public SphereShape(RigidBody rigidBody, Matrix4x4 realParentPose, Material material, SphereShapeDescriptor descriptor) { var sphereShapeDescription = new SphereShapeDescription(descriptor.Radius) {Material = material._wrappedMaterial}; _wrappedSphereShape = (StillDesign.PhysX.SphereShape)rigidBody.WrappedActor.CreateShape(sphereShapeDescription); SetRealParentPose(realParentPose); UserData = descriptor.UserData; if (rigidBody.HasDefaultShape) { rigidBody.WrappedActor.Shapes[0].Dispose(); rigidBody.HasDefaultShape = false; } }
public static ISphereShape CreateSphere(this IFactory<IShape> factory, SphereShapeDescriptor descriptor) { return factory.Create<ISphereShape, SphereShapeDescriptor>(descriptor); }
public DefaultSphereShape(SphereShapeDescriptor descriptor) { Descriptor = descriptor; }
public SphereShape(SphereShapeDescriptor descriptor) { WrappedSphereShape = new global::DigitalRune.Geometry.Shapes.SphereShape(descriptor.Radius); UserData = descriptor.UserData; }