//Méthode statique pour l'envoi et la réception public void Send(Paquet paquet, NetworkStream stream) { BinaryFormatter bf = new BinaryFormatter(); bf.Serialize(stream, paquet); stream.Flush(); }
/** * Function to send a message to the server * \param stream - The stream to write to * \param msg - The message to send * \return - Retun true on success, false on failure */ private bool sendMessage(NetworkStream stream, Message msg) { string json = JsonConvert.SerializeObject(msg); using (MemoryStream mstream = new MemoryStream()) { using (BinaryWriter writer = new BinaryWriter(mstream)) { byte[] encodedJson = Encoding.UTF8.GetBytes(json); writer.Write(hostToBig_i32(encodedJson.Length)); writer.Write(encodedJson); } byte[] request = mstream.ToArray(); try { stream.Write(request, 0, request.Length); stream.Flush(); } catch(SocketException ex) { Message emsg = new Message("error_socket", null); emsg.AddParameter("error_code", ex.ErrorCode); emsg.AddParameter("message", ex.Message); recvq.Enqueue(emsg); return false; } } return true; }
public void Write(NetworkStream stream) { stream.WriteByte((byte)this.Type); StreamHelper.WriteDouble(stream, this.Unknown1); StreamHelper.WriteDouble(stream, this.Unknown2); StreamHelper.WriteDouble(stream, this.Unknown3); StreamHelper.WriteFloat(stream, this.Unknown4); StreamHelper.WriteInt(stream, Unknown5.Count); int i = (int)this.Unknown1; int j = (int)this.Unknown2; int k = (int)this.Unknown3; sbyte j1; for (IEnumerator<ChunkPosition> iter = this.Unknown5.GetEnumerator(); iter.MoveNext(); stream.WriteByte(j1)) { ChunkPosition chunkpos = iter.Current; int l = chunkpos.X - i; int i1 = chunkpos.Y - j; j1 = (sbyte)(chunkpos.Z - k); stream.WriteByte((byte)l); stream.WriteByte((byte)i1); } stream.Flush(); }
/// <summary> /// Start the listener for incoming messages /// </summary> public void Start() { tcpListener = new TcpListener(System.Net.IPAddress.Any, this.port); tcpListener.Start(); Console.WriteLine("Server Started") ; this.IsListening = true; try { while (isListening) { Console.WriteLine("Server listening..."); Socket socketForClient = tcpListener.AcceptSocket(); Console.WriteLine("Client connected"); NetworkStream networkStream = new NetworkStream(socketForClient); BinaryFormatter bf = new BinaryFormatter(); Object message = (RemoteMessage)bf.Deserialize(networkStream); networkStream.Flush(); interpretMessage((RemoteMessage)message); socketForClient.Disconnect(true); } } catch(Exception e) { Console.WriteLine(e.ToString()) ; } }
public void Write(NetworkStream stream) { stream.WriteByte((byte)this.Type); StreamHelper.WriteString(stream, this.Username); stream.Flush(); }
private void send(NetworkStream networkStream, Byte[] bufferOut) { //------------------------------------------------Send message networkStream.Write(bufferOut, 0, bufferOut.Length); networkStream.Flush(); base.ByteSent += bufferOut.Length; }
private void button2_Click(object sender, EventArgs e) { readData = "Conected to Chat Server ..."; msg(); clientSocket.Connect("127.0.0.1", 8888); serverStream = clientSocket.GetStream(); byte[] outStream = System.Text.Encoding.ASCII.GetBytes(textBox3.Text + "$"); serverStream.Write(outStream, 0, outStream.Length); serverStream.Flush(); Thread ctThread = new Thread(getMessage); ctThread.Start(); }
public static void SendString(NetworkStream client, string s) { var bytes = Encoding.UTF8.GetBytes(s); client.Write(BitConverter.GetBytes(bytes.Length), 0, 4); client.Write(bytes, 0, bytes.Length); client.Flush(); }
