示例#1
0
 public static void RoundRect(CanvasContext2D ctx, int x, int y, int width, int height, int radius = 5, bool fill = true, bool stroke = false)
 {
     ctx.Save();
     ctx.LineWidth = 3;
     ctx.BeginPath();
     ctx.MoveTo(x + radius, y);
     ctx.LineTo(x + width, y);
     //ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
     ctx.LineTo(x + width, y + height);
     // ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
     ctx.LineTo(x, y + height);
     // ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
     ctx.LineTo(x, y + radius);
     ctx.QuadraticCurveTo(x, y, x + radius, y);
     ctx.ClosePath();
     if (stroke)
         ctx.Stroke();
     if (fill)
         ctx.Fill();
     ctx.Restore();
 }
示例#2
0
        protected override void Update(CanvasContext2D context)
        {
            if (Status != RaceStatus.Fail && Status != RaceStatus.Win)
            {
                context.DrawImage(_timeLeftFrame, 308, 10);

                Type.SetField(context, "textAlign", "right");
                context.FillStyle = "#00AD11";

                if (TimeLeft > 10000 || Math.Floor((TimeLeft / 300) % 2) != 0)
                {
                    if (TimeLeft < 0) TimeLeft = 0;
                    context.Font = "110px Digital";
                    context.FillText(Math.Floor(TimeLeft / 1000).ToString(), 475, 105);
                }

                if (Speed > 0)
                {
                    context.Save();
                    context.Scale(-1, 1);
                    long width = Math.Floor((10 * Speed) / MaxSpeed) * 22;
                    if (width > 0) context.DrawImage(_meterImage, 220 - width, 0, width, 102, -561 - width, 20, width, 102);
                    context.Restore();
                }

                context.Font = "30px Digital";
                context.FillText(Math.Floor(Speed * 5) + " Km/h", 780, 120);

                int rpmWidth = Math.Floor(_rpm / 500) * 22 + 22;

                context.DrawImage(_meterImage, 220 - rpmWidth, 0, rpmWidth, 102, 240 - rpmWidth, 20, rpmWidth, 102);
                context.FillText(Math.Floor(_rpm) + " RPM", 130, 120);

                context.BeginPath();
                context.LineWidth = 3;
                context.StrokeStyle = "#00AD11";
                context.MoveTo(5, 150);
                float x = 5 + Math.Min(Position * 735 / RoadLength, 735);
                context.LineTo(x, 150);
                context.Stroke();
                context.ClosePath();

                context.BeginPath();
                context.StrokeStyle = "#006808";
                context.MoveTo(x, 150);
                context.LineTo(790, 150);
                context.Stroke();
                context.ClosePath();
                context.DrawImage(_markerImage, x, 142);
            }

            if (Status == RaceStatus.Running)
            {
                TimeLeft -= DeltaTime;

                if (TimeLeft < 0)
                {
                    _music.Pause();
                    CarSystem.CarObject.CurrentAnimation = "Forward";
                    Status = RaceStatus.Fail;
                    ShowMessage(_failMessage);
                    RemoveSystem(_engineSoundSystem);
                    RemoveSystem(_npcSystem);
                    pendingTimers.Add(Window.SetTimeout(delegate()
                    {
                        UpdateMessage("<p>Press a key to continue.</p>");
                    }, 3000));
                }
            }
        }
示例#3
0
        private bool DrawTriangle(CanvasContext2D ctx, ImageElement im, double x0, double y0, double x1, double y1, double x2, double y2,
                                double sx0, double sy0, double sx1, double sy1, double sx2, double sy2)
        {
            if (!Intersects(0, Width, 0, Height, x0, y0, x1, y1, x2, y2))
            {
                return false;
            }

            //double edgeOffset = isOutlined ? ContractionInPixels : ExpansionInPixels;
            //Vector2d expandedS0 = GetMiterPoint(Vector2d.Create(x0, y0), Vector2d.Create(x1, y1), Vector2d.Create(x2, y2), ExpansionInPixels);
            //Vector2d expandedS1 = GetMiterPoint(Vector2d.Create(x1, y1), Vector2d.Create(x0, y0), Vector2d.Create(x2, y2), ExpansionInPixels);
            //Vector2d expandedS2 = GetMiterPoint(Vector2d.Create(x2, y2), Vector2d.Create(x1, y1), Vector2d.Create(x0, y0), ExpansionInPixels);

