Inheritance: BaseOverlappedAsyncResult
示例#1
0
 public static SocketError ReceiveAsync(SafeCloseSocket handle, byte[] buffer, int offset, int count, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
 {
     return handle.AsyncContext.ReceiveAsync(buffer, offset, count, socketFlags, asyncResult.CompletionCallback);
 }
示例#2
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        public static SocketError ReceiveFromAsync(SafeCloseSocket handle, byte[] buffer, int offset, int count, SocketFlags socketFlags, Internals.SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            asyncResult.SocketAddress = socketAddress;

            return handle.AsyncContext.ReceiveFromAsync(buffer, offset, count, socketFlags, socketAddress.Buffer, socketAddress.InternalSize, asyncResult.CompletionCallback);
        }
示例#3
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 public static SocketError SendAsync(SafeCloseSocket handle, IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
 {
     return handle.AsyncContext.SendAsync(buffers, GetPlatformSocketFlags(socketFlags), asyncResult.CompletionCallback);
 }
示例#4
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 public static SocketError SendAsync(SafeCloseSocket handle, BufferOffsetSize[] buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
 {
     return handle.AsyncContext.SendAsync(new BufferList(buffers), GetPlatformSocketFlags(socketFlags), asyncResult.CompletionCallback);
 }
示例#5
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        public static unsafe SocketError SendAsync(SafeCloseSocket handle, IList <ArraySegment <byte> > buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            // Set up asyncResult for overlapped WSASend.
            asyncResult.SetUnmanagedStructures(buffers);
            try
            {
                // This can throw ObjectDisposedException.
                int         bytesTransferred;
                SocketError errorCode = Interop.Winsock.WSASend(
                    handle,
                    asyncResult._wsaBuffers,
                    asyncResult._wsaBuffers.Length,
                    out bytesTransferred,
                    socketFlags,
                    asyncResult.OverlappedHandle,
                    IntPtr.Zero);

                return(asyncResult.ProcessOverlappedResult(errorCode == SocketError.Success, bytesTransferred));
            }
            catch
            {
                asyncResult.ReleaseUnmanagedStructures();
                throw;
            }
        }
示例#6
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文件: Socket.cs 项目: REALTOBIZ/mono
 internal IAsyncResult UnsafeBeginMultipleSend(BufferOffsetSize[] buffers, SocketFlags socketFlags, AsyncCallback callback, object state)
 {
     // Unsafe - don't flow.
     OverlappedAsyncResult asyncResult = new OverlappedAsyncResult(this, state, callback);
     DoBeginMultipleSend(buffers, socketFlags, asyncResult);
     return asyncResult;
 }
示例#7
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        public static unsafe SocketError ReceiveFromAsync(SafeCloseSocket handle, byte[] buffer, int offset, int count, SocketFlags socketFlags, Internals.SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            // Set up asyncResult for overlapped WSARecvFrom.
            // This call will use completion ports on WinNT and Overlapped IO on Win9x.
            asyncResult.SetUnmanagedStructures(buffer, offset, count, socketAddress, true);

            int         bytesTransferred;
            SocketError errorCode = Interop.Winsock.WSARecvFrom(
                handle,
                ref asyncResult._singleBuffer,
                1,
                out bytesTransferred,
                ref socketFlags,
                asyncResult.GetSocketAddressPtr(),
                asyncResult.GetSocketAddressSizePtr(),
                asyncResult.OverlappedHandle,
                IntPtr.Zero);

            if (errorCode != SocketError.Success)
            {
                errorCode = GetLastSocketError();
            }

            return(errorCode);
        }
示例#8
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        internal IAsyncResult BeginReceive(IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
        {
            if (s_loggingEnabled)
            {
                Logging.Enter(Logging.Sockets, this, "BeginReceive", "");
            }

            if (CleanedUp)
            {
                throw new ObjectDisposedException(this.GetType().FullName);
            }

            // Validate input parameters.
            if (buffers == null)
            {
                throw new ArgumentNullException("buffers");
            }

            if (buffers.Count == 0)
            {
                throw new ArgumentException(SR.Format(SR.net_sockets_zerolist, "buffers"), "buffers");
            }

            // We need to flow the context here.  But we don't need to lock the context - we don't use it until the callback.
            OverlappedAsyncResult asyncResult = new OverlappedAsyncResult(this, state, callback);
            asyncResult.StartPostingAsyncOp(false);

            // Run the receive with this asyncResult.
            errorCode = DoBeginReceive(buffers, socketFlags, asyncResult);

            if (errorCode != SocketError.Success && errorCode != SocketError.IOPending)
            {
                asyncResult = null;
            }
            else
            {
                // We're not throwing, so finish the async op posting code so we can return to the user.
                // If the operation already finished, the callback will be called from here.
                asyncResult.FinishPostingAsyncOp(ref Caches.ReceiveClosureCache);
            }

            if (s_loggingEnabled)
            {
                Logging.Exit(Logging.Sockets, this, "BeginReceive", asyncResult);
            }
            return asyncResult;
        }
示例#9
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        public static unsafe SocketError ReceiveAsync(SafeCloseSocket handle, byte[] buffer, int offset, int count, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            // Set up asyncResult for overlapped WSARecv.
            // This call will use completion ports.
            asyncResult.SetUnmanagedStructures(buffer, offset, count, null, false /* don't pin null RemoteEP*/);