private void button2_Click(object sender, EventArgs e) { try { readData = "Connected to Chat Server ..."; msg(); clientSocket.Connect("127.0.0.1", 8888); serverStream = clientSocket.GetStream(); byte[] outStream = System.Text.Encoding.ASCII.GetBytes(textBox2.Text + "$"); serverStream.Write(outStream, 0, outStream.Length); serverStream.Flush(); Thread ctThread = new Thread(getMessage); ctThread.Start(); if(strUser == null) { strUser = textBox2.Text; Registry.SetValue(keyName, "user", strUser); } buttonSend.Enabled = true; } catch(Exception ex) { buttonSend.Enabled = false; } }
public virtual void send(NetworkStream ns) { if (data == null) { getBytes (); } ns.Write (data, 0, data.Length); ns.Flush (); }
public void Write(NetworkStream stream) { stream.WriteByte((byte)this.Type); StreamHelper.WriteShort(stream, this.PlayerHealth); stream.Flush(); }
/* This procedure puts a message on the current client stream. */ private void sendClient(String message) { byte[] bytesToSend = Encoding.UTF8.GetBytes(message); stream.Write(bytesToSend, 0, bytesToSend.Length); /* Since we're writing something, flush() must be used. */ stream.Flush(); Debug.Log("answer was sent: " + message); }
public void Write(NetworkStream stream) { stream.WriteByte((byte)this.Type); StreamHelper.WriteInt(stream, this.EntityID); stream.Flush(); }
public void Write(NetworkStream stream) { stream.WriteByte((byte)this.Type); stream.WriteByte(this.WindowId); stream.Flush(); }
public void Write(NetworkStream stream) { stream.WriteByte((byte)this.Type); stream.WriteByte((OnGround ? (byte)1 : (byte)0)); stream.Flush(); }
public void AsyncProcessResponse (IServerResponseChannelSinkStack sinkStack, object state, IMessage msg, ITransportHeaders headers, Stream responseStream) { ClientConnection connection = (ClientConnection)state; NetworkStream stream = new NetworkStream (connection.Client); UnixMessageIO.SendMessageStream (stream, responseStream, headers, connection.Buffer); stream.Flush (); stream.Close (); }
public void Write(NetworkStream stream) { stream.WriteByte((byte)this.Type); StreamHelper.WriteFloat(stream, this.Yaw); StreamHelper.WriteFloat(stream, this.Pitch); stream.WriteByte((OnGround ? (byte)1 : (byte)0)); stream.Flush(); }
public void Write(NetworkStream stream) { stream.WriteByte((byte)this.Type); StreamHelper.WriteInt(stream, this.X); StreamHelper.WriteInt(stream, this.Y); stream.WriteByte((Mode ? (byte)1 : (byte)0)); stream.Flush(); }
public void Write(NetworkStream stream) { stream.WriteByte((byte)this.Type); StreamHelper.WriteInt(stream, this.EID); StreamHelper.WriteInt(stream, this.Target); stream.WriteByte(this.Button); stream.Flush(); }
public void Write(NetworkStream stream) { stream.WriteByte((byte)this.Type); stream.WriteByte(this.WindowID); StreamHelper.WriteShort(stream, this.Token); stream.WriteByte((byte)(this.Acknowledged ? 1 : 0)); stream.Flush(); }
public void Write(NetworkStream stream) { stream.WriteByte((byte)this.Type); stream.WriteByte(this.WindowID); StreamHelper.WriteShort(stream, this.Bar); StreamHelper.WriteShort(stream, this.Progress); stream.Flush(); }
public void Write(NetworkStream stream) { stream.WriteByte((byte)this.Type); StreamHelper.WriteInt(stream, this.EID); StreamHelper.WriteShort(stream, this.Slot); StreamHelper.WriteShort(stream, this.Primary); StreamHelper.WriteShort(stream, this.Secondary); stream.Flush(); }
public void Write(NetworkStream stream) { stream.WriteByte((byte)this.Type); StreamHelper.WriteInt(stream, this.Version); //version StreamHelper.WriteString(stream, this.Username); //username StreamHelper.WriteString(stream, this.ServerPassword); //server password StreamHelper.WriteLong(stream, this.MapSeed); //map seed stream.WriteByte(this.Dimension); //not used stream.Flush(); }