            //Vector2d expandedS0 = MiterPoint(x0, y0, x1, y1, x2, y2);
            //Vector2d expandedS1 = MiterPoint(x1, y1, x0, y0, x2, y2);
            //Vector2d expandedS2 = MiterPoint(x2, y2, x1, y1, x0, y0);
            MiterPointOut(expandedS0, x0, y0, x1, y1, x2, y2, ExpansionInPixels);
            MiterPointOut(expandedS1, x1, y1, x0, y0, x2, y2, ExpansionInPixels);
            MiterPointOut(expandedS2, x2, y2, x1, y1, x0, y0, ExpansionInPixels);

            x0 = expandedS0.X;
            y0 = expandedS0.Y;
            x1 = expandedS1.X;
            y1 = expandedS1.Y;
            x2 = expandedS2.X;
            y2 = expandedS2.Y;

            ctx.Save();
            if (RenderingOn)
            {

                ctx.BeginPath();
                ctx.MoveTo(x0, y0);
                ctx.LineTo(x1, y1);
                ctx.LineTo(x2, y2);
                ctx.ClosePath();
                ctx.Clip();
            }
            double denom = sx0 * (sy2 - sy1) - sx1 * sy2 + sx2 * sy1 + (sx1 - sx2) * sy0;
            //if (denom == 0)
            //{
            //    ctx.Restore();
            //    return false;
            //}
            double m11 = -(sy0 * (x2 - x1) - sy1 * x2 + sy2 * x1 + (sy1 - sy2) * x0) / denom;
            double m12 = (sy1 * y2 + sy0 * (y1 - y2) - sy2 * y1 + (sy2 - sy1) * y0) / denom;
            double m21 = (sx0 * (x2 - x1) - sx1 * x2 + sx2 * x1 + (sx1 - sx2) * x0) / denom;
            double m22 = -(sx1 * y2 + sx0 * (y1 - y2) - sx2 * y1 + (sx2 - sx1) * y0) / denom;
            double dx = (sx0 * (sy2 * x1 - sy1 * x2) + sy0 * (sx1 * x2 - sx2 * x1) + (sx2 * sy1 - sx1 * sy2) * x0) / denom;
            double dy = (sx0 * (sy2 * y1 - sy1 * y2) + sy0 * (sx1 * y2 - sx2 * y1) + (sx2 * sy1 - sx1 * sy2) * y0) / denom;

            ctx.Transform(m11, m12, m21, m22, dx, dy);

            if (RenderingOn)
            {
                ctx.Alpha = Opacity;

                if (lighting < 1.0)
                {
                    ctx.Alpha = 1;
                    ctx.FillStyle = "Black";
                    ctx.FillRect(0, 0, Width, Height);
                    ctx.Alpha = lighting * Opacity;
                }

                ctx.DrawImage(im, 0, 0);
            }

            ctx.Restore();
            return true;
        }
        private bool DrawTriangle(CanvasContext2D ctx, ImageElement im, double x0, double y0, double x1, double y1, double x2, double y2,
                                double sx0, double sy0, double sx1, double sy1, double sx2, double sy2)
        {
            bool inside;

            if (factor == 1.0)
            {
                inside = Intersects(0, Width, 0, Height, x0, y0, x1, y1, x2, y2);
            }
            else
            {
                hw = Width / 2;
                qw = hw * factor;
                hh = Height / 2;
                qh = hh * factor;
                inside = Intersects(hw - qw, hw + qw, hh - qh, hh + qh, x0, y0, x1, y1, x2, y2);
            }

            if (!inside)
            {
                return false;
            }

            double edgeOffset = isOutlined ? ContractionInPixels : ExpansionInPixels;
            Vector2d expandedS0 = GetMiterPoint(Vector2d.Create(x0, y0), Vector2d.Create(x1, y1), Vector2d.Create(x2, y2), edgeOffset);
            Vector2d expandedS1 = GetMiterPoint(Vector2d.Create(x1, y1), Vector2d.Create(x0, y0), Vector2d.Create(x2, y2), edgeOffset);
            Vector2d expandedS2 = GetMiterPoint(Vector2d.Create(x2, y2), Vector2d.Create(x1, y1), Vector2d.Create(x0, y0), edgeOffset);