            // This can throw ObjectDisposedException.
            int         bytesTransferred;
            SocketError errorCode = Interop.Winsock.WSARecv(
                handle,
                ref asyncResult._singleBuffer,
                1,
                out bytesTransferred,
                ref socketFlags,
                asyncResult.OverlappedHandle,
                IntPtr.Zero);

            if (errorCode != SocketError.Success)
            {
                errorCode = GetLastSocketError();
            }

            return(errorCode);
        }
示例#10
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        public static unsafe SocketError ReceiveAsync(SafeCloseSocket handle, IList <ArraySegment <byte> > buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            // Set up asyncResult for overlapped WSASend.
            // This call will use completion ports.
            asyncResult.SetUnmanagedStructures(buffers);

            // This can throw ObjectDisposedException.
            int         bytesTransferred;
            SocketError errorCode = Interop.Winsock.WSARecv(
                handle,
                asyncResult._wsaBuffers,
                asyncResult._wsaBuffers.Length,
                out bytesTransferred,
                ref socketFlags,
                asyncResult.OverlappedHandle,
                IntPtr.Zero);

            if (errorCode != SocketError.Success)
            {
                errorCode = GetLastSocketError();
            }

            return(errorCode);
        }
示例#11
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        public static unsafe SocketError SendToAsync(SafeCloseSocket handle, byte[] buffer, int offset, int count, SocketFlags socketFlags, Internals.SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            // Set up asyncResult for overlapped WSASendTo.
            // This call will use completion ports.
            asyncResult.SetUnmanagedStructures(buffer, offset, count, socketAddress, false /* don't pin RemoteEP*/);

            int         bytesTransferred;
            SocketError errorCode = Interop.Winsock.WSASendTo(
                handle,
                ref asyncResult._singleBuffer,
                1, // There is only ever 1 buffer being sent.
                out bytesTransferred,
                socketFlags,
                asyncResult.GetSocketAddressPtr(),
                asyncResult.SocketAddress.Size,
                asyncResult.OverlappedHandle,
                IntPtr.Zero);

            if (errorCode != SocketError.Success)
            {
                errorCode = GetLastSocketError();
            }

            return(errorCode);
        }
示例#12
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        public static unsafe SocketError ReceiveAsync(SafeCloseSocket handle, byte[] buffer, int offset, int count, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            // Set up asyncResult for overlapped WSARecv.
            asyncResult.SetUnmanagedStructures(buffer, offset, count, null, false /* don't pin null RemoteEP*/);
            try
            {
                // This can throw ObjectDisposedException.
                int         bytesTransferred;
                SocketError errorCode = Interop.Winsock.WSARecv(
                    handle,
                    ref asyncResult._singleBuffer,
                    1,
                    out bytesTransferred,
                    ref socketFlags,
                    asyncResult.OverlappedHandle,
                    IntPtr.Zero);

                return(asyncResult.ProcessOverlappedResult(errorCode == SocketError.Success, bytesTransferred));
            }
            catch
            {
                asyncResult.ReleaseUnmanagedStructures();
                throw;
            }
        }
示例#13
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        public static unsafe SocketError SendToAsync(SafeCloseSocket handle, byte[] buffer, int offset, int count, SocketFlags socketFlags, Internals.SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            // Set up asyncResult for overlapped WSASendTo.
            asyncResult.SetUnmanagedStructures(buffer, offset, count, socketAddress, false /* don't pin RemoteEP*/);
            try
            {
                int         bytesTransferred;
                SocketError errorCode = Interop.Winsock.WSASendTo(
                    handle,
                    ref asyncResult._singleBuffer,
                    1, // There is only ever 1 buffer being sent.
                    out bytesTransferred,
                    socketFlags,
                    asyncResult.GetSocketAddressPtr(),
                    asyncResult.SocketAddress.Size,
                    asyncResult.OverlappedHandle,
                    IntPtr.Zero);

                return(asyncResult.ProcessOverlappedResult(errorCode == SocketError.Success, bytesTransferred));
            }
            catch
            {
                asyncResult.ReleaseUnmanagedStructures();
                throw;
            }
        }
示例#14
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        private SocketError DoBeginSend(IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            GlobalLog.Print("Socket#" + Logging.HashString(this) + "::BeginSend() SRC:" + Logging.ObjectToString(LocalEndPoint) + " DST:" + Logging.ObjectToString(RemoteEndPoint) + " buffers:" + buffers);

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                GlobalLog.Print("BeginSend: asyncResult:" + Logging.HashString(asyncResult));

                errorCode = SocketPal.SendAsync(_handle, buffers, socketFlags, asyncResult);

                GlobalLog.Print("Socket#" + Logging.HashString(this) + "::BeginSend() Interop.Winsock.WSASend returns:" + errorCode.ToString() + " returning AsyncResult:" + Logging.HashString(asyncResult));
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                UpdateStatusAfterSocketError(errorCode);
                if (s_loggingEnabled)
                {
                    Logging.Exception(Logging.Sockets, this, "BeginSend", new SocketException((int)errorCode));
                }
            }
            return errorCode;
        }
示例#15
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        public static unsafe SocketError ReceiveAsync(SafeCloseSocket handle, IList <ArraySegment <byte> > buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            // Set up asyncResult for overlapped WSASend.
            asyncResult.SetUnmanagedStructures(buffers);
            try
            {
                int         bytesTransferred;
                SocketError errorCode = Interop.Winsock.WSARecv(
                    handle.DangerousGetHandle(), // to minimize chances of handle recycling from misuse, this should use DangerousAddRef/Release, but it adds too much overhead
                    asyncResult._wsaBuffers,
                    asyncResult._wsaBuffers.Length,
                    out bytesTransferred,
                    ref socketFlags,
                    asyncResult.DangerousOverlappedPointer, // SafeHandle was just created in SetUnmanagedStructures
                    IntPtr.Zero);
                GC.KeepAlive(handle);                       // small extra safe guard against handle getting collected/finalized while P/Invoke in progress

                return(asyncResult.ProcessOverlappedResult(errorCode == SocketError.Success, bytesTransferred));
            }
            catch
            {
                asyncResult.ReleaseUnmanagedStructures();
                throw;
            }
        }
示例#16
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        internal IAsyncResult BeginReceive(byte[] buffer, int offset, int size, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
        {
            if (s_loggingEnabled)
            {
                Logging.Enter(Logging.Sockets, this, "BeginReceive", "");
            }

            if (CleanedUp)
            {
                throw new ObjectDisposedException(this.GetType().FullName);
            }

