示例#1
0
 /// <summary>
 /// Creates a Bitmap image corresponding to an HSVA image.
 /// </summary>
 /// <param name="hsvaData">An HSVA image.</param>
 /// <param name="hsvShift">An optional <see cref="HSVShift"/> to apply.</param>
 /// <returns>A Bitmap image corresponding to <paramref name="hsvaData"/>.</returns>
 public static uint[] ToArrayARGB(ColorHSVA[] hsvaData, HSVShift hsvShift = new HSVShift())
 {
     uint[] argbData = new uint[hsvaData.Length];
     for (int i = 0; i < hsvaData.Length; i++)
     {
         argbData[i] = hsvShift.IsEmpty ? hsvaData[i].ToARGB() : hsvaData[i].HSVShift(hsvShift).ToARGB();
     }
     return(argbData);
 }
示例#2
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        /// <summary>
        /// Returns true if <paramref name="obj"/> is a <see cref="HSVShift"/> with the same value as this instance.
        /// </summary>
        /// <param name="obj">An object to compare.</param>
        /// <returns>True if <paramref name="obj"/> is a <see cref="HSVShift"/> with the same value as this instance; otherwise false.</returns>
        public override bool Equals(object obj)
        {
            if (!(obj is HSVShift))
            {
                return(false);
            }
            HSVShift other = (HSVShift)obj;

            return(h == other.h && s == other.s && v == other.v);
        }
示例#3
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        /// <summary>
        /// Return the current <see cref="ColorHSVA"/> adjusted by a given <see cref="HSVShift"/> value.
        /// </summary>
        /// <param name="hsvShift">The <see cref="HSVShift"/> value by which to adjust this <see cref="ColorHSVA"/>.</param>
        /// <returns>The current <see cref="ColorHSVA"/> adjusted by a given <see cref="HSVShift"/> value.</returns>
        public ColorHSVA HSVShift(HSVShift hsvShift)
        {
            float h = this.h / 255.0f + hsvShift.h;

            if (h < 0)
            {
                h += (float)Math.Floor(Math.Abs(h)) + 1;
            }
            if (h > 1)
            {
                h -= (float)Math.Floor(Math.Abs(h)) + 1;
            }
            return(new ColorHSVA
            {
                h = (byte)Math.Round(h * 255.0f),
                s = (byte)Math.Round(Math.Max(0, Math.Min(1, this.s / 255.0f + hsvShift.s)) * 255.0f),
                v = (byte)Math.Round(Math.Max(0, Math.Min(1, this.v / 255.0f + hsvShift.v)) * 255.0f),
                a = this.a,
            });
        }
示例#4
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        /// <summary>
        /// Apply <see cref="HSVShift"/> values to the image, based on the
        /// channels in the currently loaded mask.
        /// </summary>
        /// <param name="ch1Shift">A shift to apply to the image when the first channel of the mask is active.</param>
        /// <param name="ch2Shift">A shift to apply to the image when the second channel of the mask is active.</param>
        /// <param name="ch3Shift">A shift to apply to the image when the third channel of the mask is active.</param>
        /// <param name="ch4Shift">A shift to apply to the image when the fourth channel of the mask is active.</param>
        /// <param name="blend">When true, each channel's shift adds; when false, each channel's shift overrides.</param>
        public void ApplyHSVShift(HSVShift ch1Shift, HSVShift ch2Shift, HSVShift ch3Shift, HSVShift ch4Shift, bool blend)
        {
            if (!SupportsHSV || !MaskLoaded) return;
            if (blend)
                ddsFile.MaskedHSVShift(ddsMask, ch1Shift, ch2Shift, ch3Shift, ch4Shift);
            else
                ddsFile.MaskedHSVShiftNoBlend(ddsMask, ch1Shift, ch2Shift, ch3Shift, ch4Shift);