public void Write(NetworkStream stream) { stream.WriteByte((byte)this.Type); stream.WriteByte(this.WindowId); stream.WriteByte((byte)this.WindowType); StreamHelper.WriteString(stream, this.Title); stream.WriteByte(this.Slots); stream.Flush(); }
public void Write(NetworkStream stream) { stream.WriteByte((byte)this.Type); StreamHelper.WriteDouble(stream, this.X); StreamHelper.WriteDouble(stream, this.Y); StreamHelper.WriteDouble(stream, this.Stance); StreamHelper.WriteDouble(stream, this.Z); stream.WriteByte((OnGround ? (byte)1 : (byte)0)); stream.Flush(); }
public void Write(NetworkStream stream) { stream.WriteByte((byte)this.Type); stream.WriteByte((byte)this.Status); StreamHelper.WriteInt(stream, this.X); stream.WriteByte((byte)this.Y); StreamHelper.WriteInt(stream, this.Z); stream.WriteByte((byte)this.FaceType); stream.Flush(); }
public void Write(NetworkStream stream) { stream.WriteByte((byte)this.Type); StreamHelper.WriteInt(stream, this.X); stream.WriteByte((byte)this.Y); StreamHelper.WriteInt(stream, this.Z); stream.WriteByte((byte)this.BlockType); stream.WriteByte((byte)this.Metadata); stream.Flush(); }
public void Write(NetworkStream stream) { stream.WriteByte((byte)this.Type); StreamHelper.WriteInt(stream, this.a); stream.WriteByte((byte)this.b); StreamHelper.WriteInt(stream, this.c); stream.WriteByte((byte)this.d); StreamHelper.WriteInt(stream, this.e); stream.Flush(); }
public void Write(NetworkStream stream) { stream.WriteByte((byte)this.Type); StreamHelper.WriteInt(stream, this.X); StreamHelper.WriteShort(stream, this.Y); StreamHelper.WriteInt(stream, this.Z); stream.WriteByte((byte)Instrument); stream.WriteByte(this.Pitch); stream.Flush(); }
static void Main(string[] args) { clientSocket.Connect("127.0.0.1", 8888); serverStream = clientSocket.GetStream(); byte[] outStream = System.Text.Encoding.ASCII.GetBytes("LOGIN%0%TATAR1N"); serverStream.Write(outStream, 0, outStream.Length); serverStream.Flush(); Thread ctThread = new Thread(getMessage); ctThread.Start(); while (true) { outStream = System.Text.Encoding.ASCII.GetBytes(Console.ReadLine() + ""); serverStream.Write(outStream, 0, outStream.Length); serverStream.Flush(); } Console.ReadKey(); }
public static void send(Message message, NetworkStream stream) { BinaryFormatter bf = new BinaryFormatter(); try { bf.Serialize(stream, message); stream.Flush(); } catch (Exception e) { Console.WriteLine(e.Message); } }
public void SendMessage(byte[] bytesToSend) { try { //Send the text System.Net.Sockets.NetworkStream ns = default(System.Net.Sockets.NetworkStream); lock (Client.GetStream()) { ns = Client.GetStream(); //byte[] bytesToSend = System.Text.Encoding.ASCII.GetBytes(msg); ns.Write(bytesToSend, 0, bytesToSend.Length); ns.Flush(); } } catch (Exception ex) { //MessageBox.Show(ex.ToString); } }
public void DisconnectFromServer() { print("Disconnect form Server"); if (ns != null) { byte[] ba = new byte[] { 0x65, 0x6e, 0x64 };//System.Text.Encoding.Unicode.GetBytes ("end"); ns.Write(ba, 0, ba.Length); ns.Flush(); //閉じる ns.Close(); tcp.Close(); } isConnectedToServer = false; }
/// <summary> /// 发送数据 /// </summary> /// <param name="data"></param> public void sendData(Stream sr) { System.Net.Sockets.NetworkStream ns = tcpClient1.GetStream(); byte[] bs = new byte[128]; int num = 0; // sr.Position = 0; while (sr.CanRead) { num = sr.Read(bs, 0, bs.Length); ns.Write(bs, 0, num); } // sr.CopyTo(ns); ns.Flush(); }