            // Validate input parameters.
            if (buffer == null)
            {
                throw new ArgumentNullException("buffer");
            }
            if (offset < 0 || offset > buffer.Length)
            {
                throw new ArgumentOutOfRangeException("offset");
            }
            if (size < 0 || size > buffer.Length - offset)
            {
                throw new ArgumentOutOfRangeException("size");
            }

            // We need to flow the context here.  But we don't need to lock the context - we don't use it until the callback.
            OverlappedAsyncResult asyncResult = new OverlappedAsyncResult(this, state, callback);
            asyncResult.StartPostingAsyncOp(false);

            // Run the receive with this asyncResult.
            errorCode = DoBeginReceive(buffer, offset, size, socketFlags, asyncResult);

            if (errorCode != SocketError.Success && errorCode != SocketError.IOPending)
            {
                asyncResult = null;
            }
            else
            {
                // We're not throwing, so finish the async op posting code so we can return to the user.
                // If the operation already finished, the callback will be called from here.
                asyncResult.FinishPostingAsyncOp(ref Caches.ReceiveClosureCache);
            }

            if (s_loggingEnabled)
            {
                Logging.Exit(Logging.Sockets, this, "BeginReceive", asyncResult);
            }
            return asyncResult;
        }
示例#17
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        private void DoBeginMultipleSend(BufferOffsetSize[] buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            if (s_loggingEnabled)
            {
                 Logging.Enter(Logging.Sockets, this, "BeginMultipleSend", "");
            }
            if (CleanedUp)
            {
                throw new ObjectDisposedException(this.GetType().FullName);
            }

            // Validate input parameters.
            GlobalLog.Assert(buffers != null, "Socket#{0}::DoBeginMultipleSend()|buffers == null", Logging.HashString(this));
            GlobalLog.Print("Socket#" + Logging.HashString(this) + "::DoBeginMultipleSend() buffers.Length:" + buffers.Length.ToString());

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                errorCode = SocketPal.SendAsync(_handle, buffers, socketFlags, asyncResult);
                GlobalLog.Print("Socket#" + Logging.HashString(this) + "::BeginMultipleSend() Interop.Winsock.WSASend returns:" + errorCode.ToString() + " size:" + buffers.Length.ToString() + " returning AsyncResult:" + Logging.HashString(asyncResult));
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                // Update the internal state of this socket according to the error before throwing.
                SocketException socketException = new SocketException((int)errorCode);
                UpdateStatusAfterSocketError(socketException);
                if (s_loggingEnabled)
                {
                     Logging.Exception(Logging.Sockets, this, "BeginMultipleSend", socketException);
                }
                throw socketException;
            }
            if (s_loggingEnabled)
            {
                 Logging.Exit(Logging.Sockets, this, "BeginMultipleSend", asyncResult);
            }
        }
示例#18
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        // Routine Description:
        // 
        //    BeginReceiveFrom - Async implimentation of RecvFrom call,
        // 
        //    Called when we want to start an async receive.
        //    We kick off the receive, and if it completes synchronously we'll
        //    call the callback. Otherwise we'll return an IASyncResult, which
        //    the caller can use to wait on or retrieve the final status, as needed.
        // 
        //    Uses Winsock 2 overlapped I/O.
        // 
        // Arguments:
        // 
        //    ReadBuffer - status line that we wish to parse
        //    Index - Offset into ReadBuffer to begin reading from
        //    Request - Size of Buffer to recv
        //    Flags - Additonal Flags that may be passed to the underlying winsock call
        //    remoteEP - EndPoint that are to receive from
        //    Callback - Delegate function that holds callback, called on completeion of I/O
        //    State - State used to track callback, set by caller, not required
        // 
        // Return Value:
        // 
        //    IAsyncResult - Async result used to retreive result
        internal IAsyncResult BeginReceiveFrom(byte[] buffer, int offset, int size, SocketFlags socketFlags, ref EndPoint remoteEP, AsyncCallback callback, object state)
        {
            if (s_loggingEnabled)
            {
                Logging.Enter(Logging.Sockets, this, "BeginReceiveFrom", "");
            }

            if (CleanedUp)
            {
                throw new ObjectDisposedException(this.GetType().FullName);
            }

            // Validate input parameters.
            if (buffer == null)
            {
                throw new ArgumentNullException("buffer");
            }
            if (remoteEP == null)
            {
                throw new ArgumentNullException("remoteEP");
            }
            if (!CanTryAddressFamily(remoteEP.AddressFamily))
            {
                throw new ArgumentException(SR.Format(SR.net_InvalidEndPointAddressFamily, remoteEP.AddressFamily, _addressFamily), "remoteEP");
            }
            if (offset < 0 || offset > buffer.Length)
            {
                throw new ArgumentOutOfRangeException("offset");
            }
            if (size < 0 || size > buffer.Length - offset)
            {
                throw new ArgumentOutOfRangeException("size");
            }
            if (_rightEndPoint == null)
            {
                throw new InvalidOperationException(SR.net_sockets_mustbind);
            }