            x0 = expandedS0.X;
            y0 = expandedS0.Y;
            x1 = expandedS1.X;
            y1 = expandedS1.Y;
            x2 = expandedS2.X;
            y2 = expandedS2.Y;

            ctx.Save();
            ctx.BeginPath();
            ctx.MoveTo(x0, y0);
            ctx.LineTo(x1, y1);
            ctx.LineTo(x2, y2);
            ctx.ClosePath();
            ctx.Clip();

            double denom = sx0 * (sy2 - sy1) - sx1 * sy2 + sx2 * sy1 + (sx1 - sx2) * sy0;
            if (denom == 0)
            {
                ctx.Restore();
                return false;
            }
            double m11 = -(sy0 * (x2 - x1) - sy1 * x2 + sy2 * x1 + (sy1 - sy2) * x0) / denom;
            double m12 = (sy1 * y2 + sy0 * (y1 - y2) - sy2 * y1 + (sy2 - sy1) * y0) / denom;
            double m21 = (sx0 * (x2 - x1) - sx1 * x2 + sx2 * x1 + (sx1 - sx2) * x0) / denom;
            double m22 = -(sx1 * y2 + sx0 * (y1 - y2) - sx2 * y1 + (sx2 - sx1) * y0) / denom;
            double dx = (sx0 * (sy2 * x1 - sy1 * x2) + sy0 * (sx1 * x2 - sx2 * x1) + (sx2 * sy1 - sx1 * sy2) * x0) / denom;
            double dy = (sx0 * (sy2 * y1 - sy1 * y2) + sy0 * (sx1 * y2 - sx2 * y1) + (sx2 * sy1 - sx1 * sy2) * y0) / denom;

            ctx.Transform(m11, m12, m21, m22, dx, dy);

            ctx.DrawImage(im, 0, 0);

            ctx.Restore();

            if (factor != 1.0)
            {
                ctx.BeginPath();
                ctx.MoveTo(hw - qw, hh - qh);
                ctx.LineTo(hw + qw, hh - qh);
                ctx.LineTo(hw + qw, hh + qh);
                ctx.LineTo(hw - qw, hh + qh);
                ctx.ClosePath();
                ctx.StrokeStyle = "yellow";
                ctx.Stroke();

            }

            return true;
        }
示例#5
0
        public override void Draw(CanvasContext2D canv)
        {
            if (!Visible) return;
            canv.Save();
            if (!Focused) {
                CursorPosition = -1;
                DragPosition = -1;
            }
            DrawTicks++;
            can = canv;

            canv.StrokeStyle = ButtonBorderGrad;
            canv.FillStyle = Clicking ? Button1Grad : Button2Grad;
            canv.LineWidth = 2;
            CHelp.RoundRect(canv, TotalX, TotalY, Width, Height, 2, true, true);
            if (canv.Font != Font)
                canv.Font = Font;

            if (DragPosition != -1) {
                canv.FillStyle = "#598AFF";

                var w1 = canv.MeasureText(Text.Substring(0, Math.Min(DragPosition, CursorPosition))).Width;
                var w2 = canv.MeasureText(Text.Substring(0, Math.Max(DragPosition, CursorPosition))).Width;
                canv.FillRect(TotalX + 8 + w1,
                              TotalY + 3,
                              w2 - w1,
                              ( Height - 7 ));
            }
            canv.FillStyle = "#000000";

            int hc;
            if (canv.Font.IndexOf("pt") != -1)
                hc = int.Parse(canv.Font.Substr(0, canv.Font.IndexOf("pt")));
            else
                hc = int.Parse(canv.Font.Substr(0, canv.Font.IndexOf("px")));
            canv.FillText(Text, TotalX + 8, TotalY + ( ( Height - hc ) / 2 ) + Height / 2);

            if (Focused && ( ( blinkTick++ % 35 ) == 0 ))
                blinked = !blinked;
            if (Focused && blinked) {
                canv.StrokeStyle = "#000000";
                var w = canv.MeasureText(Text.Substring(0, CursorPosition)).Width;
                canv.BeginPath();
                canv.MoveTo(TotalX + 8 + w, TotalY + 3);
                canv.LineTo(TotalX + 8 + w, TotalY + ( Height - 7 ));
                canv.LineWidth = 2;
                canv.Stroke();
            }
            canv.Restore();

            base.Draw(canv);
        }