internal static NewPayLoad ReadPayLoad(TcpClient clientSocket) { System.Net.Sockets.NetworkStream ns = clientSocket.GetStream(); byte[] rcvLenBytesBB = new byte[4]; //TODO: wait till max comm timeout while (!ns.DataAvailable) { //TODO: adaptive sleep // General.DoEvents(); // TODO: try async call instead of loop and thread sleep - = much faster // meanwhile we can sleep 1 Thread.Sleep(1); //TODO 10 is too big how can we avoid? - change to 1 for super speed but check CPU spin on long requests if (!SocketConnected(clientSocket)) { throw new Exception("GingerSocket.GetResponse ERROR: Lost connection"); } } ns.Read(rcvLenBytesBB, 0, 4); int rcvLen = ((rcvLenBytesBB[0]) << 24) + (rcvLenBytesBB[1] << 16) + (rcvLenBytesBB[2] << 8) + rcvLenBytesBB[3]; int received = 0; byte[] rcvBytes = new byte[rcvLen + 4]; //Copy len rcvBytes[0] = rcvLenBytesBB[0]; rcvBytes[1] = rcvLenBytesBB[1]; rcvBytes[2] = rcvLenBytesBB[2]; rcvBytes[3] = rcvLenBytesBB[3]; while (received < rcvLen) { received += ns.Read(rcvBytes, received + 4, rcvLen - received); } ns.Flush(); NewPayLoad plRC = new NewPayLoad(rcvBytes); return(plRC); }
/// <summary> /// 发送数据 /// </summary> /// <param name="data"></param> public void sendData(byte[] data) { lock (this) { try { System.Net.Sockets.NetworkStream ns = tcpClient1.GetStream(); ns.Write(data, 0, data.Length); ns.Flush(); } catch (ObjectDisposedException ex2) { connectionDisconnection(); } catch (IOException ex3) { connectionDisconnection(); } } }
public void SendMessage(Chat.Packet msg) { try { //Send the text System.Net.Sockets.NetworkStream ns = default(System.Net.Sockets.NetworkStream); lock (_client.GetStream()) { ns = _client.GetStream(); // Serialize the message string message = ""; message = Chat.Serialize(msg); byte[] bytesToSend = System.Text.Encoding.ASCII.GetBytes(message); ns.Write(bytesToSend, 0, bytesToSend.Length); ns.Flush(); } } catch (Exception ex) { //MessageBox.Show(ex.ToString); } }
public bool SendMessage(byte[] bytesToSend) { Exception = null; bool result = false; try { //Send the text if (TCP.Connected == true) { System.Net.Sockets.NetworkStream ns = default(System.Net.Sockets.NetworkStream); lock (TCP.GetStream()) { ns = TCP.GetStream(); //byte[] bytesToSend = System.Text.Encoding.ASCII.GetBytes(msg); //Sends the text ns.Write(bytesToSend, 0, bytesToSend.Length); ns.Flush(); } result = true; } else { //If the client is unable to connect to the IM server //and it tries to send a message, it will display this message. Exception = "Your connection to the server was lost."; } } catch (Exception ex) { Exception = ex.ToString(); } return(result); }
/* This function will get started by a new client-specific thread to handle its communication */ public void handleClient(object obj) { // retrieve client from parameter passed to thread TcpClient client = (TcpClient)obj; System.Net.Sockets.NetworkStream currentStream = client.GetStream(); /* If we have to send the same instruction to all clients, we order all client handlers to do so. */ while (true) { if (toAllClients) { byte[] bytesToSend = Encoding.UTF8.GetBytes(currentInstruction); currentInstruction = "N"; currentStream.Write(bytesToSend, 0, bytesToSend.Length); /* Since we're writing something, flush() must be used. */ currentStream.Flush(); Debug.Log("answer was sent: " + currentInstruction); } System.Threading.Thread.Sleep(1000); } }
internal static void Send(System.Net.Sockets.NetworkStream ns, PayLoad pl) { byte[] b = pl.GetPackage(); ns.Write(b, 0, b.Length); ns.Flush(); }