            // We don't do a CAS demand here because the contents of remoteEP aren't used by
            // WSARecvFrom; all that matters is that we generate a unique-to-this-call SocketAddress
            // with the right address family
            Internals.SocketAddress socketAddress = SnapshotAndSerialize(ref remoteEP);

            // Set up the result and set it to collect the context.
            OverlappedAsyncResult asyncResult = new OverlappedAsyncResult(this, state, callback);
            asyncResult.StartPostingAsyncOp(false);

            // Start the ReceiveFrom.
            DoBeginReceiveFrom(buffer, offset, size, socketFlags, remoteEP, socketAddress, asyncResult);

            // Capture the context, maybe call the callback, and return.
            asyncResult.FinishPostingAsyncOp(ref Caches.ReceiveClosureCache);

            if (asyncResult.CompletedSynchronously && !asyncResult.SocketAddressOriginal.Equals(asyncResult.SocketAddress))
            {
                try
                {
                    remoteEP = remoteEP.Create(asyncResult.SocketAddress);
                }
                catch
                {
                }
            }


            if (s_loggingEnabled)
            {
                Logging.Exit(Logging.Sockets, this, "BeginReceiveFrom", asyncResult);
            }
            return asyncResult;
        }
示例#19
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        public static unsafe SocketError SendToAsync(SafeCloseSocket handle, byte[] buffer, int offset, int count, SocketFlags socketFlags, Internals.SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            // Set up asyncResult for overlapped WSASendTo.
            // This call will use completion ports.
            asyncResult.SetUnmanagedStructures(buffer, offset, count, socketAddress, false /* don't pin RemoteEP*/);

            int bytesTransferred;
            SocketError errorCode = Interop.Winsock.WSASendTo(
                handle,
                ref asyncResult._singleBuffer,
                1, // There is only ever 1 buffer being sent.
                out bytesTransferred,
                socketFlags,
                asyncResult.GetSocketAddressPtr(),
                asyncResult.SocketAddress.Size,
                asyncResult.OverlappedHandle,
                IntPtr.Zero);

            if (errorCode != SocketError.Success)
            {
                errorCode = GetLastSocketError();
            }

            return errorCode;
        }
示例#20
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文件: Socket.cs 项目: REALTOBIZ/mono
        internal IAsyncResult BeginMultipleSend(BufferOffsetSize[] buffers, SocketFlags socketFlags, AsyncCallback callback, object state) {
            // Set up the async result and start the flow.
            OverlappedAsyncResult asyncResult = new OverlappedAsyncResult(this, state, callback);
            asyncResult.StartPostingAsyncOp(false);

            // Start the send.
            DoBeginMultipleSend(buffers, socketFlags, asyncResult);

            // Finish it up (capture, complete).
            asyncResult.FinishPostingAsyncOp(ref Caches.SendClosureCache);
            return asyncResult;
        }
示例#21
0
        public static unsafe SocketError ReceiveAsync(SafeCloseSocket handle, byte[] buffer, int offset, int count, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            // Set up asyncResult for overlapped WSARecv.
            // This call will use completion ports.
            asyncResult.SetUnmanagedStructures(buffer, offset, count, null, false /* don't pin null RemoteEP*/);

            // This can throw ObjectDisposedException.
            int bytesTransferred;
            SocketError errorCode = Interop.Winsock.WSARecv(
                handle,
                ref asyncResult._singleBuffer,
                1,
                out bytesTransferred,
                ref socketFlags,
                asyncResult.OverlappedHandle,
                IntPtr.Zero);

            if (errorCode != SocketError.Success)
            {
                errorCode = GetLastSocketError();
            }

            return errorCode;
        }
示例#22
0
文件: Socket.cs 项目: REALTOBIZ/mono
        private void DoBeginMultipleSend(BufferOffsetSize[] buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            if(s_LoggingEnabled)Logging.Enter(Logging.Sockets, this, "BeginMultipleSend", "");
            if (CleanedUp) {
                throw new ObjectDisposedException(this.GetType().FullName);
            }
            //
            // parameter validation
            //
            GlobalLog.Assert(buffers != null, "Socket#{0}::DoBeginMultipleSend()|buffers == null", ValidationHelper.HashString(this));
            GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::DoBeginMultipleSend() buffers.Length:" + buffers.Length.ToString());

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                // Set up asyncResult for overlapped WSASend.
                // This call will use completion ports on WinNT and Overlapped IO on Win9x.
                asyncResult.SetUnmanagedStructures(buffers, ref Caches.SendOverlappedCache);