            ckb_CheckedChanged(null, null);
        }
示例#5
0
 /// <summary>
 /// Apply <see cref="HSVShift"/> values to the image, based on the
 /// channels in the <paramref name="mask"/>.
 /// </summary>
 /// <param name="mask">The <see cref="System.IO.Stream"/> containing the DDS image to use as a mask.</param>
 /// <param name="ch1Shift">A shift to apply to the image when the first channel of the mask is active.</param>
 /// <param name="ch2Shift">A shift to apply to the image when the second channel of the mask is active.</param>
 /// <param name="ch3Shift">A shift to apply to the image when the third channel of the mask is active.</param>
 /// <param name="ch4Shift">A shift to apply to the image when the fourth channel of the mask is active.</param>
 /// <param name="blend">When true, each channel's shift adds; when false, each channel's shift overrides.</param>
 public void ApplyHSVShift(Stream mask, HSVShift ch1Shift, HSVShift ch2Shift, HSVShift ch3Shift, HSVShift ch4Shift, bool blend)
 {
     if (!SupportsHSV) return;
     LoadMask(mask);
     ApplyHSVShift(ch1Shift, ch2Shift, ch3Shift, ch4Shift, blend);
 }
示例#6
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 /// <summary>
 /// Apply a hue, saturation and value shift to the image.
 /// </summary>
 /// <param name="h">Hue shift, default 0</param>
 /// <param name="s">Saturation shift, default 0</param>
 /// <param name="v">Value shift, default 0</param>
 public void HSVShift(decimal h = 0, decimal s = 0, decimal v = 0)
 {
     hsvShift = new HSVShift { h = (float)h, s = (float)s, v = (float)v, };
     if (SupportsHSV) ckb_CheckedChanged(null, null);
 }
示例#7
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        void MaskedHSVShift(DdsFile mask, ColorHSVA[] result, Channel channel, HSVShift hsvShift)
        {
            for (int y = 0; y < this.Size.Height; y++)
            {
                int imageOffset = y * this.Size.Width;
                int maskOffset = (y % mask.Size.Height) * mask.Size.Width;

                for (int x = 0; x < this.Size.Width; x++)
                {
                    uint maskPixel = mask.currentImage[maskOffset + x % mask.Size.Width];
                    if (channel(maskPixel)) result[imageOffset + x] = hsvData[imageOffset + x].HSVShift(hsvShift);
                }
            }
        }
示例#8
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        /// <summary>
        /// Apply <see cref="HSVShift"/> values to this DDS image based on the
        /// channels in the <paramref name="mask"/>.
        /// Each channel of the mask acts independently, in order "R", "G", "B", "A".
        /// </summary>
        /// <param name="mask">A DDS image file, each colourway acting as a mask channel.</param>
        /// <param name="ch1Shift">A shift to apply to the image when the first channel of the mask is active.</param>
        /// <param name="ch2Shift">A shift to apply to the image when the second channel of the mask is active.</param>
        /// <param name="ch3Shift">A shift to apply to the image when the third channel of the mask is active.</param>
        /// <param name="ch4Shift">A shift to apply to the image when the fourth channel of the mask is active.</param>
        public void MaskedHSVShiftNoBlend(DdsFile mask, HSVShift ch1Shift, HSVShift ch2Shift, HSVShift ch3Shift, HSVShift ch4Shift)
        {
            if (!SupportsHSV) return;

            maskInEffect = maskInEffect || !ch1Shift.IsEmpty || !ch2Shift.IsEmpty || !ch3Shift.IsEmpty || !ch4Shift.IsEmpty;

            if (!maskInEffect) return;

            ColorHSVA[] result = new ColorHSVA[hsvData.Length];
            Array.Copy(hsvData, 0, result, 0, result.Length);

            if (!ch1Shift.IsEmpty) MaskedHSVShift(mask, result, x => x.R() > 0, ch1Shift);
            if (!ch2Shift.IsEmpty) MaskedHSVShift(mask, result, x => x.G() > 0, ch2Shift);
            if (!ch3Shift.IsEmpty) MaskedHSVShift(mask, result, x => x.B() > 0, ch3Shift);
            if (!ch4Shift.IsEmpty) MaskedHSVShift(mask, result, x => x.A() > 0, ch4Shift);

