes = num;
                    ++bytes;
                }
            }
            if (encoder != null)
            {
                if (encoderFallbackBuffer != null && !encoderFallbackBuffer.bUsedEncoder)
                {
                    encoder.charLeftOver = char.MinValue;
                }
                encoder.m_charsUsed = (int)(chars - chPtr);
            }
            return((int)(bytes - numPtr1));
        }