                // This can throw ObjectDisposedException.
                int bytesTransferred;
                errorCode = UnsafeNclNativeMethods.OSSOCK.WSASend(
                    m_Handle,
                    asyncResult.m_WSABuffers,
                    asyncResult.m_WSABuffers.Length,
                    out bytesTransferred,
                    socketFlags,
                    asyncResult.OverlappedHandle,
                    IntPtr.Zero);

                if (errorCode!=SocketError.Success) {
                    errorCode = (SocketError)Marshal.GetLastWin32Error();
                }
                GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::BeginMultipleSend() UnsafeNclNativeMethods.OSSOCK.WSASend returns:" + errorCode.ToString() + " size:" + buffers.Length.ToString() + " returning AsyncResult:" + ValidationHelper.HashString(asyncResult));
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            //
            // if the asynchronous native call fails synchronously
            // we'll throw a SocketException
            //
            if (errorCode!=SocketError.Success) {
                //
                // update our internal state after this socket error and throw
                //
                asyncResult.ExtractCache(ref Caches.SendOverlappedCache);
                SocketException socketException = new SocketException(errorCode);
                UpdateStatusAfterSocketError(socketException);
                if(s_LoggingEnabled)Logging.Exception(Logging.Sockets, this, "BeginMultipleSend", socketException);
                throw socketException;
           }
            if(s_LoggingEnabled)Logging.Exit(Logging.Sockets, this, "BeginMultipleSend", asyncResult);
        }
示例#23
0
        public static unsafe SocketError ReceiveAsync(SafeCloseSocket handle, IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            // Set up asyncResult for overlapped WSASend.
            // This call will use completion ports.
            asyncResult.SetUnmanagedStructures(buffers);

            // This can throw ObjectDisposedException.
            int bytesTransferred;
            SocketError errorCode = Interop.Winsock.WSARecv(
                handle,
                asyncResult._wsaBuffers,
                asyncResult._wsaBuffers.Length,
                out bytesTransferred,
                ref socketFlags,
                asyncResult.OverlappedHandle,
                IntPtr.Zero);

            if (errorCode != SocketError.Success)
            {
                errorCode = GetLastSocketError();
            }

            return errorCode;
        }
示例#24
0
 public static SocketError SendAsync(SafeCloseSocket handle, byte[] buffer, int offset, int count, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
 {
     return handle.AsyncContext.SendAsync(buffer, offset, count, GetPlatformSocketFlags(socketFlags), asyncResult.CompletionCallback);
 }
示例#25
0
        public static unsafe SocketError ReceiveFromAsync(SafeCloseSocket handle, byte[] buffer, int offset, int count, SocketFlags socketFlags, Internals.SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            // Set up asyncResult for overlapped WSARecvFrom.
            // This call will use completion ports on WinNT and Overlapped IO on Win9x.
            asyncResult.SetUnmanagedStructures(buffer, offset, count, socketAddress, true);

            int bytesTransferred;
            SocketError errorCode = Interop.Winsock.WSARecvFrom(
                handle,
                ref asyncResult._singleBuffer,
                1,
                out bytesTransferred,
                ref socketFlags,
                asyncResult.GetSocketAddressPtr(),
                asyncResult.GetSocketAddressSizePtr(),
                asyncResult.OverlappedHandle,
                IntPtr.Zero);

            if (errorCode != SocketError.Success)
            {
                errorCode = GetLastSocketError();
            }

            return errorCode;
        }
示例#26
0
        public static SocketError SendToAsync(SafeCloseSocket handle, byte[] buffer, int offset, int count, SocketFlags socketFlags, Internals.SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            asyncResult.SocketAddress = socketAddress;

            return handle.AsyncContext.SendToAsync(buffer, offset, count, GetPlatformSocketFlags(socketFlags), socketAddress.Buffer, socketAddress.Size, asyncResult.CompletionCallback);
        }
示例#27
0
        private SocketError DoBeginSend(byte[] buffer, int offset, int size, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            if (GlobalLog.IsEnabled)
            {
                GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::BeginSend() SRC:" + LoggingHash.ObjectToString(LocalEndPoint) + " DST:" + LoggingHash.ObjectToString(RemoteEndPoint) + " size:" + size.ToString());
            }

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                // Get the Send going.
                if (GlobalLog.IsEnabled)
                {
                    GlobalLog.Print("BeginSend: asyncResult:" + LoggingHash.HashString(asyncResult) + " size:" + size.ToString());
                }

                errorCode = SocketPal.SendAsync(_handle, buffer, offset, size, socketFlags, asyncResult);

                if (GlobalLog.IsEnabled)
                {
                    GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::BeginSend() Interop.Winsock.WSASend returns:" + errorCode.ToString() + " size:" + size.ToString() + " returning AsyncResult:" + LoggingHash.HashString(asyncResult));
                }
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                UpdateStatusAfterSocketError(errorCode);
                if (s_loggingEnabled)
                {
                    NetEventSource.Exception(NetEventSource.ComponentType.Socket, this, nameof(BeginSend), new SocketException((int)errorCode));
                }
            }
            return errorCode;
        }
示例#28
0
 public static SocketError ReceiveAsync(SafeCloseSocket handle, IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
 {
     return handle.AsyncContext.ReceiveAsync(buffers, socketFlags, asyncResult.CompletionCallback);
 }
示例#29
0
        private void DoBeginSendTo(byte[] buffer, int offset, int size, SocketFlags socketFlags, EndPoint endPointSnapshot, Internals.SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            if (GlobalLog.IsEnabled)
            {
                GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::DoBeginSendTo() size:" + size.ToString());
            }

            EndPoint oldEndPoint = _rightEndPoint;

