示例#1
0
        private void Initialize(TcpConnectionContract /*.Imp*/ conn)
        {
            // Stash the endpoint into our field
            m_Conn = new TRef/*<TcpConnectionContract.Imp>*/ (conn);

            // Create an empty data buffer...
            m_DataBuffer = new TrackedBytesBuffer();
        }
示例#2
0
        // Performs a single blocking read to the netstack, and adds data
        // to dataBuffer.
        // Returns true if future read operations are permissible; false
        // if the data stream has ended.
        private bool BlockingRead(TcpConnectionContract /*.Imp*/ conn, TrackedBytesBuffer dataBuffer)
        {
            Bytes readData = conn.Read();

            //case conn.Data(byte[] readData) :
            if (readData != null)
            {
                // Tack this onto the data buffer. Data is consumed by AddToTail.
                dataBuffer.AddToTail(readData);
                return(true);
            }

            //case conn.NoMoreData() :
            //case conn.ConnectionClosed() :
            return(false);
        }
示例#3
0
        // Reads as much as possible without blocking, tack it onto dataBuffer.
        // We will block for a MAXIMUM of the time specified by "microSeconds".
        // Returns true if future read operations are permissible, false if
        // the data stream has ended
        private bool DrainDataNonBlock(TcpConnectionContract /*.Imp*/ conn,
                                       TrackedBytesBuffer dataBuffer,
                                       int microSeconds)
        {
            bool keepTrying  = true;
            int  timeToSleep = microSeconds;

            while (keepTrying)
            {
                keepTrying = false; // defensive
                Bytes readData = conn.PollRead(timeToSleep);

                //case conn.Data(byte[] readData) :
                if (readData != null && readData.Length > 0)
                {
                    // Tack this onto the data buffer. Data is consumed by AddToTail()
                    dataBuffer.AddToTail(readData);

                    // Keep trying, but don't sleep. We do this strictly to
                    // drain off any additional data, since currently the
                    // netStack hands data to us in packet-sized chunks,
                    // which means it may have additional data ready if you
                    // ask it again.
                    keepTrying  = true;
                    timeToSleep = 0;
                    continue;
                }

                //case conn.NoData() :
                if (readData != null && readData.Length == 0)
                {
                    // done
                    return(true);
                }

                //case conn.NoMoreData() :
                //case conn.ConnectionClosed() :
                if (readData == null)
                {
                    return(false);
                }
            }

            // Should never get here
            return(true);
        }