public Equals ( Region region, |
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region | Region | |
g | ||
return | bool |
public void ClipTest_2() { Region r = new Region(new Rectangle(10, 10, 60, 60)); t.Graphics.Clip = r; Assert.IsTrue(r.Equals(t.Graphics.Clip, t.Graphics)); Pen redPen = new Pen(Color.Red, 3); Pen greenPen = new Pen(Color.Green, 3); // Create points that define curve. Point point1 = new Point( 50, 50); Point point2 = new Point(100, 25); Point point3 = new Point(200, 5); Point point4 = new Point(250, 50); Point point5 = new Point(300, 100); Point point6 = new Point(350, 200); Point point7 = new Point(250, 250); Point[] curvePoints = { point1, point2, point3, point4, point5, point6, point7 }; // Draw lines between original points to screen. t.Graphics.DrawLines(redPen, curvePoints); t.Show (); Assert.IsTrue(t.PDCompare(TOLERANCE)); }
public void IsEqual () { Region r1 = new Region (sp1); Region r2 = new Region (sp2); Region r3 = new Region (sp3); Region r4 = new Region (sp4); // with self Assert.IsTrue (r1.Equals (r1, graphic), "r1-r1"); Assert.IsTrue (r2.Equals (r2, graphic), "r2-r2"); Assert.IsTrue (r3.Equals (r3, graphic), "r3-r3"); Assert.IsTrue (r4.Equals (r4, graphic), "r4-r4"); // with a different Assert.IsFalse (r1.Equals (r4, graphic), "r1-r4"); Assert.IsFalse (r2.Equals (r3, graphic), "r2-r3"); Assert.IsFalse (r3.Equals (r2, graphic), "r3-r2"); Assert.IsFalse (r4.Equals (r1, graphic), "r4-r1"); // with same (not self) Region r5 = r1.Clone (); r1.Exclude (r4); Assert.IsTrue (r1.Equals (r5, graphic), "r1-r5"); Assert.IsTrue (r5.Equals (r1, graphic), "r5-r1"); Assert.IsFalse (r5.Equals (r4, graphic), "r5-r4"); Assert.IsFalse (r4.Equals (r5, graphic), "r4-r5"); }
public void ClipTest_1() { Region r = new Region(); Assert.IsTrue(r.Equals(t.Graphics.Clip, t.Graphics)); }
public void ClipTest_1() { Region r = new Region(); Assert.That(r.Equals(t.Graphics.Clip, t.Graphics), Is.True); }
public void TestCloneAndEquals() { Bitmap bmp = new Bitmap (600, 800); Graphics dc = Graphics.FromImage (bmp); Rectangle rect1, rect2; Region rgn1, rgn2; RectangleF [] rects; RectangleF [] rects2; Matrix matrix = new Matrix (); rect1 = new Rectangle (500, 30, 60, 80); rect2 = new Rectangle (520, 40, 60, 80); rgn1 = new Region (rect1); rgn1.Union (rect2); rgn2 = rgn1.Clone (); rects = rgn1.GetRegionScans (matrix); rects2 = rgn2.GetRegionScans (matrix); Assert.AreEqual (rects.Length, rects2.Length); for (int i = 0; i < rects.Length; i++) { Assert.AreEqual (rects[i].X, rects[i].X); Assert.AreEqual (rects[i].Y, rects[i].Y); Assert.AreEqual (rects[i].Width, rects[i].Width); Assert.AreEqual (rects[i].Height, rects[i].Height); } Assert.AreEqual (true, rgn1.Equals (rgn2, dc)); }
public string GetRegionNameInString(Region region) { if (region.Equals(Player.FrontField)) { return "前卫区"; } else if (region.Equals(Player.BackField)) { return "后卫区"; } else if (region.Equals(Player.Deck)) { return "卡组"; } else if (region.Equals(Player.Grave)) { return "退避区"; } else if (region.Equals(Player.Hand)) { return "手卡"; } else if (region.Equals(Player.Kizuna) || region.Equals(Player.KizunaUsed)) { return "羁绊区"; } else if (region.Equals(Player.Orb)) { return "宝玉区"; } else if (region.Equals(Player.Support)) { return "支援区"; } else if (region.Equals(Rival.FrontField)) { return "对手前卫区"; } else if (region.Equals(Rival.BackField)) { return "对手后卫区"; } else { return "Error"; } }
public string GetRegionNameInString(Region region) { if (Language == Language.Chinese) { if (region.Equals(Player.FrontField)) { return "前卫区"; } else if (region.Equals(Player.BackField)) { return "后卫区"; } else if (region.Equals(Player.Deck)) { return "卡组"; } else if (region.Equals(Player.Grave)) { return "退避区"; } else if (region.Equals(Player.Hand)) { return "手牌"; } else if (region.Equals(Player.Kizuna) || region.Equals(Player.KizunaUsed)) { return "羁绊区"; } else if (region.Equals(Player.Orb)) { return "宝玉区"; } else if (region.Equals(Player.Support)) { return "支援区"; } else if (region.Equals(Player.Overlay)) { return "叠放区"; } else if (region.Equals(Rival.FrontField)) { return "对手前卫区"; } else if (region.Equals(Rival.BackField)) { return "对手后卫区"; } else { return "Error"; } } else { if (region.Equals(Player.FrontField)) { return "Frontline"; } else if (region.Equals(Player.BackField)) { return "Backline"; } else if (region.Equals(Player.Deck)) { return "Deck"; } else if (region.Equals(Player.Grave)) { return "Retreat"; } else if (region.Equals(Player.Hand)) { return "Hand"; } else if (region.Equals(Player.Kizuna) || region.Equals(Player.KizunaUsed)) { return "Bond"; } else if (region.Equals(Player.Orb)) { return "Orb"; } else if (region.Equals(Player.Support)) { return "Support"; } else if (region.Equals(Player.Overlay)) { return "Stacked"; } else if (region.Equals(Rival.FrontField)) { return "Opponent's Frontline"; } else if (region.Equals(Rival.BackField)) { return "Opponent's Backline"; } else { return "Error"; } } }