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                if (_rightEndPoint == null)
                {
                    _rightEndPoint = endPointSnapshot;
                }

                errorCode = SocketPal.SendToAsync(_handle, buffer, offset, size, socketFlags, socketAddress, asyncResult);

                if (GlobalLog.IsEnabled)
                {
                    GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::DoBeginSendTo() Interop.Winsock.WSASend returns:" + errorCode.ToString() + " size:" + size + " returning AsyncResult:" + LoggingHash.HashString(asyncResult));
                }
            }
            catch (ObjectDisposedException)
            {
                _rightEndPoint = oldEndPoint;
                throw;
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                // Update the internal state of this socket according to the error before throwing.
                _rightEndPoint = oldEndPoint;
                SocketException socketException = new SocketException((int)errorCode);
                UpdateStatusAfterSocketError(socketException);
                if (s_loggingEnabled)
                {
                    NetEventSource.Exception(NetEventSource.ComponentType.Socket, this, nameof(BeginSendTo), socketException);
                }
                throw socketException;
            }

            if (GlobalLog.IsEnabled)
            {
                GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::DoBeginSendTo() size:" + size.ToString() + " returning AsyncResult:" + LoggingHash.HashString(asyncResult));
            }
        }
示例#30
0
        internal IAsyncResult UnsafeBeginSend(byte[] buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback callback, object state)
        {
            if (s_loggingEnabled)
            {
                Logging.Enter(Logging.Sockets, this, "UnsafeBeginSend", "");
            }

            if (CleanedUp)
            {
                throw new ObjectDisposedException(this.GetType().FullName);
            }

            // No need to flow the context.
            OverlappedAsyncResult asyncResult = new OverlappedAsyncResult(this, state, callback);

            SocketError errorCode = DoBeginSend(buffer, offset, size, socketFlags, asyncResult);
            if (errorCode != SocketError.Success && errorCode != SocketError.IOPending)
            {
                throw new SocketException((int)errorCode);
            }

            if (s_loggingEnabled)
            {
                Logging.Exit(Logging.Sockets, this, "UnsafeBeginSend", asyncResult);
            }
            return asyncResult;
        }
示例#31
0
        private SocketError DoBeginReceive(byte[] buffer, int offset, int size, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            if (GlobalLog.IsEnabled)
            {
                GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::BeginReceive() size:" + size.ToString());
            }

#if DEBUG
            IntPtr lastHandle = _handle.DangerousGetHandle();
#endif
            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                errorCode = SocketPal.ReceiveAsync(_handle, buffer, offset, size, socketFlags, asyncResult);

                if (GlobalLog.IsEnabled)
                {
                    GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::BeginReceive() Interop.Winsock.WSARecv returns:" + errorCode.ToString() + " returning AsyncResult:" + LoggingHash.HashString(asyncResult));
                }
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                // TODO: https://github.com/dotnet/corefx/issues/5426
                //if (GlobalLog.IsEnabled)
                //{
                //    GlobalLog.AssertFormat("Socket#{0}::DoBeginReceive()|GetLastWin32Error() returned zero.", LoggingHash.HashString(this));
                //}

                // Update the internal state of this socket according to the error before throwing.
                UpdateStatusAfterSocketError(errorCode);
                if (s_loggingEnabled)
                {
                    NetEventSource.Exception(NetEventSource.ComponentType.Socket, this, nameof(BeginReceive), new SocketException((int)errorCode));
                }
                asyncResult.InvokeCallback(new SocketException((int)errorCode));
            }
#if DEBUG
            else
            {
                _lastReceiveHandle = lastHandle;
                _lastReceiveThread = Environment.CurrentManagedThreadId;
                _lastReceiveTick = Environment.TickCount;
            }
#endif

            return errorCode;
        }
示例#32
0
        // Routine Description:
        // 
        //    BeginSendTo - Async implimentation of SendTo,
        // 
        //    This routine may go pending at which time,
        //    but any case the callback Delegate will be called upon completion
        // 
        // Arguments:
        // 
        //    WriteBuffer - Buffer to transmit
        //    Index - Offset into WriteBuffer to begin sending from
        //    Size - Size of Buffer to transmit
        //    Flags - Specific Socket flags to pass to winsock
        //    remoteEP - EndPoint to transmit To
        //    Callback - Delegate function that holds callback, called on completeion of I/O
        //    State - State used to track callback, set by caller, not required
        // 
        // Return Value:
        // 
        //    IAsyncResult - Async result used to retreive result
        internal IAsyncResult BeginSendTo(byte[] buffer, int offset, int size, SocketFlags socketFlags, EndPoint remoteEP, AsyncCallback callback, object state)
        {
            if (s_loggingEnabled)
            {
                Logging.Enter(Logging.Sockets, this, "BeginSendTo", "");
            }

            if (CleanedUp)
            {
                throw new ObjectDisposedException(this.GetType().FullName);
            }

            // Validate input parameters.
            if (buffer == null)
            {
                throw new ArgumentNullException("buffer");
            }
            if (remoteEP == null)
            {
                throw new ArgumentNullException("remoteEP");
            }
            if (offset < 0 || offset > buffer.Length)
            {
                throw new ArgumentOutOfRangeException("offset");
            }
            if (size < 0 || size > buffer.Length - offset)
            {
                throw new ArgumentOutOfRangeException("size");
            }

            // This will check the permissions for connect.
            EndPoint endPointSnapshot = remoteEP;
            Internals.SocketAddress socketAddress = CheckCacheRemote(ref endPointSnapshot, false);

            // Set up the async result and indicate to flow the context.
            OverlappedAsyncResult asyncResult = new OverlappedAsyncResult(this, state, callback);
            asyncResult.StartPostingAsyncOp(false);

            // Post the send.
            DoBeginSendTo(buffer, offset, size, socketFlags, endPointSnapshot, socketAddress, asyncResult);

            // Finish, possibly posting the callback.  The callback won't be posted before this point is reached.
            asyncResult.FinishPostingAsyncOp(ref Caches.SendClosureCache);

            if (s_loggingEnabled)
            {
                Logging.Exit(Logging.Sockets, this, "BeginSendTo", asyncResult);
            }
            return asyncResult;
        }
示例#33
0
文件: Socket.cs 项目: REALTOBIZ/mono
        private SocketError DoBeginSend(IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {

            GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::BeginSend() SRC:" + ValidationHelper.ToString(LocalEndPoint) + " DST:" + ValidationHelper.ToString(RemoteEndPoint) + " buffers:" + buffers);

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                // Set up asyncResult for overlapped WSASend.
                // This call will use completion ports on WinNT and Overlapped IO on Win9x.
                asyncResult.SetUnmanagedStructures(buffers, ref Caches.SendOverlappedCache);

                GlobalLog.Print("BeginSend: asyncResult:" + ValidationHelper.HashString(asyncResult));

                // This can throw ObjectDisposedException.
                int bytesTransferred;
                errorCode = UnsafeNclNativeMethods.OSSOCK.WSASend(
                    m_Handle,
                    asyncResult.m_WSABuffers,
                    asyncResult.m_WSABuffers.Length,
                    out bytesTransferred,
                    socketFlags,
                    asyncResult.OverlappedHandle,
                    IntPtr.Zero);

                if (errorCode!=SocketError.Success) {
                    errorCode = (SocketError)Marshal.GetLastWin32Error();
                }
                GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::BeginSend() UnsafeNclNativeMethods.OSSOCK.WSASend returns:" + errorCode.ToString() + " returning AsyncResult:" + ValidationHelper.HashString(asyncResult));
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            //
            // if the asynchronous native call fails synchronously
            // we'll throw a SocketException
            //
            if (errorCode != SocketError.Success)
            {
                asyncResult.ExtractCache(ref Caches.SendOverlappedCache);
                UpdateStatusAfterSocketError(errorCode);
                if(s_LoggingEnabled)Logging.Exception(Logging.Sockets, this, "BeginSend", new SocketException(errorCode));
            }
            return errorCode;
        }
示例#34
0
        internal IAsyncResult UnsafeBeginReceive(byte[] buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback callback, object state)
        {
            if (s_loggingEnabled)
            {
                Logging.Enter(Logging.Sockets, this, "UnsafeBeginReceive", "");
            }

            if (CleanedUp)
            {
                throw new ObjectDisposedException(this.GetType().FullName);
            }

            // No need to flow the context.
            OverlappedAsyncResult asyncResult = new OverlappedAsyncResult(this, state, callback);
            DoBeginReceive(buffer, offset, size, socketFlags, asyncResult);

            if (s_loggingEnabled)
            {
                Logging.Exit(Logging.Sockets, this, "UnsafeBeginReceive", asyncResult);
            }
            return asyncResult;
        }
示例#35
0
文件: Socket.cs 项目: REALTOBIZ/mono
        private SocketError DoBeginReceive(IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
#if DEBUG
            IntPtr lastHandle = m_Handle.DangerousGetHandle();
#endif
            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                // Set up asyncResult for overlapped WSASend.
                // This call will use completion ports on WinNT and Overlapped IO on Win9x.
                asyncResult.SetUnmanagedStructures(buffers, ref Caches.ReceiveOverlappedCache);

                // This can throw ObjectDisposedException.
                int bytesTransferred;
                errorCode = UnsafeNclNativeMethods.OSSOCK.WSARecv(
                    m_Handle,
                    asyncResult.m_WSABuffers,
                    asyncResult.m_WSABuffers.Length,
                    out bytesTransferred,
                    ref socketFlags,
                    asyncResult.OverlappedHandle,
                    IntPtr.Zero);

                if (errorCode!=SocketError.Success) {
                    errorCode = (SocketError)Marshal.GetLastWin32Error();
                    GlobalLog.Assert(errorCode != SocketError.Success, "Socket#{0}::DoBeginReceive()|GetLastWin32Error() returned zero.", ValidationHelper.HashString(this));
                }
                GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::DoBeginReceive() UnsafeNclNativeMethods.OSSOCK.WSARecv returns:" + errorCode.ToString() + " returning AsyncResult:" + ValidationHelper.HashString(asyncResult));
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            //
            // if the asynchronous native call fails synchronously
            // we'll throw a SocketException
            //
            if (errorCode != SocketError.Success)
            {
                //
                // update our internal state after this socket error and throw
                asyncResult.ExtractCache(ref Caches.ReceiveOverlappedCache);
                UpdateStatusAfterSocketError(errorCode);
                if(s_LoggingEnabled)Logging.Exception(Logging.Sockets, this, "BeginReceive", new SocketException(errorCode));
            }
#if DEBUG
            else
            {
                m_LastReceiveHandle = lastHandle;
                m_LastReceiveThread = Thread.CurrentThread.ManagedThreadId;
                m_LastReceiveTick = Environment.TickCount;
            }
#endif

            return errorCode;
        }
示例#36
0
        private SocketError DoBeginReceive(IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
#if DEBUG
            IntPtr lastHandle = _handle.DangerousGetHandle();
#endif
            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                errorCode = SocketPal.ReceiveAsync(_handle, buffers, socketFlags, asyncResult);

                GlobalLog.Print("Socket#" + Logging.HashString(this) + "::DoBeginReceive() Interop.Winsock.WSARecv returns:" + errorCode.ToString() + " returning AsyncResult:" + Logging.HashString(asyncResult));
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                // Update the internal state of this socket according to the error before throwing.
                UpdateStatusAfterSocketError(errorCode);
                if (s_loggingEnabled)
                {
                    Logging.Exception(Logging.Sockets, this, "BeginReceive", new SocketException((int)errorCode));
                }
            }
#if DEBUG
            else
            {
                _lastReceiveHandle = lastHandle;
                _lastReceiveThread = Environment.CurrentManagedThreadId;
                _lastReceiveTick = Environment.TickCount;
            }
#endif

            return errorCode;
        }
示例#37
0
文件: Socket.cs 项目: REALTOBIZ/mono
        private void DoBeginReceiveFrom(byte[] buffer, int offset, int size, SocketFlags socketFlags, EndPoint endPointSnapshot, SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            EndPoint oldEndPoint = m_RightEndPoint;
            GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::DoBeginReceiveFrom() size:" + size.ToString());

