private void _speech_StateChanged(object sender, System.Speech.Synthesis.StateChangedEventArgs e) { Debug.WriteLine("状态改变之前:" + e.PreviousState.ToString()); Debug.WriteLine("状态改变之后:" + e.State.ToString()); }
void synthesizer_StateChanged(object sender, System.Speech.Synthesis.StateChangedEventArgs e) { Debug.WriteLine(e.State.ToString()); }