public ICollection ReadResources() { ArrayList arrayList = new ArrayList(); for (;;) { this.read_padding(); int num = this.read_int32(); if (num == -1) { break; } this.read_int32(); NameOrId type = this.read_ordinal(); NameOrId name = this.read_ordinal(); this.read_padding(); this.read_int32(); this.read_int16(); int language = this.read_int16(); this.read_int32(); this.read_int32(); if (num != 0) { byte[] array = new byte[num]; this.res_file.Read(array, 0, num); arrayList.Add(new Win32EncodedResource(type, name, language, array)); } } return(arrayList); }
public ICollection ReadResources() { ArrayList resources = new ArrayList(); /* * We can't use a BinaryReader since we have to keep track of the * stream position for padding. */ while (true) { read_padding(); int data_size = read_int32(); if (data_size == -1) { /* EOF */ break; } //int header_size = read_int32(); NameOrId type = read_ordinal(); NameOrId name = read_ordinal(); read_padding(); //int data_version = read_int32(); //int memory_flags = read_int16(); int language_id = read_int16(); //int version = read_int32(); //int characteristics = read_int32(); if (data_size == 0) { /* Empty resource entry */ continue; } byte[] data = new byte [data_size]; res_file.Read(data, 0, data_size); resources.Add(new Win32EncodedResource(type, name, language_id, data)); } return(resources); }
internal Win32EncodedResource(NameOrId type, NameOrId name, int language, byte[] data) : base(type, name, language) { this.data = data; }
internal Win32Resource(Win32ResourceType type, int name, int language) { this.type = new NameOrId((int)type); this.name = new NameOrId(name); this.language = language; }
internal Win32Resource(NameOrId type, NameOrId name, int language) { this.type = type; this.name = name; this.language = language; }
internal Win32EncodedResource (NameOrId type, NameOrId name, int language, byte[] data) : base (type, name, language) { this.data = data; }
internal Win32Resource (Win32ResourceType type, int name, int language) { this.type = new NameOrId ((int)type); this.name = new NameOrId (name); this.language = language; }
internal Win32Resource (NameOrId type, NameOrId name, int language) { this.type = type; this.name = name; this.language = language; }