void Dispose(bool disposing) { disposed = true; if (disposing) { if (disposed || Interlocked.CompareExchange(ref in_progress, 0, 0) != 0) { return; } if (Worker != null) { Worker.Dispose(); Worker = null; } } AcceptSocket = null; Buffer = null; BufferList = null; RemoteEndPoint = null; UserToken = null; #if !NET_2_1 SendPacketsElements = null; #endif }
public SocketAsyncEventArgs() { Worker = new SocketAsyncWorker(this); AcceptSocket = null; Buffer = null; BufferList = null; BytesTransferred = 0; Count = 0; DisconnectReuseSocket = false; LastOperation = SocketAsyncOperation.None; Offset = 0; RemoteEndPoint = null; #if !NET_2_1 SendPacketsElements = null; SendPacketsFlags = TransmitFileOptions.UseDefaultWorkerThread; #endif SendPacketsSendSize = -1; SocketError = SocketError.Success; SocketFlags = SocketFlags.None; UserToken = null; }
public void Init(Socket socket, object state, AsyncCallback callback, SocketOperation operation, SocketAsyncWorker worker) { this.socket = socket; this.is_blocking = socket != null ? socket.is_blocking : true; this.handle = socket != null ? socket.Handle : IntPtr.Zero; this.state = state; this.callback = callback; this.operation = operation; if (wait_handle != null) { ((ManualResetEvent)wait_handle).Reset(); } delayed_exception = null; EndPoint = null; Buffer = null; Offset = 0; Size = 0; SockFlags = SocketFlags.None; AcceptSocket = null; Addresses = null; Port = 0; Buffers = null; ReuseSocket = false; accept_socket = null; total = 0; completed_synchronously = false; completed = false; is_blocking = false; error = 0; async_result = null; EndCalled = 0; Worker = worker; }
public void Init (Socket socket, object state, AsyncCallback callback, SocketOperation operation, SocketAsyncWorker worker) { this.socket = socket; this.is_blocking = socket != null ? socket.is_blocking : true; this.handle = socket != null ? socket.Handle : IntPtr.Zero; this.state = state; this.callback = callback; this.operation = operation; if (wait_handle != null) ((ManualResetEvent) wait_handle).Reset (); delayed_exception = null; EndPoint = null; Buffer = null; Offset = 0; Size = 0; SockFlags = SocketFlags.None; AcceptSocket = null; Addresses = null; Port = 0; Buffers = null; ReuseSocket = false; accept_socket = null; total = 0; completed_synchronously = false; completed = false; is_blocking = false; error = 0; async_result = null; EndCalled = 0; Worker = worker; }
void QueueSocketAsyncResult (Queue<SocketAsyncWorker> queue, SocketAsyncWorker worker, SocketAsyncResult sockares) { int count; lock (queue) { queue.Enqueue (worker); count = queue.Count; } if (count == 1) socket_pool_queue (SocketAsyncWorker.Dispatcher, sockares); }
void Dispose (bool disposing) { disposed = true; if (disposing) { if (disposed || Interlocked.CompareExchange (ref in_progress, 0, 0) != 0) return; if (Worker != null) { Worker.Dispose (); Worker = null; } } AcceptSocket = null; Buffer = null; BufferList = null; RemoteEndPoint = null; UserToken = null; #if !NET_2_1 SendPacketsElements = null; #endif }
public SocketAsyncEventArgs () { Worker = new SocketAsyncWorker (this); AcceptSocket = null; Buffer = null; BufferList = null; BytesTransferred = 0; Count = 0; DisconnectReuseSocket = false; LastOperation = SocketAsyncOperation.None; Offset = 0; RemoteEndPoint = null; #if !NET_2_1 SendPacketsElements = null; SendPacketsFlags = TransmitFileOptions.UseDefaultWorkerThread; #endif SendPacketsSendSize = -1; SocketError = SocketError.Success; SocketFlags = SocketFlags.None; UserToken = null; }