            hsvData = result;
            currentImage = ColorHSVA.ToArrayARGB(hsvData);
        }
示例#9
0
        /// <summary>
        /// Apply <see cref="HSVShift"/> values to this DDS image based on the
        /// channels in the <paramref name="mask"/>.
        /// </summary>
        /// <param name="mask">A DDS image file, each colourway acting as a mask channel.</param>
        /// <param name="ch1Shift">A shift to apply to the image when the first channel of the mask is active.</param>
        /// <param name="ch2Shift">A shift to apply to the image when the second channel of the mask is active.</param>
        /// <param name="ch3Shift">A shift to apply to the image when the third channel of the mask is active.</param>
        /// <param name="ch4Shift">A shift to apply to the image when the fourth channel of the mask is active.</param>
        public void MaskedHSVShift(DdsFile mask, HSVShift ch1Shift, HSVShift ch2Shift, HSVShift ch3Shift, HSVShift ch4Shift)
        {
            if (!SupportsHSV) return;

            maskInEffect = maskInEffect || !ch1Shift.IsEmpty || !ch2Shift.IsEmpty || !ch3Shift.IsEmpty || !ch4Shift.IsEmpty;

            if (!maskInEffect) return;

            if (!ch1Shift.IsEmpty) MaskedHSVShift(mask, hsvData, x => x.R() > 0, ch1Shift);
            if (!ch2Shift.IsEmpty) MaskedHSVShift(mask, hsvData, x => x.G() > 0, ch2Shift);
            if (!ch3Shift.IsEmpty) MaskedHSVShift(mask, hsvData, x => x.B() > 0, ch3Shift);
            if (!ch4Shift.IsEmpty) MaskedHSVShift(mask, hsvData, x => x.A() > 0, ch4Shift);

            currentImage = ColorHSVA.ToArrayARGB(hsvData);
        }
示例#10
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 /// <summary>
 /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
 /// </summary>
 public void Dispose()
 {
     baseImage = null;
     currentImage = null;
     maskInEffect = false;
     hsvData = null;
     hsvShift = HSVShift.Empty;
 }
示例#11
0
 /// <summary>
 /// Creates a Bitmap image corresponding to an HSVA image.
 /// </summary>
 /// <param name="hsvaData">An HSVA image.</param>
 /// <param name="hsvShift">An optional <see cref="HSVShift"/> to apply.</param>
 /// <returns>A Bitmap image corresponding to <paramref name="hsvaData"/>.</returns>
 public static uint[] ToArrayARGB(ColorHSVA[] hsvaData, HSVShift hsvShift = new HSVShift())
 {
     uint[] argbData = new uint[hsvaData.Length];
     for (int i = 0; i < hsvaData.Length; i++)
         argbData[i] = hsvShift.IsEmpty ? hsvaData[i].ToARGB() : hsvaData[i].HSVShift(hsvShift).ToARGB();
     return argbData;
 }
示例#12
0
 /// <summary>
 /// Return the current <see cref="ColorHSVA"/> adjusted by a given <see cref="HSVShift"/> value.
 /// </summary>
 /// <param name="hsvShift">The <see cref="HSVShift"/> value by which to adjust this <see cref="ColorHSVA"/>.</param>
 /// <returns>The current <see cref="ColorHSVA"/> adjusted by a given <see cref="HSVShift"/> value.</returns>
 public ColorHSVA HSVShift(HSVShift hsvShift)
 {
     float h = this.h / 255.0f + hsvShift.h;
     if (h < 0) h += (float)Math.Floor(Math.Abs(h)) + 1;
     if (h > 1) h -= (float)Math.Floor(Math.Abs(h)) + 1;
     return new ColorHSVA
     {
         h = (byte)Math.Round(h * 255.0f),
         s = (byte)Math.Round(Math.Max(0, Math.Min(1, this.s / 255.0f + hsvShift.s)) * 255.0f),
         v = (byte)Math.Round(Math.Max(0, Math.Min(1, this.v / 255.0f + hsvShift.v)) * 255.0f),
         a = this.a,
     };
 }