/* * // Consider removing. * internal IAsyncResult UnsafeBeginMultipleWrite(BufferOffsetSize[] buffers, AsyncCallback callback, object state) { #if TRAVE * for (int i = 0; i < buffers.Length; ++i) * { * GlobalLog.Dump(buffers[i].Buffer, buffers[i].Offset, buffers[i].Size); * } #endif * return m_NetworkStream.UnsafeBeginMultipleWrite(buffers, callback, state); * } */ /// <devdoc> /// <para> /// Handle the end of an asynchronous write. /// </para> /// </devdoc> internal void EndMultipleWrite(IAsyncResult asyncResult) { m_NetworkStream.EndMultipleWrite(asyncResult); }