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                // Set up asyncResult for overlapped WSARecvFrom.
                // This call will use completion ports on WinNT and Overlapped IO on Win9x.
                asyncResult.SetUnmanagedStructures(buffer, offset, size, socketAddress, true /* pin remoteEP*/, ref Caches.ReceiveOverlappedCache);

                // save a copy of the original EndPoint in the asyncResult
                asyncResult.SocketAddressOriginal = endPointSnapshot.Serialize();

                if (m_RightEndPoint == null) {
                    m_RightEndPoint = endPointSnapshot;
                }

                int bytesTransferred;
                errorCode = UnsafeNclNativeMethods.OSSOCK.WSARecvFrom(
                    m_Handle,
                    ref asyncResult.m_SingleBuffer,
                    1,
                    out bytesTransferred,
                    ref socketFlags,
                    asyncResult.GetSocketAddressPtr(),
                    asyncResult.GetSocketAddressSizePtr(),
                    asyncResult.OverlappedHandle,
                    IntPtr.Zero );

                if (errorCode!=SocketError.Success) {
                    errorCode = (SocketError)Marshal.GetLastWin32Error();
                }
                GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::DoBeginReceiveFrom() UnsafeNclNativeMethods.OSSOCK.WSARecvFrom returns:" + errorCode.ToString() + " size:" + size.ToString() + " returning AsyncResult:" + ValidationHelper.HashString(asyncResult));
            }
            catch (ObjectDisposedException)
            {
                m_RightEndPoint = oldEndPoint;
                throw;
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            //
            // if the asynchronous native call fails synchronously
            // we'll throw a SocketException
            //
            if (errorCode!=SocketError.Success) {
                //
                // update our internal state after this socket error and throw
                //
                m_RightEndPoint = oldEndPoint;
                asyncResult.ExtractCache(ref Caches.ReceiveOverlappedCache);
                SocketException socketException = new SocketException(errorCode);
                UpdateStatusAfterSocketError(socketException);
                if(s_LoggingEnabled)Logging.Exception(Logging.Sockets, this, "BeginReceiveFrom", socketException);
                throw socketException;
            }

            GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::DoBeginReceiveFrom() size:" + size.ToString() + " returning AsyncResult:" + ValidationHelper.HashString(asyncResult));
        }
示例#38
0
        private void DoBeginReceiveFrom(byte[] buffer, int offset, int size, SocketFlags socketFlags, EndPoint endPointSnapshot, Internals.SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            EndPoint oldEndPoint = _rightEndPoint;
            GlobalLog.Print("Socket#" + Logging.HashString(this) + "::DoBeginReceiveFrom() size:" + size.ToString());

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                // Save a copy of the original EndPoint in the asyncResult.
                asyncResult.SocketAddressOriginal = IPEndPointExtensions.Serialize(endPointSnapshot);

                if (_rightEndPoint == null)
                {
                    _rightEndPoint = endPointSnapshot;
                }

                errorCode = SocketPal.ReceiveFromAsync(_handle, buffer, offset, size, socketFlags, socketAddress, asyncResult);

                GlobalLog.Print("Socket#" + Logging.HashString(this) + "::DoBeginReceiveFrom() Interop.Winsock.WSARecvFrom returns:" + errorCode.ToString() + " size:" + size.ToString() + " returning AsyncResult:" + Logging.HashString(asyncResult));
            }
            catch (ObjectDisposedException)
            {
                _rightEndPoint = oldEndPoint;
                throw;
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                // Update the internal state of this socket according to the error before throwing.
                _rightEndPoint = oldEndPoint;
                SocketException socketException = new SocketException((int)errorCode);
                UpdateStatusAfterSocketError(socketException);
                if (s_loggingEnabled)
                {
                    Logging.Exception(Logging.Sockets, this, "BeginReceiveFrom", socketException);
                }
                throw socketException;
            }

            GlobalLog.Print("Socket#" + Logging.HashString(this) + "::DoBeginReceiveFrom() size:" + size.ToString() + " returning AsyncResult:" + Logging.HashString(asyncResult));
        }
示例#39
0
        public static unsafe SocketError ReceiveFromAsync(SafeCloseSocket handle, byte[] buffer, int offset, int count, SocketFlags socketFlags, Internals.SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            // Set up asyncResult for overlapped WSARecvFrom.
            asyncResult.SetUnmanagedStructures(buffer, offset, count, socketAddress, true);
            try
            {
                int         bytesTransferred;
                SocketError errorCode = Interop.Winsock.WSARecvFrom(
                    handle,
                    ref asyncResult._singleBuffer,
                    1,
                    out bytesTransferred,
                    ref socketFlags,
                    asyncResult.GetSocketAddressPtr(),
                    asyncResult.GetSocketAddressSizePtr(),
                    asyncResult.OverlappedHandle,
                    IntPtr.Zero);

                return(asyncResult.ProcessOverlappedResult(errorCode == SocketError.Success, bytesTransferred));
            }
            catch
            {
                asyncResult.ReleaseUnmanagedStructures();
                throw;
            }
        }