public virtual void UseProgram(WebGLProgram program) { }
public virtual void ValidateProgram(WebGLProgram program) { }
public virtual void AttachShader(WebGLProgram program, WebGLShader shader) { }
public virtual void BindAttribLocation(WebGLProgram program, uint index, string name) { }
public virtual bool IsProgram(WebGLProgram program) { return(false); }
public virtual void LinkProgram(WebGLProgram program) { }
public virtual object GetUniform(WebGLProgram program, WebGLUniformLocation location) { return(null); }
public virtual WebGLUniformLocation GetUniformLocation(WebGLProgram program, string name) { return(null); }
public virtual object GetProgramParameter(WebGLProgram program, uint pname) { return(null); }
public virtual string GetProgramInfoLog(WebGLProgram program) { return(null); }
public virtual int GetAttribLocation(WebGLProgram program, string name) { return(0); }
public virtual WebGLShader[] GetAttachedShaders(WebGLProgram program) { return(null); }
public virtual WebGLActiveInfo GetActiveUniform(WebGLProgram program, int index) { return(null); }
public virtual WebGLActiveInfo GetActiveAttrib(WebGLProgram program, int index) { return(null); }
public virtual void DeleteProgram(WebGLProgram program) { }