private DoOperationSendPackets ( Socket socket, SafeCloseSocket handle ) : SocketError | ||
socket | Socket | |
handle | SafeCloseSocket | |
return | SocketError |
public bool SendPacketsAsync(SocketAsyncEventArgs e) { bool retval; if (s_loggingEnabled) { Logging.Enter(Logging.Sockets, this, "SendPacketsAsync", ""); } // Throw if socket disposed if (CleanedUp) { throw new ObjectDisposedException(GetType().FullName); } if (e == null) { throw new ArgumentNullException("e"); } if (e.SendPacketsElements == null) { throw new ArgumentNullException("e.SendPacketsElements"); } if (!Connected) { throw new NotSupportedException(SR.net_notconnected); } // Prepare for the native call. e.StartOperationCommon(this); e.StartOperationSendPackets(); // Make the native call. SocketError socketError; Debug.Assert(e.SendPacketsDescriptorCount != null); if (e.SendPacketsDescriptorCount > 0) { try { socketError = e.DoOperationSendPackets(this, _handle); } catch (Exception) { // Clear in-use flag on event args object. e.Complete(); throw; } // Handle completion when completion port is not posted. if (socketError != SocketError.Success && socketError != SocketError.IOPending) { e.FinishOperationSyncFailure(socketError, 0, SocketFlags.None); retval = false; } else { retval = true; } } else { // No buffers or files to send. e.FinishOperationSuccess(SocketError.Success, 0, SocketFlags.None); retval = false; } if (s_loggingEnabled) { Logging.Exit(Logging.Sockets, this, "SendPacketsAsync", retval); } return retval; }